Sirius Online is back! Or at least, a new news post, a new version, a lot of changes, a second coder and... ah, screw it. Sirius Online now has a Publisher, a decent page and a lot more is up to come! But let us not squander your time, my fellow Sirius Online fanboying/girling chap, lets move on to the

Fixes & Features:
- Improved Launcher to feature new UI changes.
- Improved Navigation UI and Scanner UI. (Try it out!)
- Improved UI.
- Added loading and saving of player data. (Experimental)
- Added Kill/Death counter for PVP.
- Due to popular request: the range to collect items has been increased.

Bug Fixes:
- Corrected vector-math issue where the rotational value would be incorrect.
- Borderless Windowmode should no longer cause a Memory Access Violation.
- Borderless Windowmode should no longer scale up the window to the entire Desktop.
- Loading the game shouldn't make you timeout anymore.
- A rare issue with lists causing a Memory Access Violation during runtime has been fixed.
- Ears should now be safe when colliding with objects. (Sorry!)
- Being in a tradelane now prevents you from shooting.
- Asteroids should no longer be as inconsitent with their hitboxes.
- Energy now increases faster in repair zones.
- Mouse cursor now locks to the window when active

Sirius Online is on Steam Greenlight, thanks to our Publisher, BackToBasics Gaming. Vote for us and make the Steam magic happen.

Sirius Online will probably be at the Coho Games Festival (Formerly Known as IndiEĀ³, where it has acclaimed much interest and will show more of the games Progress and Development Phase.
If you are a Dev yourself, I advise you to go check their Festival out. If you are even willing to contribute to their cause, fell free to donate Keys, Art, Music and more to their soon coming fundraiser, they are really nice guys and deserve it!

Greenlight UI UpdateGreenlight UI Update
Steam Greenlight coming soon!Steam Greenlight coming soon!

You can download Sirius over various Methods:
- Get it off
- Get it from the Project Kube Mirror

See you next Update
--- Dex

P.S.: I will be Online to play with you as often as I can!

Sirius Online returns with an explosion of releases!

Sirius Online returns with an explosion of releases!

9 months ago News 0 comments

Sirius is Back! With Combat, Online Playing, Mining, Repairing, Dogfights, Tradelanes, Economy and a TON of new features. A persistant online Server exists...

On 10th August '14 the Early Alpha starts...

On 10th August '14 the Early Alpha starts...

1 year ago News 0 comments

Now is the time to show your support - Sirius starts into the Early Alpha Access Phase at Desura!

1.7.6_5 - Accidental Multiplayer, Early Alpha Access and more

1.7.6_5 - Accidental Multiplayer, Early Alpha Access and more

1 year ago News 2 comments

Dex explains fun stuff, like how he became to accidentally implement LAN Multiplayer, what is up with the sudden amount of new releases, and how Sirius...

Roadmap to 1.8, Return of the Classic, Reduction

Roadmap to 1.8, Return of the Classic, Reduction

1 year ago News 1 comment

What happened over the past months of Sirius, why we disappeared, whats up now and more - Dex explains a lot in a longer text than required. Also about...

Post comment Comments  (30 - 34 of 34)
Neo007 Sep 1 2012 says:

Looks Incredible!! I love Freelancer. Very pleased to see someone using the concept. Also will this be purely Multiplayer??? Also Planets will be explorable?

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 2 2012 replied:

Yes, this happens in a persistant online Universe.
New Systems are generated from a hidden value generated on your CPU, so the exploration factor will never run out.
Inner-Atmospheric flight is in the forge as well as Walking in Stations, both currently very unstable and they won't make it into 0.5.

+2 votes   reply to comment
Neo007 Sep 4 2012 replied:

Oh nice to hear that!! Was very disappointed with Microsoft after they cancelled Project Lonestar but this looks real promising :) Tracking!

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 5 2012 replied:

Yes, thats been a shame.
I've been a huge Freelancer-Fan and am still playing it sometimes.
Thank you for tracking!

+3 votes   reply to comment
Taquito Aug 26 2012 says:

Very promising. Keep it up!

+3 votes     reply to comment
vektorDex Creator
vektorDex Aug 26 2012 replied:

Thank you very much!

+2 votes   reply to comment
Insolent. Jun 15 2012 says:

This looks interesting. I'd love to see more info about the game.

+3 votes     reply to comment
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Sirius Online
Developer eK
Blitz MAX
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Released Jul 30, 2014
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Sirius Online
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