The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Maelstorm Replicators June 2012 screenshot June 2012 screenshot
Blog RSS Feed Report abuse Latest News: Star Trek Armada 3: 1.2 released!

About Star Trek: Armada 3 with 39 comments by Gul-Dukat(tech) on May 16th, 2015

Loyal People of Cardassia, you've been waiting a long time for the latest release of A Call To Arms but here it is! As soon as it's been authorised it'll be here and ready for you to download.

We're proud of the work that our team has put into this release, especially Ambarenya who has thrown himself into the little details that we may have missed in the past. Many of the changes are small ones, sometimes beneath the notice of many but Ambarenya, like the Borg has been striving for perfection with this release.

Star Trek Armada 3: 1.2 Full version Zip

With hundreds, if not thousands of description changes, many new images and fixes to better represent the Star Trek universe we have also been able to Eliminate the dreaded AI tick that some of you with slower CPU's were experiencing. You will still experience lag in multiplayer as this is unavoidable in sins, but I'm sure you'll find that your single player matches are much improved now.


Max has been pottering away and I'm sure you'll appreciate the new Wolf359 vessels and the Excelsior and Lacota refit variant that are now in the mod. The work won't stop there though. Max has expressed a desire to re-model some of the other ships that don't quite meet his approval, such as the Miranda. We'll keep you updated on this and will probably release this as an add-on in the future once he's completed his work.


As always there will be questions. Why won't the mod work? Why are all the textures bugged? I've made a short install video that might help with this so please give it a look and see if installing the mod and it's attendant LAA helps. If you're still in trouble, let us know and we'll do everything we can to help!


Here's a basin changelog that details the most major changes.

CHANGELOG v1.2---------------------------------------
AI stuttering issue resolved + many optimization improvements.
- Wolf 359 fleet (Third Fleet Reinforcements) updated with new models and textures.
- Updated Excelsior and Excelsior refit models.
- Added additional and varied phaser sound effects for increased immersion in combat.
- Added new "Group Siege Mode" to all bombardment cruisers for user intuitiveness.
- Updated all Federation, Klingon, Romulan, and Cardassian/Dominion factions with new portraits
- there are 16 varied portraits to choose from for each faction.- Reworked the ailing diplomacy system - new diplomacy effects, diplomacy research now requires "treaties" from corresponding factions to be exchanged to unlock.
- Touched up the star textures to make them look better both with and without Bloom enabled.
- Added and revised loading screen quotes for a grand total of 175.
- Revised and edited all Federation, Klingon, Romulan, Borg, and Cardassian-Dominion faction strings.
- Revised and enhanced default capital ship name list, adding 20 new ship names for a total of 50 default ship names per faction.
- Revised and enhanced default faction name list for a total of 12 AI names per faction.
- Maximized the star name list with 50 additional names, for a total of 450 star names (from both real astronomy and Trek lore).
- Maximized the planet name list with 50 additional names, for a total of 450 planet names.
- Reworked the Excalibur's voice files to make them a bit louder and say the phrases that were intended.
- Fixed an issue where player names and icons were not showing up in top left corner of Cardassian UI.
- Added buttons for all nebula and star effects.
- Reworked and edited all planetary bonus strings.
- Reworked and edited all artifact strings.
- Silenced the annoying sound that played when using holofleets.
- Fixed an issue where Cardassian Breen vessels were being spawned at neutral planets.
- Fixed some of the positioning of player symbols in UI.
- Fixed a large number of ship icons and infocard buttons that were either incorrect or missing.- Reworked a number of warp-in abilities to be more realistic: you will always get a fleet, but the fleets will be of somewhat variable size and composition. Fleets also correspond to their in-universe role, for example, Picard will get a fleet of ships that resemble those from Battlegroup Omega/Battle of Sector 001, while the Third Fleet Support will warp in Wolf359 ships.
- Slight buff to the firepower of the Breen Gor Taan Battlecruiser to differentiate it from the Tresh Ghar Destroyer (for some reason, both put out the same amount of damage before this fix).
- Slight buff to Romulan Harpy and Heavy Defender durability.
- Slight buff to Akira's Chain Reaction Pulsar range.
- Slight adjustment to Cardassian Species 8472 call-in ability/ships.
- Slight buff to Cardassian hero durability.- Slight buff to Seven of Nine's hull regen.
- Slightly tweaked the Neutral Faction symbol color to be more immersive.
- Slight nerf to Myotronic beam cooldown time.
- Fixed a small issue with the Hutet's firing arcs.
- The pesky dilithium crystal symbol has thankfully been exterminated from end game summary.
- Some minor Window/HUD fixes.
- Other small fixes.

This is not going to be hugely easy for those updating their addons (I'm sorry guys) as so many files have had changes to them. I'd say about 40% of the files that we have have been changed in some way. Gulp.

