The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Post news Report abuse Related News: Interregnum July Wrap Up

About Star Wars: Interregnum with 9 comments by GoaFan77 on Jul 15th, 2015

Hello Sins players,

July has been an extremely busy month for Interregnum. So before announcing a surprise new feature, get caught up on everything that has happened in the last two weeks.

Alpha 3 Released

The long awaited Alpha 3 release of Interregnum finally arrived at the start of this month, bringing the Rebel Alliance into the fray. Fight to save the light side of the force, or take the dark path and crush these freedom fighters once at for all with an Imperial Battle Fleet that is looking better than ever.

Alpha 3 also included numerous updates to exiting units, a new Galactic Capital (Coruscant) Victory to replace the Occupation Victory, two new Ancient Structures (the Star Forge and Centerpoint Station), and a new canon Star Wars planet, Mon Cala (AKA Mon Calamari), among many other features.

Star Wars: Interregnum Alpha 3 (Full Install)

New Interregnum Minimods and Galaxy Forge

In addition to updating classic E4X minimods such as Expanded Research and No Superweapons for use with Interregnum Alpha 3, several new Minimods have been added for Interregnum specific features. One of these was even submitted by a fellow Interregnum player, Spardason.

1. Star Wars Factions Only: Relive Star Wars battles from before the Interregnum with this add on, which prevents the vanilla Sins factions from being played. For maximum Nostalgia!

2. All E4X Random Encounters: Alternatively, if you want more non-Star Wars content in your game, you can use this minimod. Interregnum now disables a few E4X random encounters since they have been replaced with Star Wars versions. This minimod adds them back in, including the entire set of Ancient Structure superweapons and the rare Cybernetic Planet.

3. Lend-Lease Capitals: The first minimod created by fellow Interregnum player instead of the dev team, Lend Lease Capitals modifies the extra capitalship the Triple Alliance factions (TEC, Ascended Advent, VIR) get. They will now use the weapon types and fighter squadrons of your faction, so your weapon upgrades will benefit these foreign built capitalships.

Official Interregnum Map Pack

While I released the Interregnum Galaxy Forge in the hopes that some of you would make Star Wars themed maps, I did not expect to get a response back so quickly. Within days of releasing the Alpha 3 Interregnum Galaxy Forge, Interregnum user Sersanara sent me not one but six faithfully made Star Wars maps for Interregnum, with five based on specific regions of the galaxy (see map above) and one for the entire galaxy.

So rather than make you all wait until the next release to play these maps, I've released the first Interregnum Map Pack as an addon for everyone to enjoy now! The maps range from the 16 planet 2 player Moddell Sector to a 120 planet, 10 player map spanning the entire galaxy. This also provides a good way to see the Star Wars planet types Interregnum adds, since Kuat and Mon Calamari otherwise only spawn occasionally on random maps.

Some quick things to note about this map pack though. First, since they are based on the actual Star Wars galaxy, none of the maps are perfectly balanced. I did my best to shift things around and pick planets so that it would be relatively even for all sides, but if you want a perfectly balanced map, you should stick to the competitive Sins maps. Also, since asteroids and unpopulated planets do not get much attention in Star Wars, there are a lot more high level planets (Terran, Oceanic, Desert, Industrial) than is normal on these maps, so the games can be a bit slow due to the stronger militia presence.

Interested in sharing your own maps and perhaps getting them into the mod as well? You're in luck, that is what the addon section of the mod page is for. Anyone can add a map as an "Addon" to Interregnum, so you can easily share with your fellow mod players. If you're interested in getting your map included with the base mod (so users don't have to download it separately), make sure it follows these guidelines, then send it to me a private message. I will happily add the best maps with each new release.

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Post comment Comments  (80 - 90 of 177)
HulluHevonen Jun 8 2013 says:

Is there any mods/maps that feature the Sol System?

+1 vote     reply to comment
GoaFan77 Jun 10 2013 replied:

Infinite Space has a Sol System map with specialized planets.

+2 votes     reply to comment
HulluHevonen Jun 19 2013 replied:

Thanks :)

+1 vote     reply to comment
HulluHevonen Jun 8 2013 replied:

Today I played a ~4H Sins Forgotten Worlds game, was awsome! Game started with 6 players and ended when 3 of us went up against 2 veterans that thought they could pick us one by one. The was one massive and EPIC fleet battle with 3 vs 2 which we won ;), unfortunatly I didn't take a pic of the event :/

Can recomend SIns of an Solar Empire series to anyone interested in strategy games ;) . Well, now i'll jump into bed, night

+3 votes     reply to comment
jusefd Jun 7 2013 says:

what's this new DLC and what is the patch then? is the Patch the DLC?

+1 vote     reply to comment
Temeter Jun 12 2013 replied:

No, the Forbidden Worlds DLC costs 5$ or 4€. It also seems rather limited, not a small game changer like entrenchement and diplomacy. Just a few new planets and the choice between a social or industrial upgrade on planets.
That's only my first impression, though.

+1 vote     reply to comment
LoftySgtTaylor May 22 2013 says:

has anyone ever wondered why stardock and iron clad allowed the community to mod there games, i mean on the options, the mod button is clearly visible and not hidden, to me it is as if the creators almost said, here is a great game, so awesome in fact we want you to go away and make it better (if at all possible)

and of course the community replied 'challenge excepted' and look where we are now, sins of the prophets, dawn of the reapers and so many awesome mods out there its unbelievable.

+1 vote     reply to comment
tenofswords Jun 4 2013 replied:

I certainly agree with you, it sure is awesome!

But it's no puzzle... when a developer allows their game to be modded, not only are they upping the replay value, community mods can also increase sales for them. Look at ARMA 2's sales after the DayZ mod came out, sales for it skyrocketed and it was Steam's #1 top purchased game for quite a while (that's for a 3+ year old game too), and it's still within their top seller list.

More and more developers are becoming "Mod Friendly" now. And for our benefit, let's hope it continues.

+1 vote     reply to comment
Guest Jun 16 2013 replied:

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Piemanlives Aug 31 2013 replied:

Bethesda games in general really, they always have a large flock of modders.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
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Released 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012 by ZombiesRus5

Real Time Strategy
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Sins of a Solar Empire
Sins of a Solar Empire Single & Multiplayer Real Time Strategy
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4 months ago
505 members