The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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0 comments by danifr98 on Apr 16th, 2015

Hello, i don't wnat to do SPAM here, so i will describe it fast.

"We ran out of resources, we ran out of hope. But one thing stills, our creativity, our Insight.
We are the farest outpost of TEC, the frontier with an unknown and dangerous cold space... The Prometheus Starbase... But the things that we found there... They gave us another oportunity of survive, of resist the constant atacks of our enemies... And restore the communications with the Trade Emergency Coalition."

"There, on the Hugest Space Junk we ever saw, we found strange and familiar things. Old, reliable and secure Old Earth's ships. Abandoned, hundreds, thousand of them. We cannot do another thing with them, we use them. And today, we are here, on the TEC High Quarters, thanks to them..."

"We lost many things on all this years... We thought that we were on the top of the technology, but... We didn't know the truth. We are here, to share knowledge with all the worlds of the Old Trade Order, to give us a chance of win this war, to give us a chance of be in peace again...
By destruction."

The next ships were founded:

-Arcadia Explorer Cruiser.
An advanced Cruiser, cheap, durable, with the hugest sensors ever built. Its fast and their big and powerful sensors give it the ability to instant jump, without charge up rate. But... It hasnt got any weapon. Its only a civil ship, dedicated to scan and run, avoiding be destroyed.

-Marauder Interceptor.
Its an hybrid between a Stilat Corvette and a Javelis LRM Frigate. Its designed to pursuit faster ships, or provide a fast response to an attack on a closer planet.

-Ragnarok Flying Fortress.
The slowest ship ever built. All his power is concentrated on their massive long range missiles, capable of reach anything on a planetary gravity well. Its more a movile Starbase, the response to Vasari's Station, than a battleship.

-Ulisses Multi-purpose ship.
Its a special ship, It has missiles, lasers, flak turrets, bombing capabilities and 3 squadron's bays... Its the only vessel capable of support the Avenger Strike Craft, a special kind of squadron capable of enter on planet's atmosphere and bomb cities.

On this mod i want to put the old, but more advanced ships of the past. But I have a problem, i haven't got any idea of how it should be done. I haven't got computer programing skills or anything else, so i cant do it on my own, so... I leave it to you, the largest Sins of a Solar Empire Mod Community that i know.

Sorry if any expression is bad-used of any word is bad-wrote. English isnt my first language and i do mistakes often.

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Planetary Invasion Sound Files

Planetary Invasion Sound Files

Jul 12, 2015 Audio 0 comments

Entry for Sins of the Prophets sound file call out for invasion game mechanic.

Advent Redux

Advent Redux

Mar 26, 2015 Full Version 3 comments

While redoing all the model folders on the SoaSE OneDrive, I finally got tired of looking at the horrid use of team colour on the 'painted on' domes of...

Updated Mod

Updated Mod

Jan 23, 2015 Full Version 23 comments

My first real mod. Read the description below. Let me know what y think and if you think some changes need to be made.

Rebellion Damage Multiplier 1.0

Rebellion Damage Multiplier 1.0

Dec 22, 2014 Full Version 1 comment

Hopefully the only time I'll ever have to upload this.

Infinite Space 1.2 Unofficial Hotfix 0.1

Infinite Space 1.2 Unofficial Hotfix 0.1

Oct 23, 2014 Patch 0 comments

A small hotfix which fixes the trasparent-ish textures issue. This also adds a few new textures to the mod.

Mass Effect Milky Way galaxy

Mass Effect Milky Way galaxy

May 23, 2014 Patch 1 comment

This is my Mass Effect Milky Way galaxy for Sins Of A Solar Empire Rebellion. It is about 90% complete but due to huge lag issues i had to remove allot...

Post comment Comments  (140 - 150 of 172)
CruZZerBOI Jun 1 2012, 3:42pm says:

is there still gunna be the stupid 2gb ram usage limit as on the previous titles? If there is i won't buy it - by the time you fight through half a large multi system map the game is stuttering and struggling and my pc is a powerhouse of graphics, ram and cpu power.

+2 votes     reply to comment
blinkin Jul 14 2012, 12:23pm replied:

all im saying is i have a pentium 4 with 1gb of ram and windows xp, and i have a old radeon card and the game runs fine

+2 votes     reply to comment
MrPerson Jun 21 2012, 6:01pm replied:

is it a 32 bit system? (xp) if it is xp will never use more than 2 gb of ram on a single program. but I have xp and I like to have huge galaxy battles too, but they do slow down after a while but not as bad or the others. normally 100+ fps but it can go down to 20 at times. did you know I heard its mostly all the trade ships that are the problem? all the pathfinding takes up a lot of ram. or so I have heard

+2 votes     reply to comment
I-Threnna Jun 27 2012, 4:33pm replied:

You can expand your RAM with memory chip.
When you plug it in, a small window pops up, giving a variety
of options. At the bottom (I think) there is something called "improve my system" or something like that. If you click it, you'll get some different options to improve it. I'm using one right now, and I can play on much larger maps with hundreds of trading drones :)

+2 votes     reply to comment
belgarion234 Apr 10 2012, 9:54pm says:

anyone know if the ships will actually move around during combat for once?

+3 votes     reply to comment
Piemanlives Jun 15 2012, 11:53pm replied:

Corvettes do

+2 votes     reply to comment
DarkSajuuk Jul 29 2012, 1:24pm replied:

That they do. :)
PS: Vasari are so awsome. (I had to say it because they are just so much fun to play as!)

+2 votes     reply to comment
nooobie117 Apr 3 2012, 2:19pm says:

OMFG!!! :D More awesome than awesome!

+3 votes     reply to comment
MrPerson Mar 4 2012, 1:14am says:

watch this, it will probably answer most of your questions about it.

+3 votes     reply to comment
Cingularity Mar 2 2012, 8:23am says:


Thank you Ironclad once again for a great addition to the repertoire. I am having a great time playing the beta. Graphics are awesome and for some reason the battles are a lot more cinematic... can't put my finger on why, but I can definitively say that watching the capital ships, titans and starbases duke it out with everything going on is amazing. I love the split faction concept, it seems to work very well so far, unfortunately it really doesn't play too much of an effect till the later game. However, it does add a specialty to the different factions that offers a very wide range of playstyle. Not to mention the differences (if balanced-only have the TEC so far :P) between the loyalists and rebels really lifts the game to an epic scale. When you see two starbases and a titan with a full supporting fleet all in one gravity well... wow. If I had more time, I could spend an hour writing my compliments and met expectations to this high expectation game. But for now, thanks and I look forward to seeing the final release!

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
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Released Jun 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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Sins of a Solar Empire
Sins of a Solar Empire Single & Multiplayer Real Time Strategy
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