KharnShot 04

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A competitive hack and slash developed by a tiny team of crazy indie's using Unreal Engine 4.

Team up with or against your friends and compete for dominance in a world racked by cosmic disaster.


EA Screenshots 52

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Closing in on a new character, and some massive improvements to our bots... some of the strides of progress made by the SKARA Team this week!

Completed tasks

  • Unreal Clothes R&D The way clothes move in Unreal 4 are visually stunning, but they take up a lot of resources from the CPU and GPU. We did some tests this week to find out what the maximum number of clothes a character can wear before breaking the sytem. It is important to mention that we did all these tests in a next-gen console environment, so we can check the PS4 and XboxOne hardware limitations. (Skara on Consoles is just around the corner! Stay tuned!)
  • New Khärn skin The Khärn ‘Mad Bones’ 3D skin is almost complete. What do you think?

KHARN_Mad Bones_HP

  • Celea concept art study We are making aesthetic decisions about the future factions of Celea: Including how they will look and what kind of clothes, armors and weapons they will wear.
  • Tamvaasa navigation animations are coming together! We worked out the running, idle and basic movements, and we are almost finished completing the first big batch of animations for our upcoming character, the Tamvaasa!


  • AI documentation = Smarter Bots! Ok, you all know that Skara’s bots are… stupid, to say the least. Now that we moved from the 0.4.3 version of Unreal 4 to the 4.8 version, we have a new system to be able to create additional behaviour trees for the AI. During this first phase, the design and programming departments met to determine the basic rules of behaviour for the bots. Alberto, our AI programming expert, did a wonderful training with our Game Designer, Joan, and for future updates, he will be in charge of defining the bot’s attitude. So make sure to try a couple of battles against the bots to comment on the changes!


We added a long list of tasks to get on with before November is over.

  • Khärn concept art study: We are moving on to the Khärn variations, now that we have basically completed Shinse and Celean studies.
  • Tamvaasa combat system animations: Now that we have their basic movements, we can define their own versions of combat movements--using their famous axes of course. This includes their first skill animation.
  • Tamvaasa: 3 skills + 1 ranged skill
  • New gameplay feature: Talents
  • Dedicated servers integration: Finally we are moving forward with implementing dedicated servers, to make the battles more fluid with players, no matter where they are or what kind of computer they have. This is a long process, so stay patient!
  • Forum refactoring: Our new forum is going to be very cool and we cannot wait to show it in action…
  • Menu & Cards UI remodeling: We are perfecting the way these look and feel. If you have an opinion, don’t be shy in sharing it!
  • Celea first skin evolution: We are taking our first Character, the Celea, to the next level. This is going to look very awesome.
  • Bible for Talents, Skills and VFX
  • Zem refactoring: The Zem arena continues to evolve into something more and more fun. Please do spend some time in the Team Deathmatch and tell us how you think it could improve!
  • New Tamvaasa skin: They’re not even public yet, and we are already busy defining another skin for users to enjoy.
  • Cosmetic shop first iteration: The store is going to open soon, so that all the game currency players have amassed will be put to good use!
Scrum sessions 19th – 23th October

Scrum sessions 19th – 23th October

4 weeks ago News 0 comments

We got a lot done this week! Just in time for the new build and our 1 Year Steam Early Access Anniversary.

Skara's Development at pre-anniversary launch

Skara's Development at pre-anniversary launch

1 month ago News 0 comments

See the details of what we are working on and how we work on it.

Skara: Sales to the Early Access are now Closed

Skara: Sales to the Early Access are now Closed

1 month ago News 0 comments

...But you can sign up to get an invite to play the closed Early Access instead.

New Build (0.5.4), a New Trailer, and the Evolution from Paid Early Access

New Build (0.5.4), a New Trailer, and the Evolution from Paid Early Access

2 months ago News 1 comment

Details on the awesome alpha build, a glimpse at it through our new gameplay trailer, and news about what happens after we close sales to our Early Access...

Post comment Comments  (20 - 30 of 41)
Guest Jun 20 2014 says:

This game goes beyond epic!! Can't wait to get into a 16 people melee!!

+2 votes     reply to comment
yaminihi Jun 20 2014 says:

Looks very interesting so far, keep up the great work! :-)

+3 votes     reply to comment
vojtailavsky May 1 2014 says:

Keep pushing towards this project. .)

+3 votes     reply to comment
TaShadan Apr 24 2014 says:

An MMO where you actually need skill instead of Character levels? Might be the first MMO after Ultima Online i am going to play!

+2 votes     reply to comment
Guest Jun 12 2014 replied:

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Borzi Jun 9 2014 replied:

MMO with 16 players?

+2 votes     reply to comment
Psyshik Creator
Psyshik Jun 11 2014 replied:

Well we are not an MMO, 16 players is not that massively that's why we like to call us a MOV (multiplayer online versus) game!

+3 votes   reply to comment
dodge_cutie23 Dec 5 2014 replied:

when is the download link here coming

+2 votes     reply to comment
Psyshik Creator
Psyshik Dec 5 2014 replied:

Right now we are just available through steam, we don't know yet when we will have the game ready for another platform

+2 votes   reply to comment
ChickenDelight Apr 24 2014 says:

.mmM Mmm.
.syeknom elttil yxeS Sexy little monkeys.
.dekcarT Tracked.

+1 vote     reply to comment
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Skara - The Blade Remains
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