64bit Linux version of the single level Silverspeed Demo
A fast paced side scrolling space shooter, with 12 levels, 12 bosses , 58 different enemy types, 156 achievable awards and a 9 song soundtrack by a kiwi dj.
I have managed to find the time to do a small update to Silverspeed. Planning to give free copies away when people donate to a charity. They asked me to make some changes first, just waiting to see if they accept the changes I have made before I can officially announce it.
Might also give away some copies on a first come first serve basis on twitter sometime in the near future.
I am also considering releasing the ( a bit messy ) source code if anyone is interested.
Keeping in mind that Silverspeed was my first attempt at writing a game engine.
- Windows/Macintosh/Linux full versions of the game now around 50mb ( used to be 200mb )
- Windows version has an exe installer and uninstall option.
Latest tweets from @ckmgaming
@ypool_net is it just me or did the site fully go down...
Feb 25 2014, 2:14pm
@jamescovenant Asked about SDL because if you are using that, provided you don't use fixed resolution, could be compiled for android/ios
Dec 18 2013, 4:35am
@jamescovenant Nice!!! If you need someone to test I'd be keen....Do you use SDL for the window management and event handling? OpenGL?
Dec 18 2013, 4:28am
@jamescovenant What are you coding it in? any chance of a linux port? With Valve supporting linux with SteamOS it would be a good choice...
Dec 18 2013, 12:25am