In SimCity 4, you don't just build your city, you breathe life into it. With god-like powers, you sculpt mountains, gouge riverbeds, and seed forests to lay the groundwork for your creation. Then construct the most realistic metropolis you can imagine. Your city comes alive with the hustle and bustle of construction crews, the snarl of traffic and the activity of your Sims. Build mansions on mountainsides, cross canyons with bridges and raise skyscrapers downtown.

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Blog RSS Feed Post news Report abuse Latest News: Maxis and EA Opening up to modders?

4 comments by TKAzA on Oct 3rd, 2013

RockPaperShotgun have had a sneak peak into EA and Maxis's Plans for user made content in Sim City.

It only makes sense to open up their biggest title to the modding scene, but will all the restrictions they are putting in place damage the relationship between maxis and the modding community?
Guess time will tell, the response thus far is positive yet concerned one.

For the most part Maxis have always been very open with modders, The Sims 3 has a huge catalog of downloadable content, from furniture, to characters even full houses and mansions are all downloadable in game.

Testing waters, but still not putting out fires.

Quote:Believe it or not - despite EA and Maxis' insistence on constant connection - SimCity has mods. Due to a lack of official tools, they're not particularly elaborate, but people have managed to tinker around under the simplified simulation's hunkered down hood. Before now, however, Maxis didn't really acknowledge, well, any of it. But now, it appears that the developer has had a change of heart. It's hoping to open up a dialogue with modders on its official forums, which is good news! Er, kinda. Problem is, there are still no plans for mod tools, and Maxis has no intention of changing whatever they want.Maxis appears to be both encouraging modding and sliding a leash around its neck. If you're hoping to add features you feel Maxis so very wrongly omitted, well, you might be disappointed:

"We would like to have a discussion with our fans regarding user-generated content and the creation of mods in SimCity under our new forum section called ‘User Generated Content'. Our goal is to ensure that we provide a place for all of our players to have fun while assuring them that the gameplay experience is safe and has integrity. It's difficult to determine what makes a ‘good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is and protect both our UGC and non-UGC community. Ultimately we want everyone to have fun with the game, no matter how you play it."

The developer also posted a few explicit guidelines. Here, unfortunately, is the big one: "UGC that effects the simulation for multiplay games and features are not allowed." Unfortunately, SimCity doesn't have single-player in a traditional sense, but there's no word on how this will work with private regions or sandbox mode at the moment. Maybe those could give modders a bit more wiggle room?Right now, however, Maxis mainly seems to be interested in "encouraging the creativity of its players" through asset swapping and other cosmetic changes. That's a very limited spectrum of creativity, but then, this is the new SimCity we're talking about. I guess I don't really expect much better. And that - still, somehow - makes me distinctly sad.
By Nathan Grayson on October 2nd, 2013 at 9:00 am

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Post comment Comments  (20 - 30 of 30)
nabegheye_gharne21 Aug 5 2006, 4:07am says:

where are cheat cods for sim city4?

0 votes     reply to comment
nukeu Sep 3 2009, 11:40pm replied:

go to

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Aug 24 2009, 5:45pm replied:

Cheat codes. Why not playing w/o cheats?

+3 votes   reply to comment
Gregory Sep 8 2005, 10:10pm says:

I think they should make a new simcity Game For this Year!!!!!!>>>>>>>>>

+2 votes     reply to comment
Agent_Nick Jul 25 2005, 2:44pm says:

I guess I'm going to have to take matters into my own hands and learn to mod this game for one, simple purpose. Custom disasters.

I'm talking about tripods from War of the Worlds that you can steer, firing lasers into the buildings you work so long to build. Air crashes that you can choose the impact location of, not to mention splash damage galore (remember SC2000?). Riots that you can place on the street you choose. Floods, hurricanes, meteor SHOWERS, aimable nukes, etc.

Anyone else feel like supporting me in finding some talented modders (which I am not...yet.)? >.<

I think it'd make a pretty good mod.


+3 votes     reply to comment
Stedavid13 Jul 13 2005, 9:31pm says:

And you don't Mod it you create custom buildings, goto Simtropolis and see

+2 votes     reply to comment
popegtathefirst Oct 31 2005, 7:26pm says:

i want to see a simcity that really involves the sims a lot more

+2 votes     reply to comment
LOC Sep 30 2004, 11:38am says:

this duz not deserve a place on moddb :/
POS game

+3 votes     reply to comment
EvilFish Sep 29 2004, 6:49pm says:

and why?

+2 votes     reply to comment
jacksonj04 Sep 29 2004, 1:55pm says:

I give up - how the hell do you mod it?

+2 votes     reply to comment
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SimCity 4
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