What is Sirius all about? Its a Game. Seriously. Think about Freelancer. Now add the third dimension into the content. Speed it up. And add cool fluff like Scanning for Belts, deep space exploration and possibly even more. Started as an ambitious project in 2005, with a lot of drawbacks we finally got Multiplayer working in mid June 2014. Shoot, Mine, Explore and Manage the galaxy - coming soon.
We're now a Company: D3XGames.com UG, a german subform of the GmbH. Due to Hardware Limitations I decided to push the development to OpenGL and the corresponding Engine, so as in the Future, Sirius will be running on all three major OSs.
Posted by vektorDex on Jul 20th, 2012
Hello, dear Watchers!
Long time no read I assume.
This long break was necessary to get myself used to^the new OGL-Engine. Why the Engine Change? Because we reached the absolute maximum borders of DirectX 7. Despite me having worked quite a few years on this Code, it's not wasted for nothing. A large bit of this code is compatible with the new engine and mothe other stuff just needs a small bit of Changing.
The other important news I have is, that D3Xgames.com UG is now an official Company