The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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About Star Trek: Armada 3 with 41 comments by Bane(Dev) on Sep 11th, 2014

Borg History (Sourced from Memory Alpha)

The Borg were a pseudo-species of cybernetic beings, or cyborgs, from the Delta Quadrant. No single individual truly existed within the Borg Collective (with the possible sole exception of the Borg Queen), as all Borg were linked into a hive mind. Their ultimate goal was the attainment of 'perfection' through the forcible assimilation of diverse sentient species, technologies, and knowledge. As a result, the Borg were among the most powerful and feared powers in the galaxy, without really being a true species at all.

Changing the Borg from Version 1.0 to CTA

I truly loved working on version 1.0 and the many Borg abilities but as we began work on CTA i almost begged the lead devs Max and Chris for the opportunity to change the Borg and Romulan factions.

With this in mind i worked closely with all the devs and especially Rick (draconis) to begin drawing up ideas and features that felt more in line with canon and previous Armada games.

What were the concepts you may ask?

  • Getting rid of shields... it never made sense although we knew they had shields per say for the sake of haveing shields as you never saw those impacts in the series we thought we would remove them as well and toughen their armour values.
  • Fixing shield penetration... Why should my beloved romulans and the iconic federation be punished for being shield based it made sense to remove shield penetration.
  • Removing reliance on specific anti borg abilities... Such as the nebulas shield disabler...i mean it forced people to build that one capital far to much.
  • Making Borg capitals feel like they were worth their weight... for experienced players the cubes didn't bring enough to the table compared to Borg cruisers so we set about fixing that.
  • Making Playable Borg actually fun to play... You could get rushed pretty badly at the early game but became unstoppable late game so we set about balancing the borg out, the ships feel strong like the series but as a player you can field less capitals than any other race but with the new additions we've given you a better arsenal to deal with pesky early game rush tactics, Probes anyone?
  • Keeping AI Scary and get them building capitals...Yes they really do build capitals now! 

And i like to think we achieved all this and more which you will see in our official dev diary video further below so rather than produce a wall of text this week ill simply ask you, our supporters to decide whether we made the Borg Faction we all love and want to see more of based on the ideas above.

Let us know your thoughts below in the comments section and see you all at our next dev diary.

Bane Out.


Still having trouble running the current 1.0 version of STA3? Here's a quick run down of how to install it since the 1.0 update. Note that the 1.0 download is an .exe file and does not require extracting.

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Interregnum Galaxy Forge
Sins of a Solar Empire: Rebellion

Interregnum Galaxy Forge

Sep 14, 2014 Star Wars: Interregnum Mapping Tool 8 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

The Sins Optimization Project for Diplomacy
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Diplomacy

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Diplomacy. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Diplomacy...

The Sins Optimization Project for Entrenchment
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Entrenchment

Sep 11, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Sins of a Solar Empire: Entrenchment. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy...

The Sins Optimization Project for Original Sins
Sins of a Solar Empire: Rebellion

The Sins Optimization Project for Original Sins

Sep 10, 2014 The Sins Optimization Project for Rebellion Full Version 0 comments

This is TSOP for Original Sins of a Solar Empire. DO NOT run TSOP with other mods. This is meant as a Vanilla Sins Mod Only! So that you can enjoy Sins...

Ori Pirates (Optional)
Sins of a Solar Empire: Rebellion

Ori Pirates (Optional)

Sep 9, 2014 Stargate Invasion Sub-Mod Patch 1 comment

I tested it but not very thoroughly, please tell me if its not working and I will fix and reupload but it should work. 2 Ori ships at the pirate base...

SOA2 0.7.4 Update Released
Sins of a Solar Empire: Rebellion

SOA2 0.7.4 Update Released

Sep 4, 2014 Star Trek: Sacrifice of Angels 2 Patch 26 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Post comment Comments  (110 - 120 of 157)
DauntlessK
DauntlessK Sep 21 2012, 5:25pm says:

Anyone know of any plans to make a Battlefleet Gothic mod?? My favorite sci-fi universe needs to be represented. Nothing beats 40k ships.

+3 votes     reply to comment
Melik
Melik Oct 14 2012, 1:47pm replied:

here it is Forums.sinsofasolarempire.com
^^ have fun

+2 votes     reply to comment
DauntlessK
DauntlessK Oct 15 2012, 4:47pm replied:

No. For rebellion. I saw this before and it looks quite awesome. How much would could it be to convert it to rebellion?

+2 votes     reply to comment
GoaFan77
GoaFan77 Oct 23 2012, 1:47pm replied:

It would be a lot of work. The models could be converted easily but everything else might take quite a bit of time. And that's ignoring the permission issue.

+2 votes     reply to comment
Fabo
Fabo Aug 24 2012, 8:54pm says:

need soa2 for rebellion ;( post a donate link with release,count on my support!

+2 votes     reply to comment
Dallas8908
Dallas8908 Aug 24 2012, 11:33am says:

someone should do a conquest: frontier wars mod for rebellion. or for any soase really.

+2 votes     reply to comment
Dallas8908
Dallas8908 Sep 17 2012, 7:28pm replied:

or also taking he ships from soase: rebellion and putting them into starwars: EaW: FoC. although there might be some leagl issue with that. dont know. anyways just a thought.

+1 vote     reply to comment
Piemanlives
Piemanlives Oct 13 2012, 8:06pm replied:

if it's non-profit it should be fine, however Conquest would fun, yet ground battles between three different factions sound fun For EaW

+2 votes     reply to comment
Slornie
Slornie Aug 19 2012, 9:33am replied: +3 votes     reply to comment
Normon
Normon Aug 18 2012, 1:44pm replied:

Yes, there is, it's called Sins of a Galactic Empire, it's just not listed under Rebellion mods, it's in the Entrenchment mods section.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Release Date
Released Jun 12, 2012
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Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

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