The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Report abuse Latest News: Thrawn's Revenge: Unification

6 comments by .Corey. on Jan 28th, 2015

This news post covers information for both mods, but there have been several questions about what's happening with ICW2.2 so we'll start there. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, so I've managed to make other arrangements which should at least function as a workaround.

2.2 Announcement

Secondly, the main prompt for this post, is the decision to have a minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.

End of the Beginning

The other reason for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime.

Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 6th.
Until then we've been posting our test games
on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.

As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip
Sins of a Solar Empire: Rebellion

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Star Trek: Armada 3 Mapping Tool 9 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip
Sins of a Solar Empire: Rebellion

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Star Trek: Armada 3 Patch 18 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip
Sins of a Solar Empire: Rebellion

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Star Trek: Armada 3 Full Version 16 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

Sins Optimization Project 1.0 for Entrenchment
Sins of a Solar Empire: Rebellion

Sins Optimization Project 1.0 for Entrenchment

Jan 24, 2015 The Sins Optimization Project Full Version 0 comments

The FINAL build of TSOP for Sins of a Solar Empire: Entrenchment v1.055. Read the Read Me for detailed installation instructions.

Sins Optimization Project 1.0 for Original Sins
Sins of a Solar Empire: Rebellion

Sins Optimization Project 1.0 for Original Sins

Jan 24, 2015 The Sins Optimization Project Full Version 0 comments

The FINAL build of TSOP for Original Sins v1.195. Read the Read Me for detailed installation instructions.

Updated Mod

Updated Mod

Jan 23, 2015 Full Version 23 comments

My first real mod. Read the description below. Let me know what y think and if you think some changes need to be made.

Post comment Comments  (140 - 150 of 163)
Cingularity Mar 2 2012, 8:23am says:


Thank you Ironclad once again for a great addition to the repertoire. I am having a great time playing the beta. Graphics are awesome and for some reason the battles are a lot more cinematic... can't put my finger on why, but I can definitively say that watching the capital ships, titans and starbases duke it out with everything going on is amazing. I love the split faction concept, it seems to work very well so far, unfortunately it really doesn't play too much of an effect till the later game. However, it does add a specialty to the different factions that offers a very wide range of playstyle. Not to mention the differences (if balanced-only have the TEC so far :P) between the loyalists and rebels really lifts the game to an epic scale. When you see two starbases and a titan with a full supporting fleet all in one gravity well... wow. If I had more time, I could spend an hour writing my compliments and met expectations to this high expectation game. But for now, thanks and I look forward to seeing the final release!

+2 votes     reply to comment
noing Feb 29 2012, 11:51pm says:

Beta release is March 1st :)

+2 votes     reply to comment
WS-GS8 Feb 20 2012, 11:04am says:
Now, imagine it looked that good... in-game

+3 votes     reply to comment
CommanderDG Jan 2 2012, 5:35am says:

Any word on a expected release date yet?

+2 votes     reply to comment
MassDownloader Jan 3 2012, 7:14am replied:

last time i heard they were thinking around april or something. but nobody knows yet

+2 votes     reply to comment
attackmike Nov 29 2011, 11:59pm says:

so titans are about a quarter of a planet? size wise o.o

+2 votes     reply to comment
zamaziko Oct 29 2011, 1:12pm says:

hey guys, how about a community contest for the design of the titans?

+2 votes     reply to comment
Captain_Valenzuela Jul 3 2011, 12:15am says:

I have a feeling this is coming next year or so.

+2 votes     reply to comment
burstisaac Jun 3 2011, 8:50am says:

will this exspantion pack be more demanding on my laptop then diplomasy

+2 votes     reply to comment
Shockmatter Dec 5 2011, 1:35am replied:

I second this!

+2 votes     reply to comment
Aurajin Jun 8 2011, 1:16pm replied:

Yes, it will.
The game will contain many more units than diplomacy, with the addition of the corvette ships, additional capital classes, and titan classes. as well as 3 more races.
This all means a greater strain on RAM.

+1 vote     reply to comment
burstisaac Jun 14 2011, 8:18am replied:

im okay on ram imonabouit graphics wiys

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
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Released Jun 12, 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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This game is an expansion for Sins of a Solar Empire
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