The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Blog RSS Feed Report abuse Latest News: State of the Mod: September 2014

About Sins of a Galactic Empire with 5 comments by Lavo on Sep 18th, 2014

The Old Republic Era

As mentioned awhile ago, back in the past dev diary, it was mentioned that a team was being formed to produce a mod that covers the Old Republic era. It is my pleasure to announce that these plans are now in motion, with work having begun on this project. vader111 has been hard at work rigging a number of our initial slew of models, such as the Interdictor (Leviathan), Centurion, and the Hammerhead.


Further the initial planning and coding of the two primary factions; the Galactic Republic and the Sith Empire. When it comes to units and technological progression, at this time I can say that it is highly probable that the factions will take elements from both KotOR and TOR; the precise mechanics are being worked on at the moment.

However, we cannot do this alone! Your assistance is needed for this project to ultimately bare fruit. Coders, unit riggers, modellers, skinners, and UI artists, of all skill levels, are amongst the skill set that we need. If you wish to aid us in this endeavor, please contact Crist Seymour, the project's leader, or myself, for more details.

In addition, I will note that, according to plans at this time, the Old Republic factions will in fact be compatible with SoGE proper, even though the Old Republic factions will not be balanced with reference to regular SoGE factions. This means one could do a face off of the Sith Empire versus the Galactic Empire, though the ISD might very well find an equal in the Sith's fleet, or even find itself weaker than it's opponent.

Upcoming Changes to SoGE

While there haven't been a large number of changes since the last version, which was one of the biggest overhauls in the mod's history, a few tweaks and additions have been made since then. The most notable change in the interim has been the overhaul of the Alliance's civilian and defense research trees. As we are all aware, the Alliance did not win the Galactic Civil War through an open and direct confrontation with the Empire; that would have been suicide. Indeed, it was mainly fought through a variety of asymmetrical and propaganda warfare.

Fortunately, Sins has a couple of mechanics that can be used for this purpose, and a flexible buff system that can be used to create new mechanics for players to use. One that people are familiar with, that is already ingame, is culture, and specifically seeing whatever planets are under your culture's influence. The Rebellion will be getting much stronger culture, with spread rates rivaling the Republic's. However, instead of getting military bonuses for fighting in their culture, Alliance culture will cause production debuffs and additional allegiance loss to the enemy planets affected by Rebel propaganda and sympathizers.

Another aspect of the alliance that will be expanded on is intelligence. as alluded to by the research tech named Bothan Spynet, the Rebellion had a vast network of informants and sympathizers around the galaxy, in addition to assistance from some organizations. To that end, the Alliance's Assault Frigate Mk.II has been retooled into an intelligence vessel, giving it a use and purpose. It will have the ability to deploy listening posts, special space mine structures which reveal the gravity well they are placed in, and for a cost, can open an illicit HoloNet connection to allow an Alliance fleet to strike the planet directly. The ship will also be able to detect any enemies jumping to the gravity well it is stationed in, and has the ability to mask itself by scrambling enemy sensors, allowing it to scout and monitor the enemy with ease.

Assault Frigate Mk.II Texture Edit  Sentry Ingame
Assault Frigate Mk.II and a listening post.

Even with this, that is not everything that is new regarding the Rebel scum. They also will be able to fortify their planets more easily, due to being able to acquire defenses for cheaper, and more of them atop that. This however comes with a cost. Owing to the need for secrecy, the lack of clearly established territory, laws, and in some areas leadership, the Alliance's economy is the weakest of all six factions. Use your intelligence, entrenchment, and Mon Calamari durability wisely.

One other notable change that has occurred in the interim has been a reworking of Discord Missiles, also known as buzz droids, based on a suggestion by RustyNinja. One of the most powerful tools in the CIS arsenal, it has been adjusted to not be as overwhelming as it currently is. For engine and weapon debuffs, rather than being a flat out disabling, they now cause weapon cooldown and engine speed/acceleration debuffs, which both stack indefinitely. This has a very similar effect, though now individual ships are not absolutely locked down. In addition, as these are now percentage based debuffs, Supercaps are now affected by Discord Missiles, however they will suffer from a much lesser debuff than capital ships and frigates, and have a stacking limit.

Let's Play!

Something that I haven't given enough attention to is the number of Let's Play videos that have been put out for SoGE. That said, let's watch a few of them, shall we?

To start we have a new game started by fellow Sins modder, Gul Dukat! This isn't his first video either, here's his previous incarnation as an Imperial officer.

Next we have a multiplayer match featuring CaptainShack, Gul Dukat, and hijinks ensure. Here's part 2 and part 3, respectfully.

Last up we have MasterofRoflness with a game as the Empire, and also functioning as a walkthrough of this faction.

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Interregnum Galaxy Forge
Sins of a Solar Empire: Rebellion

Interregnum Galaxy Forge

Sep 14, 2014 Star Wars: Interregnum Mapping Tool 8 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

The Sins Optimization Project for Diplomacy
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Diplomacy

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Diplomacy. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Diplomacy...

The Sins Optimization Project for Entrenchment
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Entrenchment

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Entrenchment. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy...

The Sins Optimization Project for Original Sins
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Original Sins

Sep 10, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Original Sins of a Solar Empire. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Sins...

Ori Pirates (Optional)
Sins of a Solar Empire: Rebellion

Ori Pirates (Optional)

Sep 9, 2014 Stargate Invasion Sub-Mod Patch 1 comment

I tested it but not very thoroughly, please tell me if its not working and I will fix and reupload but it should work. 2 Ori ships at the pirate base...

SOA2 0.7.4 Update Released
Sins of a Solar Empire: Rebellion

SOA2 0.7.4 Update Released

Sep 4, 2014 Star Trek: Sacrifice of Angels 2 Patch 26 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Post comment Comments  (140 - 150 of 157)
zamaziko Oct 29 2011, 1:12pm says:

hey guys, how about a community contest for the design of the titans?

+2 votes     reply to comment
Captain_Valenzuela Jul 3 2011, 12:15am says:

I have a feeling this is coming next year or so.

+2 votes     reply to comment
burstisaac Jun 3 2011, 8:50am says:

will this exspantion pack be more demanding on my laptop then diplomasy

+2 votes     reply to comment
Shockmatter Dec 5 2011, 1:35am replied:

I second this!

+2 votes     reply to comment
Aurajin Jun 8 2011, 1:16pm replied:

Yes, it will.
The game will contain many more units than diplomacy, with the addition of the corvette ships, additional capital classes, and titan classes. as well as 3 more races.
This all means a greater strain on RAM.

+1 vote     reply to comment
burstisaac Jun 14 2011, 8:18am replied:

im okay on ram imonabouit graphics wiys

+2 votes     reply to comment
MassDownloader May 28 2011, 2:25pm says:

New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.


+2 votes     reply to comment
TheMassive Apr 15 2011, 10:21am says:

Hope this game does well. Was wondering when another sins would find its way out of the idea bin lol

+3 votes     reply to comment
Captain_Valenzuela Apr 6 2011, 10:38pm says:


+2 votes     reply to comment
blonco Apr 6 2011, 5:36am says:

i wish they would release a very detailed walk-through for their community on making small mods like adding a race. (Hint: alot of begginers might like Google SketchUp, pro can export .obj, .xsi and many other file types. and zbrush is a free program i use for texturing)

P.S. : when i start a mod i use a template for each type of ship and structure in GameInfo so all you need to do is add your stats and file names to the blanks to make it functional, they should include these in the mod tools. just my opinion.

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
Iron Engine
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Released Jun 12, 2012
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Highest Rated (9 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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This game is an expansion for Sins of a Solar Empire
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