Silverdale Classic features four unique classes, each having their own Equipment and Skills. We try to keep all the classes very different, that probably makes some classes a bit harder to play than others, but they all should have they're own advantages and flaws.. The game also features alot of Bosses which drop unique drops.. To make the game more enjoyable we make special events now and then, which gives players currently playing a chance to get Special events only available through the event. The game will also feature Trading Skills and other activities other than increasing your level.
Silverdale Classic is like a time machine back to the time of Chrono Trigger, Breath of Fire and FF6.. Only this time you can enjoy you're oldschool RPG experience with friends. All the maps are highly detailed, and there is various amount of different areas you can visit.. Since the beginning Silverdale was suppose to be a simple game, with simple graphics.. And it'll allways be simple.. We dont want to make special lighting effects or anything like that.. its suppose to be oldschool .. Many players have asked why we dont do Paperdoll (Player shown equipment).. well the answer is simple.. Its not hard to make, just takes loads of time. I'd rather shoot for having 200 Unique items instead of 20 Items which will show up on your character..
- 4 Playable Classes with over 30 Spells and Ranks each.
- A huge world with 2 Capital Cities, several camps and locations to explore.
- Hundreds of unique Items!
- A working Party system, so you can play and chat and share EXP with your friends.
- A working Guild system, along with Guild Chat and Guild Emblems!
Make sure to redownload the game again if you can't login.
We now have a dedicated team working on Silverdale Online, we're going to be focusing our efforts completely on this game and Nin Online, I am a part of both teams; although, I will program for both games. Silverdale Online Classic is going to receive some updates here shortly, but our main focus is on the remake called Silverdale Online 2.0 essentially. It is trying to revive old retro ORPGs from the early 2000s, although we're aiming to make it work on mobile devices. The engine we use will most likely be used for this and Nin Onlnie.
There's a dedicated mapper, programmer, and administrator lead who will contribute to many aspects of the project. You will hear more about them later.
This is a small fix to the server.
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