In SimCity 4, you don't just build your city, you breathe life into it. With god-like powers, you sculpt mountains, gouge riverbeds, and seed forests to lay the groundwork for your creation. Then construct the most realistic metropolis you can imagine. Your city comes alive with the hustle and bustle of construction crews, the snarl of traffic and the activity of your Sims. Build mansions on mountainsides, cross canyons with bridges and raise skyscrapers downtown.

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Network Addon Mod 33 - Windows Installer - DOWNLOAD HERE


New features in Version 33--November 26, 2015
NAM 33 is a full package, which improves upon the earlier NAM 32 release and NAM 33 Pre-Release.

  • Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod. 90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions.
  • The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights.
  • The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use. The DDRHW-4 has also gained support for DRIs and FLEXRamps, including A1 and B1 Outside and Inside Ramps.
  • Disconnector added, to simplify demolition of FLEX-based RHW pieces.
  • Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S.
  • Stability improvements to the FLEX Height Transitions.
  • Major improvements to the RealRailway (RRW) plugin, which now supports most crossings.
  • Transit station functionality and compatibility has been further improved.
  • Minor fixes to other NAM components.
  • New High Speed Rail Project (HSRP) textures, courtesy of vershner.
  • The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut. See the FlexTrack User's Guide in the Documentation folder for more details.
  • PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items. Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch.
  • Many custom bridges that previously blocked all ferry traffic have now been corrected.
  • MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued. A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features.
  • An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed.
  • Several overhanging texture issues with the new RHW ramp interfaces have been corrected.
  • The R3 FLEX-Multi Radius Curve now rotates fully as intended.
  • A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality.


  • Installing over previous versions: NAM 33 may be installed directly over top of any previous NAM releases. It is a full release, not a patch or a hotfix. All
    future updates are planned to be in full package form, and there are no plans to issue patches or hotfixes in the future. Please also note that the NAM Team only provides
    technical support for the most recent version, which, as of this document, is NAM 33. We cannot assist users of the NAM 33 Pre-Release, NAM 32, or earlier.
  • Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community who helped test the NAM 33 Pre-Release, offering feedback and helping us locate and solve bugs.
Network Addon Mod 32 (Full Release) Now Available

Network Addon Mod 32 (Full Release) Now Available

1 year ago Network Addon Mod 9 comments

In honor of the 11th anniversary of SimCity 4's release, the NAM Team is pleased to announce the arrival of the full release of the 32nd edition of the...

NAM 32 Development Update: RealHighway QuickChange System and New FLEXRamps

NAM 32 Development Update: RealHighway QuickChange System and New FLEXRamps

2 years ago Network Addon Mod 1 comment

A video sneak preview of new features in development for the upcoming Version 32 release of the Network Addon Mod (NAM).

Maxis and EA Opening up to modders?

Maxis and EA Opening up to modders?

2 years ago News 4 comments

RockPaperShotgun have had a sneak peak into EA and Maxis's Plans for user made content in sim city.

Network Addon Mod (NAM) Version 31.1 for SimCity 4 Released

Network Addon Mod (NAM) Version 31.1 for SimCity 4 Released

2 years ago Network Addon Mod 8 comments

The NAM Team is pleased to announce the release of NAM 31.1 on ModDB. NAM 31.1 is a full package, which improves upon the initial "open beta" that was...

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Network Addon Mod - Version 33

Network Addon Mod - Version 33

1 day ago Network Addon Mod Full Version 0 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

Network Addon Mod - Version 32.1 (Mac Installer)

Network Addon Mod - Version 32.1 (Mac Installer)

1 year ago Network Addon Mod Full Version 22 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

33 Thomas Street (AT&T Long Lines Building)

33 Thomas Street (AT&T Long Lines Building)

2 years ago Plugin 0 comments

33 Thomas Street, called as AT&T Long Lines Building is back from the clouds. I was thinking, All those asks, do you have AT&T Long Lines Building?...

17 State Street

17 State Street

2 years ago Plugin 1 comment

This is the 17 State Street BAT removed from the STEX years ago. Now I put it back online on ModDB so the people who want it can Download It. Credits...

Islandgrad map

Islandgrad map

3 years ago Full Version 1 comment

This map is,well a map. Actually first one i made. It has a lot of rivers and islands,hence the name. Perfect for your bridging projects. You also have...

SimMars Soundtrack

SimMars Soundtrack

4 years ago SimMars Beta 3 Music 0 comments

Download the SimMars Soundtrack, a compilation of 12 game music tracks from the SimMars mod blended into a mix suitable for CD burning. Total running...

Post comment Comments  (20 - 30 of 30)
nabegheye_gharne21 Aug 5 2006 says:

where are cheat cods for sim city4?

0 votes     reply to comment
nukeu Sep 3 2009 replied:

go to

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Aug 24 2009 replied:

Cheat codes. Why not playing w/o cheats?

+3 votes   reply to comment
Gregory Sep 8 2005 says:

I think they should make a new simcity Game For this Year!!!!!!>>>>>>>>>

+2 votes     reply to comment
Agent_Nick Jul 25 2005 says:

I guess I'm going to have to take matters into my own hands and learn to mod this game for one, simple purpose. Custom disasters.

I'm talking about tripods from War of the Worlds that you can steer, firing lasers into the buildings you work so long to build. Air crashes that you can choose the impact location of, not to mention splash damage galore (remember SC2000?). Riots that you can place on the street you choose. Floods, hurricanes, meteor SHOWERS, aimable nukes, etc.

Anyone else feel like supporting me in finding some talented modders (which I am not...yet.)? >.<

I think it'd make a pretty good mod.


+3 votes     reply to comment
Stedavid13 Jul 13 2005 says:

And you don't Mod it you create custom buildings, goto Simtropolis and see

+2 votes     reply to comment
popegtathefirst Oct 31 2005 says:

i want to see a simcity that really involves the sims a lot more

+2 votes     reply to comment
LOC Sep 30 2004 says:

this duz not deserve a place on moddb :/
POS game

+3 votes     reply to comment
EvilFish Sep 29 2004 says:

and why?

+2 votes     reply to comment
jacksonj04 Sep 29 2004 says:

I give up - how the hell do you mod it?

+2 votes     reply to comment
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SimCity 4
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