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Working on a new Launcher Trailer Upcoming 1.0.19a comes with a magnitude of changes...
Blog RSS Feed Report abuse Latest News: Sirius Online returns with an explosion of releases!

0 comments by vektorDex on Feb 13th, 2015

EDIT: Due to an unforeseen Server Outage, a backup server can be reached with patch 1.0.19c, which also includes some weapon balancing.
Get it here:
Download over Playsirus CDN

Sirius Online returns in the most bombastic way possible - Online play, open PVP, close up dogfights and one hell of a fun experience. But lets star from the beginning. 6 months ago I was burnt out, overworked, exhausted. There came a phase when I thought about abandoning Sirius and everything. Yeah. ABANDONING! And for six months, development halted. There were a few less successful attempts to port it to Unity but, development on Sirius basically ceased.

It was not only until January 2015 when a random occasion forced me to rent a root-server to host another, more successful project, my main comedy site. Out of curiosity I took my LAN client on the server and tried to connect to it from home. Totally surprising: It worked. From this "epiphany" on I got back into my devcave and made a simplified server App for Sirius, ran it and created a new Client - named 1.0.15.

A lot of tests followed and a lot of balancing induced until Sirius reached 1.0.17 - the first release after 6 months. Due to great feedback I squatted bugs, balanced, added new features until I was, where I am now. 1.0.19a. Online Combat, Tradelanes, Mining, Economy. And don't fear: 1.0.20 is coming fast!

Patch 1.0.19a
- Added Glow to Asteroids
- Inserted Tradelanes
- Balanced Guns
- Cheapened Repairs by a bit
- Increased Armor by 2000 Points
- Increased Shield by 1000 Points
- Ramming Damage is now calculated by speed, not asteroid size
- Added flashing shield-bubble
- Fixed several Font errors
- Added Version-Text in Highscorelist
- Added Reconnector in case of connection loss
- Told Steve to go back to Minecraft
- New Asteroid Belts
--- Elitium Belt
Most Valueable Ore In Game
Be prepared to be shot at
- Fixed Point deduction at death

Close Combat and BOOM! - Indie DB

1.1 is still a far way off, but let's see. I made a to-do list with all the feedback I receive from players, friends and testers. This list increases constantly and includes:

- Automatic Reconnect to server or message stating that you lost server connection
- Simple cargo Space, inventory and Crafting of Modules
- More Routes and custom placement of routes by crafted Materials
- Station should make sense
- Muzzle Flash
- Synching asteroid movements
- More Sounds
- Refined Meshes for Guns
- TONS of performance fixes
- Saving Progress
- Authentication with the Server
- Custom Ship Skins
- Autopatcher

and a lot of even more cool things are on my list. I plan to have at least one release per week. you are free to punch me if I don't!

As you know, Sirius is currently Free due to the Fact that I need Feedback. Probably delivered in kilotons. However, if you decide to help me out, support the game, you have two options:

BUY it on Desura:
Sirius Online Sirius Online

Support me via Patreon:

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Post comment Comments  (10 - 20 of 34)
Guest Jun 5 2013, 5:26am says:

There is no description of this game anywhere that I can see. You have given a name and genre, but there are no feature listings or anything. I'm sure you have something hiding somewhere, but could I suggest maybe putting it up front on the summary page? It would encourage greater interest in the game.

+2 votes     reply to comment
vektorDex Creator
vektorDex Jul 21 2013, 8:40am replied:

Fixed that for you ;)

+2 votes   reply to comment
VasQuarde Dec 17 2012, 11:03am says:

Excuse me for pointing this out, But the Dragonuv looks
suspiciously like the recently added Venture from the
latest expansion for Eve Online. Is this a coincidence or
intended inspiration? Obvious difference is the top
mounted guns, which do look nice. Eve Online version
in the link below so you can compare.

+4 votes     reply to comment
vektorDex Creator
vektorDex Dec 17 2012, 1:10pm replied:

Yes, we admit, EVE Online is a big inspiration for us, because their designers are geniuses and their general game design is quite awesome. But to clarify things, to avoid getting a c&d from CCP hf. we reworked the Dragunov and you can see the current version in our gallery.

+3 votes   reply to comment
cinco Jul 21 2013, 4:53pm replied:

their desgns look like nonfunctional crap. the real genius is rob cunningham.

-3 votes     reply to comment
vektorDex Creator
vektorDex Jul 22 2013, 1:46am replied:

<3 Homeworld. Also, this post was kinda long ago. we refocused our design again, and are trying many different styles.

+2 votes   reply to comment
Insolent. Nov 18 2012, 7:23pm says:

I love games like this! I'm curious, will there be trade? Missions?

+5 votes     reply to comment
vektorDex Creator
vektorDex Nov 18 2012, 8:07pm replied:

Both. While we try to avoid all static dungeon/mission things, we came up with the idea of "Invasions", spawing a group of enemies on accepting a mission, based on the amount of players in the group. Trade and Economy will be fully in players hand, because players decide on prices and such.

+3 votes   reply to comment
Insolent. Nov 18 2012, 8:11pm replied:

Cool! That sounds like a very natural way to handle both the economy and missions.

+5 votes     reply to comment
vektorDex Creator
vektorDex Oct 6 2012, 8:32pm replied:

Thank you very much! We all do our best to give you a good gaming experience :)

+4 votes   reply to comment
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Sirius Online
Developer & Publisher eK
Blitz MAX
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Released Jul 30, 2014
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