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0 comments by vektorDex on Apr 13th, 2015


Sirius Online is back! Or at least, a new news post, a new version, a lot of changes, a second coder and... ah, screw it. Sirius Online now has a Publisher, a decent page and a lot more is up to come! But let us not squander your time, my fellow Sirius Online fanboying/girling chap, lets move on to the


Fixes & Features:
- Improved Launcher to feature new UI changes.
- Improved Navigation UI and Scanner UI. (Try it out!)
- Improved UI.
- Added loading and saving of player data. (Experimental)
- Added Kill/Death counter for PVP.
- Due to popular request: the range to collect items has been increased.

Bug Fixes:
- Corrected vector-math issue where the rotational value would be incorrect.
- Borderless Windowmode should no longer cause a Memory Access Violation.
- Borderless Windowmode should no longer scale up the window to the entire Desktop.
- Loading the game shouldn't make you timeout anymore.
- A rare issue with lists causing a Memory Access Violation during runtime has been fixed.
- Ears should now be safe when colliding with objects. (Sorry!)
- Being in a tradelane now prevents you from shooting.
- Asteroids should no longer be as inconsitent with their hitboxes.
- Energy now increases faster in repair zones.
- Mouse cursor now locks to the window when active

Sirius Online is on Steam Greenlight, thanks to our Publisher, BackToBasics Gaming. Vote for us and make the Steam magic happen.

Sirius Online will probably be at the Coho Games Festival (Formerly Known as IndiEĀ³, where it has acclaimed much interest and will show more of the games Progress and Development Phase.
If you are a Dev yourself, I advise you to go check their Festival out. If you are even willing to contribute to their cause, fell free to donate Keys, Art, Music and more to their soon coming fundraiser, they are really nice guys and deserve it!

Greenlight UI UpdateGreenlight UI Update
Steam Greenlight coming soon!Steam Greenlight coming soon!

You can download Sirius over various Methods:
- Get it off playSirius.com
- Get it from the Project Kube Mirror


See you next Update
--- Dex

P.S.: I will be Online to play with you as often as I can!

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Post comment Comments  (10 - 20 of 34)
Guest
Guest Jun 5 2013 says:

There is no description of this game anywhere that I can see. You have given a name and genre, but there are no feature listings or anything. I'm sure you have something hiding somewhere, but could I suggest maybe putting it up front on the summary page? It would encourage greater interest in the game.

+2 votes     reply to comment
vektorDex Creator
vektorDex Jul 21 2013 replied:

Fixed that for you ;)

+2 votes   reply to comment
VasQuarde
VasQuarde Dec 17 2012 says:

Excuse me for pointing this out, But the Dragonuv looks
suspiciously like the recently added Venture from the
latest expansion for Eve Online. Is this a coincidence or
intended inspiration? Obvious difference is the top
mounted guns, which do look nice. Eve Online version
in the link below so you can compare.

Cdn.overclock.net

+4 votes     reply to comment
vektorDex Creator
vektorDex Dec 17 2012 replied:

Yes, we admit, EVE Online is a big inspiration for us, because their designers are geniuses and their general game design is quite awesome. But to clarify things, to avoid getting a c&d from CCP hf. we reworked the Dragunov and you can see the current version in our gallery.

+3 votes   reply to comment
cinco
cinco Jul 21 2013 replied:

their desgns look like nonfunctional crap. the real genius is rob cunningham.

-3 votes     reply to comment
vektorDex Creator
vektorDex Jul 22 2013 replied:

<3 Homeworld. Also, this post was kinda long ago. we refocused our design again, and are trying many different styles.

+2 votes   reply to comment
Insolent.
Insolent. Nov 18 2012 says:

I love games like this! I'm curious, will there be trade? Missions?

+5 votes     reply to comment
vektorDex Creator
vektorDex Nov 18 2012 replied:

Both. While we try to avoid all static dungeon/mission things, we came up with the idea of "Invasions", spawing a group of enemies on accepting a mission, based on the amount of players in the group. Trade and Economy will be fully in players hand, because players decide on prices and such.

+3 votes   reply to comment
Insolent.
Insolent. Nov 18 2012 replied:

Cool! That sounds like a very natural way to handle both the economy and missions.

+5 votes     reply to comment
vektorDex Creator
vektorDex Oct 6 2012 replied:

Thank you very much! We all do our best to give you a good gaming experience :)

+4 votes   reply to comment
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Sirius Online
Platform
Windows
Developer
PlaySirius.com eK
Engine
Blitz MAX
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Playsirius.com
Release Date
Released Jul 30, 2014
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Style
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Futuristic Sim
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MMO
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