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Blog RSS Feed Report abuse Latest News: November Recap; 1.7.5 Release, IOTY and Fun!

0 comments by TheD3X on Dec 1st, 2013


Again a hearty welcome on the Sirius Online page. I expected you to return, as you expected us. Some have mourned over the not so recent updates lately and before, let me adress that. The more we can focus on the game development, the faster we proceed. So if you have the patience to wait two weeks between screenshots, we can do much more cool stuff for you!

Without further notice, I present thee: the 1.7.5 release.

Sirius Online Milestone Beta 1.7.5

The community platform Playsirius.com is still looking for new members aside spambots, and soon may bloom with your attendance?


Technically, nothing much has changed. We introduced a few minor internal changes, increased the resolution of the Skybox, changed the asteroids (which will be fixed in 1.7.5.2) and gave the launcher the ability to download the newsfile from our servers, which is a step to the automatic patcher.

I mentioned PSVita. Why? Because we get a Companion App through PSMobile! Folloing soon, PSM Store will release a paid, and useful companion app, introducing account management, minigames and more, depending on released version.


New Features:
- Advertising Boards
You want to advertise your own project ingame? Starting at 5€/Month you can!
Drop a mail to ads@playsirius.com - New Stargate Maps
- Made Stargates Dynamic again
- Certain Asteroids spray particles on impact now
Fixes:
- Minor Performance Bugs
- New Cloud Textures


Insert the usual yaddah. Oh wait. I dont have a personal assistant to do this for me. How would you people react to a IndieGoGo or even a Kickstarter? Would you support us that way?

More new Stuff from the Labs!
More new Stuff from the Labs!
Testing new gates, yet untextured


Steam Greenlight Concepts: Steamcommunity.com

As Steam charges 90€ To register to the true Greenlight, we are also collecting funds for it.


1.7.5.2 following soon, adressing a lot of smaller fixes for the needful. Then, around pre x-mas, 1.7.8 will follow, introducing the complete Patcher!
Onwards to 1.8! *battlecry*

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Sirius Online Milestone Beta 1.7.5

Sirius Online Milestone Beta 1.7.5

Dec 1, 2013 Demo 3 comments

This Demo includes the new AdBoards, System Indicators, Skyboxes and a lot more!

Sirius Online Milestone Beta 1.7

Sirius Online Milestone Beta 1.7

Nov 7, 2013 Demo 0 comments

This Demo includes the fully modded GFX Engine, new Trails, modified Ship, refraction Maps and godrays. Additional Notes: As we are still operating on...

Post comment Comments  (20 - 30 of 34)
Zollec
Zollec Oct 3 2012, 9:39am says:

7 years of work??? DAaamn :O
a long time for sure

+2 votes     reply to comment
TheD3X
TheD3X Oct 3 2012, 1:40pm replied:

Eight years on release (Fall 2013) :)

+4 votes     reply to comment
Taquito
Taquito Oct 2 2012, 10:31pm says: Online

Glad to know this project is finally taking form. Looking forward to the next release. I really like the idea of walking in stations.

+3 votes     reply to comment
Neo007
Neo007 Sep 13 2012, 12:47am says:

Okay so i downloaded this game yesterday- Flatspace(Demo). It's really good. Try it out. There are some aspects of the game i really like. You can take passengers and safely transport them to a sector. You can become a mercenary or even a law enforcer. Pretty awesome! If you could incorporate these in Sirius it would be awesome. Just a suggestion :)

+3 votes     reply to comment
Taquito
Taquito Sep 6 2012, 1:02am says: Online

Hey. Maybe this is a stupid question about the demo but.. Is there a way to make it fullscreen?

+2 votes     reply to comment
TheD3X
TheD3X Sep 6 2012, 9:43am replied:

Yes, even though its a debug thing.
Open settings.ini, and the Lines given there state as following:
Width
Height
Color-depth
1= Fullscreen, 2=Windowed
Language (not functional yet)
UI-Scaling (experimental)

+3 votes     reply to comment
Taquito
Taquito Sep 9 2012, 2:31am replied: Online

Thanks. I'll try this out.

+2 votes     reply to comment
TheD3X
TheD3X Sep 2 2012, 7:15am replied:

Yes, this happens in a persistant online Universe.
New Systems are generated from a hidden value generated on your CPU, so the exploration factor will never run out.
Inner-Atmospheric flight is in the forge as well as Walking in Stations, both currently very unstable and they won't make it into 0.5.

+2 votes     reply to comment
Neo007
Neo007 Sep 4 2012, 12:07pm replied:

Oh nice to hear that!! Was very disappointed with Microsoft after they cancelled Project Lonestar but this looks real promising :) Tracking!

+3 votes     reply to comment
TheD3X
TheD3X Sep 5 2012, 2:46am replied:

Yes, thats been a shame.
I've been a huge Freelancer-Fan and am still playing it sometimes.
Thank you for tracking!

+3 votes     reply to comment
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Sirius Online
Platforms
Windows, Linux, VITA
Developer & Publisher
veKtor Interactive eK
Engine
Unity
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