Image RSS Feed Latest Screens
Working on a new Launcher Trailer Upcoming 1.0.19a comes with a magnitude of changes...
Blog RSS Feed Report abuse Latest News: Sirius Online returns with an explosion of releases!

0 comments by vektorDex on Feb 13th, 2015



EDIT: Due to an unforeseen Server Outage, a backup server can be reached with patch 1.0.19c, which also includes some weapon balancing.
Get it here:
Download over Playsirus CDN

Sirius Online returns in the most bombastic way possible - Online play, open PVP, close up dogfights and one hell of a fun experience. But lets star from the beginning. 6 months ago I was burnt out, overworked, exhausted. There came a phase when I thought about abandoning Sirius and everything. Yeah. ABANDONING! And for six months, development halted. There were a few less successful attempts to port it to Unity but, development on Sirius basically ceased.

It was not only until January 2015 when a random occasion forced me to rent a root-server to host another, more successful project, my main comedy site. Out of curiosity I took my LAN client on the server and tried to connect to it from home. Totally surprising: It worked. From this "epiphany" on I got back into my devcave and made a simplified server App for Sirius, ran it and created a new Client - named 1.0.15.

A lot of tests followed and a lot of balancing induced until Sirius reached 1.0.17 - the first release after 6 months. Due to great feedback I squatted bugs, balanced, added new features until I was, where I am now. 1.0.19a. Online Combat, Tradelanes, Mining, Economy. And don't fear: 1.0.20 is coming fast!


Patch 1.0.19a
Changenotes:
- Added Glow to Asteroids
- Inserted Tradelanes
- Balanced Guns
- Cheapened Repairs by a bit
- Increased Armor by 2000 Points
- Increased Shield by 1000 Points
- Ramming Damage is now calculated by speed, not asteroid size
- Added flashing shield-bubble
- Fixed several Font errors
- Added Version-Text in Highscorelist
- Added Reconnector in case of connection loss
- Told Steve to go back to Minecraft
- New Asteroid Belts
--- Elitium Belt
Most Valueable Ore In Game
Be prepared to be shot at
- Fixed Point deduction at death



Close Combat and BOOM! - Indie DB

1.1 is still a far way off, but let's see. I made a to-do list with all the feedback I receive from players, friends and testers. This list increases constantly and includes:

- Automatic Reconnect to server or message stating that you lost server connection
- Simple cargo Space, inventory and Crafting of Modules
- More Routes and custom placement of routes by crafted Materials
- Station should make sense
- Muzzle Flash
- Synching asteroid movements
- More Sounds
- Refined Meshes for Guns
- TONS of performance fixes
- Saving Progress
- Authentication with the Server
- Custom Ship Skins
- Autopatcher

and a lot of even more cool things are on my list. I plan to have at least one release per week. you are free to punch me if I don't!

As you know, Sirius is currently Free due to the Fact that I need Feedback. Probably delivered in kilotons. However, if you decide to help me out, support the game, you have two options:

BUY it on Desura:
Sirius Online Sirius Online

Support me via Patreon:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Installer 1.0.19a (Full)

Installer 1.0.19a (Full)

Feb 11, 2015 Full Version 0 comments

A ton of new Features, better Asteroid Rendering and more, everything handed into one small installer!

Post comment Comments  (30 - 34 of 34)
Neo007
Neo007 Sep 1 2012, 10:18am says:

Looks Incredible!! I love Freelancer. Very pleased to see someone using the concept. Also will this be purely Multiplayer??? Also Planets will be explorable?

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 2 2012, 7:15am replied:

Yes, this happens in a persistant online Universe.
New Systems are generated from a hidden value generated on your CPU, so the exploration factor will never run out.
Inner-Atmospheric flight is in the forge as well as Walking in Stations, both currently very unstable and they won't make it into 0.5.

+2 votes   reply to comment
Neo007
Neo007 Sep 4 2012, 12:07pm replied:

Oh nice to hear that!! Was very disappointed with Microsoft after they cancelled Project Lonestar but this looks real promising :) Tracking!

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 5 2012, 2:46am replied:

Yes, thats been a shame.
I've been a huge Freelancer-Fan and am still playing it sometimes.
Thank you for tracking!

+3 votes   reply to comment
Taquito
Taquito Aug 26 2012, 1:57am says:

Very promising. Keep it up!

+3 votes     reply to comment
vektorDex Creator
vektorDex Aug 26 2012, 8:32am replied:

Thank you very much!

+2 votes   reply to comment
Insolent.
Insolent. Jun 15 2012, 2:15pm says:

This looks interesting. I'd love to see more info about the game.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sirius Online
Platform
Windows
Developer & Publisher
PlaySirius.com eK
Engine
Blitz MAX
Contact
Send Message
Official Page
Playsirius.com
Release Date
Released Jul 30, 2014
Game Watch
Track this game
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
MMO
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Sirius Online on your homepage or blog by selecting a button and using the embed code provided (more).

Sirius Online Sirius Online
Sirius Online
Statistics
Rank
1,563 of 28,179
Last Update
1 week ago
Watchers
165 members
Files
1
News
21