Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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0 comments by MrBenjammin on Oct 26th, 2013


Update 0.136


An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher. 

The server update can be found at: Skynations.net


Changelog 0.136


Changes

  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sky Nations Demo

Sky Nations Demo

Sep 23, 2013 Demo 7 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (170 - 180 of 229)
MollRage
MollRage Jun 12 2013, 8:52pm says:

aw man i want this game bad! only issue is, when i tried to buy it, it denide my visa gift card... i tried paypal to with the same card, still nothing...

+3 votes     reply to comment
TechnoGamerHD
TechnoGamerHD Jun 12 2013, 8:47pm says:

Its already 13 june and i am not getting it D:

+2 votes     reply to comment
MrBenjammin
MrBenjammin Jun 12 2013, 9:04pm replied:

It will be available in 2 hours. :)

+3 votes     reply to comment
ojanre
ojanre Jun 12 2013, 10:01am says:

This looks swell. I'm curious about how the cannons work - are they link fired or hand fired?

I purchased - What are your plans for implementing friendly NPC's? Crew members?

+2 votes     reply to comment
MrBenjammin
MrBenjammin Jun 12 2013, 5:13pm replied:

Thanks! Cannon's available at the moment are fired by hand. This may not be the case with different types of cannons coming. At the moment I'm not giving out too much information about how specific NPC's will work because they'll require quite a bit of experimentation and some of the plans I have for them may not play out to be fun. Very broadly speaking they'll perform actions that will help you.

+2 votes     reply to comment
OneViGOR
OneViGOR Jun 10 2013, 2:15pm says:

Say you are hosting a private server with just a few people and are playing co-operatively, or just playing solo. The game would be very peaceful with no-one attacking you. Is it safe to assume there will be AI opponents with their own airships, weaponry and tools? If so, what kind of things can we expect to see here?

+2 votes     reply to comment
MrBenjammin
MrBenjammin Jun 10 2013, 3:11pm replied:

The game doesn't have a single player part. However you could run a server with just you on it. But ideally you'll be playing with other players, especially with the initial release. NPC's are not currently in the game. However they are a planned feature. There will be 'monsters' which will have various different mechanics and possibly ships. There will also be friendly NPCs who will allow you to do certain thing aswell. I don't want to eloberate too much on them at the moment, since details could change. Especially since some NPC mechanics may work out not to be fun or un-feasible in a gameplay environment.

+4 votes     reply to comment
Luminesque
Luminesque Jun 11 2013, 2:30am replied:

Please consider including bots! Having an alternative to multiplayer is always a good backup in case there aren't local servers or enough players.

+2 votes     reply to comment
Shirby
Shirby Jun 11 2013, 9:48am replied:

There will be bots but not at release. Read the 'Close to Release' news post.

+2 votes     reply to comment
MrBenjammin
MrBenjammin Jun 11 2013, 12:38pm replied:

There will be NPC's as in monsters/friendlies, but not bots as in equivalent AI to players(like in a game such as Quake). Which I think Luminesque means, something like that would very complex given how the game and the world work and probably not all to feasible. Sorry :(

+4 votes     reply to comment
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Sky Nations
Platform
Windows
Developed By
MrBenjammin
Engine
Custom Built
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Official Page
Skynations.net
Release Date
Released Jun 12, 2013
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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