SkullDive is going to be the first released game of Ripper-Games.This is really going to happen. SkullDive will be a Roguelike fusion with Platformer Adventure trying to mix the best aspects of both styles.
Great news here! I'm currently working at making the game very smooth to the player response and that same responsive controls will be ported to OUYA![Animated Images Inside]
Posted by robertwiggin on Apr 12th, 2014
SkullDive is ripening and the game is changing in a lot of ways, days ago I was testing how awesome the controller will be with my game and now , I'm finishing the most important part of the game to make it compatible with it, the proximity system.
The proximity system is the system that controls how near you're to an entity at the game(NPCs, Interactable Objects, Doors, Chests, etc...).
I'm polishing the system to know if you're near to, for example 4 NPCs, know what of them is the nearest one, and let you know about it.
Pretty simple, If you have 4 NPCS around you, the system will calculate wich one is the nearest to the player, like this image:
With this system done, now the game will advance a lot faster than ever before!
The next focus is to make the game compatible with controllers.
This will not happen until the Alpha gets released but it's officially announced, SkullDive will be released at Ouya, It will be a hard way but I will work hard to get it done!
I will need to work hard to get an Unity's Android Pro License for the port too, since the one of the game attractive points are the realtime shadows :(
This port will be awesome since a lot of people loves to play at a console, Ouya is the one!
Well this is what is making me literally climb the walls of my room, I've applied to an opportunity to show the Alpha at gamelab Barcelona 2014, I don't know if they will accept me but I'm trying to do my best to jump on and if it happens I swear I will have the Alpha done before it!
I'm very excited and pleased to let you know about this great news.
Thanks for reading and I hope to see you soon!