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Fall of Kobol: Reb 1.82.36 (Full Version)
Sins of a Solar Empire: Rebellion

Fall of Kobol: Reb 1.82.36 (Full Version)

May 24, 2015 Fall of Kobol Full Version 5 comments

Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Sins of the Fallen: Reb 1.82.36 (Baked Version)
Sins of a Solar Empire: Rebellion

Sins of the Fallen: Reb 1.82.36 (Baked Version)

May 24, 2015 Sins of the Fallen Full Version 2 comments

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.36 (Full Version)
Sins of a Solar Empire: Rebellion

Sins of the Fallen: Reb 1.82.36 (Full Version)

May 23, 2015 Sins of the Fallen Full Version 1 comment

Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Fall of Kobol: Baked (1.82.36)
Sins of a Solar Empire: Rebellion

Fall of Kobol: Baked (1.82.36)

May 23, 2015 Fall of Kobol Full Version 4 comments

This is a baked version of Fall of Kobol into ONE mod folder containing the Colonial and Cylon factions ONLY. This download is being provided as an alternative...

Stars 3.2
Sins of a Solar Empire: Rebellion

Stars 3.2

May 19, 2015 Stars Full Version 0 comments

IDEA: more realistic universe VERSION: 3.2 COMPATIBLE: Rebellion 1.82

Star Trek Armada 3: 1.2 Full version Zip
Sins of a Solar Empire: Rebellion

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Star Trek: Armada 3 Full Version 93 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

Post comment Comments  (110 - 120 of 167)
Starkiller2356
Starkiller2356 Dec 29 2012, 12:22pm says:

Wow just got this game from the steam sale and it has a huge learning curve! I like to play EAW but this game has EAW galactic conquest mode with insane more depth!

+1 vote     reply to comment
st0ne56
st0ne56 Jan 6 2013, 1:06pm replied:

whats your steam name because i myself love EAW

+1 vote     reply to comment
daetrax
daetrax Dec 29 2012, 4:20pm replied:

SOSE is pretty ******* simple. Basic resource-gathering. Simple research system. Simple unit building. Simple upgrading of planets. Not sure which part of this game would be complicated?
"huge learning curve"... Ever tried things like EVE or X3? Now, that's a steep learning curve.

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Jan 22 2013, 5:34am replied:

Yes, it's simple for guys who played this game for years, but not for the guys which have played not so many games like this. ;)

+1 vote     reply to comment
Temeter
Temeter Dec 29 2012, 3:55pm replied:

Sins is actually not as complex as it seems in the beginning, although it has certainly more depth than EAW. That one was especially in the conquest mode always more of a fun game without many strategical elements.

+1 vote     reply to comment
Starkiller2356
Starkiller2356 Dec 30 2012, 11:39am replied:

I agree that is fun its just I jumped into my first game and everything is so new to me, I usually play more simple RTS games like C&C and stuff like that. I love the conquest mode in SOSE too, has a ton of potential.

+2 votes     reply to comment
Temeter
Temeter Jan 2 2013, 7:25pm replied:

So, next try:
No, I actually ment the conquest mode of EAW :P
Getting into Sins and learning it's mechanics was, at least for me, one of the most interesting parts of the game. After a while the standard sins get's a bit boring, but that's what we got mods for^^

+2 votes     reply to comment
Hellstormer321
Hellstormer321 Dec 7 2012, 10:32am says:

next solar empire game will have deathstars :D

+4 votes     reply to comment
CharlieOneThree
CharlieOneThree Dec 9 2012, 6:22pm replied:

Deathstars and better mods WOOO

+3 votes     reply to comment
KinQQz
KinQQz Nov 25 2012, 4:15am says:

anyone knows how to sell buildings ? :P

+3 votes     reply to comment
ZombiesRus5 Online
ZombiesRus5 Nov 25 2012, 9:38pm replied:

Scuttle is in the bottom hud. It's a button at the button of the directly in the middle under where pictures of stuff displays.

+3 votes     reply to comment
Kaiserreich_Bendron
Kaiserreich_Bendron Nov 4 2012, 9:28am says:

Why is there no Mod that has SGI and SW in once???

+1 vote     reply to comment
Kaiserreich_Bendron
Kaiserreich_Bendron Nov 2 2012, 4:12pm says:

does some one knows how i can play two mods like SGI and Requiem at the same time???

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Nov 10 2012, 6:27am replied:

I could make a mod - if the makers of those mods agree

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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9.3

154 votes submitted.

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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Expansion Pack
This game is an expansion for Sins of a Solar Empire
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Sins of a Solar Empire: Rebellion
Statistics
Last Update
1 month ago
Watchers
486 members
Mods
56
Addons
12
Files
163
News
141
Features
11
Reviews
38