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New Interface, Spin-Off-Title New Station on 1.0.2 Depletable Asteroid Belts
Blog RSS Feed Report abuse Latest News: On 10th August '14 the Early Alpha starts...

0 comments by vektorDex on Jul 31st, 2014

Yeah. It's done. Sirius finally reached the Early Alpha Stage where I am willing to put the game into the Early Access Fad. Actually, its because supplies are running low though - Server hosters want their money, and maybe for a global Sirius Server a little money aside would be definitely a nice to have.
Do you know that cuddly feeling of having actually accomplished something? When you just love the world? Yes? Because thats how I feel right now.

As Sirius enters Open Alpha a lot of things are changing. The Star Gates are gone, replaced by StarLanes, which allow for travelling our solar system. I am continually increasing the solar system size and am fixing things. Please don't be harsh to me because I didn't list all changes!

...or rip them off your enemies dead bodies!Beautiful Background Nebulae

Mine Asteroids for ResourcesSun gleaming through Asteroids

The new Starlanes and the way to EarthScrounge Scrapfields for Technology...


After the Desura Release you can buy the Game from Desura from 10th August 2014!
Thank you for supporting

Media RSS Feed Latest Video
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Prerelease EA_18_Desura

Prerelease EA_18_Desura

Jul 16, 2014 Full Version 0 comments

Newest version: Change Resolution, Name and Modes over the launcher, travel a new System, fixed a few bugs and added vsKrypt parser. Additionally added...

1.7.6_5 - Full Installer

1.7.6_5 - Full Installer

Jun 14, 2014 Full Version 2 comments

This Version installs the complete Game as it is now. Including Multiplayer, Resolution switcher and a lot of Netcode Smoothing. We also were able to...

Post comment Comments  (10 - 20 of 35)
tokmak333 Nov 5 2013, 11:10am says:

Can I use capital ships ?

+3 votes     reply to comment
vektorDex Creator
vektorDex Nov 6 2013, 2:23am replied:

Not initially.

+2 votes   reply to comment
Guest Jun 5 2013, 5:26am says:

There is no description of this game anywhere that I can see. You have given a name and genre, but there are no feature listings or anything. I'm sure you have something hiding somewhere, but could I suggest maybe putting it up front on the summary page? It would encourage greater interest in the game.

+2 votes     reply to comment
vektorDex Creator
vektorDex Jul 21 2013, 8:40am replied:

Fixed that for you ;)

+2 votes   reply to comment
VasQuarde Dec 17 2012, 11:03am says:

Excuse me for pointing this out, But the Dragonuv looks
suspiciously like the recently added Venture from the
latest expansion for Eve Online. Is this a coincidence or
intended inspiration? Obvious difference is the top
mounted guns, which do look nice. Eve Online version
in the link below so you can compare.

+4 votes     reply to comment
vektorDex Creator
vektorDex Dec 17 2012, 1:10pm replied:

Yes, we admit, EVE Online is a big inspiration for us, because their designers are geniuses and their general game design is quite awesome. But to clarify things, to avoid getting a c&d from CCP hf. we reworked the Dragunov and you can see the current version in our gallery.

+3 votes   reply to comment
cinco Jul 21 2013, 4:53pm replied:

their desgns look like nonfunctional crap. the real genius is rob cunningham.

-3 votes     reply to comment
vektorDex Creator
vektorDex Jul 22 2013, 1:46am replied:

<3 Homeworld. Also, this post was kinda long ago. we refocused our design again, and are trying many different styles.

+2 votes   reply to comment
Insolent. Nov 18 2012, 7:23pm says:

I love games like this! I'm curious, will there be trade? Missions?

+5 votes     reply to comment
vektorDex Creator
vektorDex Nov 18 2012, 8:07pm replied:

Both. While we try to avoid all static dungeon/mission things, we came up with the idea of "Invasions", spawing a group of enemies on accepting a mission, based on the amount of players in the group. Trade and Economy will be fully in players hand, because players decide on prices and such.

+3 votes   reply to comment
Insolent. Nov 18 2012, 8:11pm replied:

Cool! That sounds like a very natural way to handle both the economy and missions.

+5 votes     reply to comment
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veKtor Interactive eK
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Released Jul 30, 2014
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