The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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0 comments by danifr98 on Apr 16th, 2015

Hello, i don't wnat to do SPAM here, so i will describe it fast.

"We ran out of resources, we ran out of hope. But one thing stills, our creativity, our Insight.
We are the farest outpost of TEC, the frontier with an unknown and dangerous cold space... The Prometheus Starbase... But the things that we found there... They gave us another oportunity of survive, of resist the constant atacks of our enemies... And restore the communications with the Trade Emergency Coalition."

"There, on the Hugest Space Junk we ever saw, we found strange and familiar things. Old, reliable and secure Old Earth's ships. Abandoned, hundreds, thousand of them. We cannot do another thing with them, we use them. And today, we are here, on the TEC High Quarters, thanks to them..."

"We lost many things on all this years... We thought that we were on the top of the technology, but... We didn't know the truth. We are here, to share knowledge with all the worlds of the Old Trade Order, to give us a chance of win this war, to give us a chance of be in peace again...
By destruction."

The next ships were founded:

-Arcadia Explorer Cruiser.
An advanced Cruiser, cheap, durable, with the hugest sensors ever built. Its fast and their big and powerful sensors give it the ability to instant jump, without charge up rate. But... It hasnt got any weapon. Its only a civil ship, dedicated to scan and run, avoiding be destroyed.

-Marauder Interceptor.
Its an hybrid between a Stilat Corvette and a Javelis LRM Frigate. Its designed to pursuit faster ships, or provide a fast response to an attack on a closer planet.

-Ragnarok Flying Fortress.
The slowest ship ever built. All his power is concentrated on their massive long range missiles, capable of reach anything on a planetary gravity well. Its more a movile Starbase, the response to Vasari's Station, than a battleship.

-Ulisses Multi-purpose ship.
Its a special ship, It has missiles, lasers, flak turrets, bombing capabilities and 3 squadron's bays... Its the only vessel capable of support the Avenger Strike Craft, a special kind of squadron capable of enter on planet's atmosphere and bomb cities.

On this mod i want to put the old, but more advanced ships of the past. But I have a problem, i haven't got any idea of how it should be done. I haven't got computer programing skills or anything else, so i cant do it on my own, so... I leave it to you, the largest Sins of a Solar Empire Mod Community that i know.

Sorry if any expression is bad-used of any word is bad-wrote. English isnt my first language and i do mistakes often.

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Planetary Invasion Sound Files

Planetary Invasion Sound Files

Jul 12, 2015 Audio 0 comments

Entry for Sins of the Prophets sound file call out for invasion game mechanic.

Advent Redux

Advent Redux

Mar 26, 2015 Full Version 3 comments

While redoing all the model folders on the SoaSE OneDrive, I finally got tired of looking at the horrid use of team colour on the 'painted on' domes of...

Updated Mod

Updated Mod

Jan 23, 2015 Full Version 23 comments

My first real mod. Read the description below. Let me know what y think and if you think some changes need to be made.

Rebellion Damage Multiplier 1.0

Rebellion Damage Multiplier 1.0

Dec 22, 2014 Full Version 1 comment

Hopefully the only time I'll ever have to upload this.

Infinite Space 1.2 Unofficial Hotfix 0.1

Infinite Space 1.2 Unofficial Hotfix 0.1

Oct 23, 2014 Patch 0 comments

A small hotfix which fixes the trasparent-ish textures issue. This also adds a few new textures to the mod.

Mass Effect Milky Way galaxy

Mass Effect Milky Way galaxy

May 23, 2014 Patch 1 comment

This is my Mass Effect Milky Way galaxy for Sins Of A Solar Empire Rebellion. It is about 90% complete but due to huge lag issues i had to remove allot...

Post comment Comments  (110 - 120 of 172)
hnanoha Jan 4 2013, 11:38am says:

Just for this mod,I have bought the game.Nice work!

+2 votes     reply to comment
Starkiller2356 Dec 29 2012, 12:22pm says:

Wow just got this game from the steam sale and it has a huge learning curve! I like to play EAW but this game has EAW galactic conquest mode with insane more depth!

+1 vote     reply to comment
st0ne56 Jan 6 2013, 1:06pm replied:

whats your steam name because i myself love EAW

+1 vote     reply to comment
daetrax Dec 29 2012, 4:20pm replied:

SOSE is pretty ******* simple. Basic resource-gathering. Simple research system. Simple unit building. Simple upgrading of planets. Not sure which part of this game would be complicated?
"huge learning curve"... Ever tried things like EVE or X3? Now, that's a steep learning curve.

+2 votes     reply to comment
TheyCallMeProphet Jan 22 2013, 5:34am replied:

Yes, it's simple for guys who played this game for years, but not for the guys which have played not so many games like this. ;)

+1 vote     reply to comment
Temeter Dec 29 2012, 3:55pm replied:

Sins is actually not as complex as it seems in the beginning, although it has certainly more depth than EAW. That one was especially in the conquest mode always more of a fun game without many strategical elements.

+1 vote     reply to comment
Starkiller2356 Dec 30 2012, 11:39am replied:

I agree that is fun its just I jumped into my first game and everything is so new to me, I usually play more simple RTS games like C&C and stuff like that. I love the conquest mode in SOSE too, has a ton of potential.

+2 votes     reply to comment
Temeter Jan 2 2013, 7:25pm replied:

So, next try:
No, I actually ment the conquest mode of EAW :P
Getting into Sins and learning it's mechanics was, at least for me, one of the most interesting parts of the game. After a while the standard sins get's a bit boring, but that's what we got mods for^^

+2 votes     reply to comment
Hellstormer321 Dec 7 2012, 10:32am says:

next solar empire game will have deathstars :D

+4 votes     reply to comment
CharlieOneThree Dec 9 2012, 6:22pm replied:

Deathstars and better mods WOOO

+3 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Ironclad Games
Iron Engine
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Released Jun 2012
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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Real Time Strategy
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Sins of a Solar Empire
Sins of a Solar Empire Single & Multiplayer Real Time Strategy
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