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Working on a new Launcher Trailer Upcoming 1.0.19a comes with a magnitude of changes...
Blog RSS Feed Report abuse Latest News: Sirius Online returns with an explosion of releases!

0 comments by vektorDex on Feb 13th, 2015

EDIT: Due to an unforeseen Server Outage, a backup server can be reached with patch 1.0.19c, which also includes some weapon balancing.
Get it here:
Download over Playsirus CDN

Sirius Online returns in the most bombastic way possible - Online play, open PVP, close up dogfights and one hell of a fun experience. But lets star from the beginning. 6 months ago I was burnt out, overworked, exhausted. There came a phase when I thought about abandoning Sirius and everything. Yeah. ABANDONING! And for six months, development halted. There were a few less successful attempts to port it to Unity but, development on Sirius basically ceased.

It was not only until January 2015 when a random occasion forced me to rent a root-server to host another, more successful project, my main comedy site. Out of curiosity I took my LAN client on the server and tried to connect to it from home. Totally surprising: It worked. From this "epiphany" on I got back into my devcave and made a simplified server App for Sirius, ran it and created a new Client - named 1.0.15.

A lot of tests followed and a lot of balancing induced until Sirius reached 1.0.17 - the first release after 6 months. Due to great feedback I squatted bugs, balanced, added new features until I was, where I am now. 1.0.19a. Online Combat, Tradelanes, Mining, Economy. And don't fear: 1.0.20 is coming fast!

Patch 1.0.19a
- Added Glow to Asteroids
- Inserted Tradelanes
- Balanced Guns
- Cheapened Repairs by a bit
- Increased Armor by 2000 Points
- Increased Shield by 1000 Points
- Ramming Damage is now calculated by speed, not asteroid size
- Added flashing shield-bubble
- Fixed several Font errors
- Added Version-Text in Highscorelist
- Added Reconnector in case of connection loss
- Told Steve to go back to Minecraft
- New Asteroid Belts
--- Elitium Belt
Most Valueable Ore In Game
Be prepared to be shot at
- Fixed Point deduction at death

Close Combat and BOOM! - Indie DB

1.1 is still a far way off, but let's see. I made a to-do list with all the feedback I receive from players, friends and testers. This list increases constantly and includes:

- Automatic Reconnect to server or message stating that you lost server connection
- Simple cargo Space, inventory and Crafting of Modules
- More Routes and custom placement of routes by crafted Materials
- Station should make sense
- Muzzle Flash
- Synching asteroid movements
- More Sounds
- Refined Meshes for Guns
- TONS of performance fixes
- Saving Progress
- Authentication with the Server
- Custom Ship Skins
- Autopatcher

and a lot of even more cool things are on my list. I plan to have at least one release per week. you are free to punch me if I don't!

As you know, Sirius is currently Free due to the Fact that I need Feedback. Probably delivered in kilotons. However, if you decide to help me out, support the game, you have two options:

BUY it on Desura:
Sirius Online Sirius Online

Support me via Patreon:

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Post comment Comments  (20 - 30 of 34)
Zollec Oct 3 2012, 9:39am says:

7 years of work??? DAaamn :O
a long time for sure

+2 votes     reply to comment
vektorDex Creator
vektorDex Oct 3 2012, 1:40pm replied:

Eight years on release (Fall 2013) :)

+4 votes   reply to comment
Taquito Oct 2 2012, 10:31pm says:

Glad to know this project is finally taking form. Looking forward to the next release. I really like the idea of walking in stations.

+3 votes     reply to comment
Neo007 Sep 13 2012, 12:47am says:

Okay so i downloaded this game yesterday- Flatspace(Demo). It's really good. Try it out. There are some aspects of the game i really like. You can take passengers and safely transport them to a sector. You can become a mercenary or even a law enforcer. Pretty awesome! If you could incorporate these in Sirius it would be awesome. Just a suggestion :)

+3 votes     reply to comment
Taquito Sep 6 2012, 1:02am says:

Hey. Maybe this is a stupid question about the demo but.. Is there a way to make it fullscreen?

+2 votes     reply to comment
vektorDex Creator
vektorDex Sep 6 2012, 9:43am replied:

Yes, even though its a debug thing.
Open settings.ini, and the Lines given there state as following:
1= Fullscreen, 2=Windowed
Language (not functional yet)
UI-Scaling (experimental)

+3 votes   reply to comment
Taquito Sep 9 2012, 2:31am replied:

Thanks. I'll try this out.

+2 votes     reply to comment
Neo007 Sep 1 2012, 10:18am says:

Looks Incredible!! I love Freelancer. Very pleased to see someone using the concept. Also will this be purely Multiplayer??? Also Planets will be explorable?

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 2 2012, 7:15am replied:

Yes, this happens in a persistant online Universe.
New Systems are generated from a hidden value generated on your CPU, so the exploration factor will never run out.
Inner-Atmospheric flight is in the forge as well as Walking in Stations, both currently very unstable and they won't make it into 0.5.

+2 votes   reply to comment
Neo007 Sep 4 2012, 12:07pm replied:

Oh nice to hear that!! Was very disappointed with Microsoft after they cancelled Project Lonestar but this looks real promising :) Tracking!

+3 votes     reply to comment
vektorDex Creator
vektorDex Sep 5 2012, 2:46am replied:

Yes, thats been a shame.
I've been a huge Freelancer-Fan and am still playing it sometimes.
Thank you for tracking!

+3 votes   reply to comment
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Sirius Online
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Blitz MAX
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Released Jul 30, 2014
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