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0 comments by vektorDex on Apr 13th, 2015


Sirius Online is back! Or at least, a new news post, a new version, a lot of changes, a second coder and... ah, screw it. Sirius Online now has a Publisher, a decent page and a lot more is up to come! But let us not squander your time, my fellow Sirius Online fanboying/girling chap, lets move on to the


Fixes & Features:
- Improved Launcher to feature new UI changes.
- Improved Navigation UI and Scanner UI. (Try it out!)
- Improved UI.
- Added loading and saving of player data. (Experimental)
- Added Kill/Death counter for PVP.
- Due to popular request: the range to collect items has been increased.

Bug Fixes:
- Corrected vector-math issue where the rotational value would be incorrect.
- Borderless Windowmode should no longer cause a Memory Access Violation.
- Borderless Windowmode should no longer scale up the window to the entire Desktop.
- Loading the game shouldn't make you timeout anymore.
- A rare issue with lists causing a Memory Access Violation during runtime has been fixed.
- Ears should now be safe when colliding with objects. (Sorry!)
- Being in a tradelane now prevents you from shooting.
- Asteroids should no longer be as inconsitent with their hitboxes.
- Energy now increases faster in repair zones.
- Mouse cursor now locks to the window when active

Sirius Online is on Steam Greenlight, thanks to our Publisher, BackToBasics Gaming. Vote for us and make the Steam magic happen.

Sirius Online will probably be at the Coho Games Festival (Formerly Known as IndiEĀ³, where it has acclaimed much interest and will show more of the games Progress and Development Phase.
If you are a Dev yourself, I advise you to go check their Festival out. If you are even willing to contribute to their cause, fell free to donate Keys, Art, Music and more to their soon coming fundraiser, they are really nice guys and deserve it!

Greenlight UI UpdateGreenlight UI Update
Steam Greenlight coming soon!Steam Greenlight coming soon!

You can download Sirius over various Methods:
- Get it off playSirius.com
- Get it from the Project Kube Mirror


See you next Update
--- Dex

P.S.: I will be Online to play with you as often as I can!

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Post comment Comments  (20 - 30 of 34)
Zollec
Zollec Oct 3 2012, 9:39am says:

7 years of work??? DAaamn :O
a long time for sure

+2 votes     reply to comment
vektorDex Creator
vektorDex Oct 3 2012, 1:40pm replied:

Eight years on release (Fall 2013) :)

+4 votes   reply to comment
Taquito
Taquito Oct 2 2012, 10:31pm says:

Glad to know this project is finally taking form. Looking forward to the next release. I really like the idea of walking in stations.

+3 votes     reply to comment
Neo007
Neo007 Sep 13 2012, 12:47am says:

Okay so i downloaded this game yesterday- Flatspace(Demo). It's really good. Try it out. There are some aspects of the game i really like. You can take passengers and safely transport them to a sector. You can become a mercenary or even a law enforcer. Pretty awesome! If you could incorporate these in Sirius it would be awesome. Just a suggestion :)

+3 votes     reply to comment
Taquito
Taquito Sep 6 2012, 1:02am says:

Hey. Maybe this is a stupid question about the demo but.. Is there a way to make it fullscreen?

+2 votes     reply to comment
vektorDex Creator
vektorDex Sep 6 2012, 9:43am replied:

Yes, even though its a debug thing.
Open settings.ini, and the Lines given there state as following:
Width
Height
Color-depth
1= Fullscreen, 2=Windowed
Language (not functional yet)
UI-Scaling (experimental)

+3 votes   reply to comment
Taquito
Taquito Sep 9 2012, 2:31am replied:

Thanks. I'll try this out.

+2 votes     reply to comment
Neo007
Neo007 Sep 1 2012, 10:18am says:

Looks Incredible!! I love Freelancer. Very pleased to see someone using the concept. Also will this be purely Multiplayer??? Also Planets will be explorable?

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 2 2012, 7:15am replied:

Yes, this happens in a persistant online Universe.
New Systems are generated from a hidden value generated on your CPU, so the exploration factor will never run out.
Inner-Atmospheric flight is in the forge as well as Walking in Stations, both currently very unstable and they won't make it into 0.5.

+2 votes   reply to comment
Neo007
Neo007 Sep 4 2012, 12:07pm replied:

Oh nice to hear that!! Was very disappointed with Microsoft after they cancelled Project Lonestar but this looks real promising :) Tracking!

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 5 2012, 2:46am replied:

Yes, thats been a shame.
I've been a huge Freelancer-Fan and am still playing it sometimes.
Thank you for tracking!

+3 votes   reply to comment
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Sirius Online
Platform
Windows
Developer
PlaySirius.com eK
Engine
Blitz MAX
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Release Date
Released Jul 30, 2014
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