This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...
A quick update on the mod.
Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions .
Updates are in progress Sins of the Fallen isn't sitting idle. Even with the limited updates before the last release, I was working on integrating the new Nephilim models and working on bug fixes. It was just really slow going...
Bug fixes and enhancements
There never seems to be an end to finding missed issues (thanks to many of you) or improvements I want to make ;) Since the last release I've been working on more bug fixes as they are reported or found and working to add in new content as well.
New Relic Planet Types, Research and Models
Experience forbidden worlds with a new planet type of ancient civilizations.
New NPC: Alien Invaders
Alien Invaders, A new NPC, will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). The new NPC assets will also be available to replace as the Militia type. I really like the idea of an Alien invasion and look forward to turning on this feature as I've never really enjoyed the idea of Pirates. Work continues on these assets and hopefully sometime next year they will be of release quality.
I talked about Artifacts last year and will unfold a little of what is coming.
Aegis Artifact - An artifact lost in space by a Relic Civilizations. Found orbiting distant gravity wells, this artifact can be installed on Capital Ships or Titans and will grant significant increases in Shield, Shield Mitigation and Regeneration.
The mechanics for obtaining these artifacts and installing them on a capital ship will be fairly painless to both the User and AI.
I've also made some minor improvements to the existing artifacts granting them their own Strikecraft look and feel and will begin work to adjust their stats and weapons layout to differentiate them more.
Continued thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.
1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...