Gameplay

Silverdale Classic features four unique classes, each having their own Equipment and Skills. We try to keep all the classes very different, that probably makes some classes a bit harder to play than others, but they all should have they're own advantages and flaws.. The game also features alot of Bosses which drop unique drops.. To make the game more enjoyable we make special events now and then, which gives players currently playing a chance to get Special events only available through the event. The game will also feature Trading Skills and other activities other than increasing your level.

Graphics

Silverdale Classic is like a time machine back to the time of Chrono Trigger, Breath of Fire and FF6.. Only this time you can enjoy you're oldschool RPG experience with friends. All the maps are highly detailed, and there is various amount of different areas you can visit.. Since the beginning Silverdale was suppose to be a simple game, with simple graphics.. And it'll allways be simple.. We dont want to make special lighting effects or anything like that.. its suppose to be oldschool .. Many players have asked why we dont do Paperdoll (Player shown equipment).. well the answer is simple.. Its not hard to make, just takes loads of time. I'd rather shoot for having 200 Unique items instead of 20 Items which will show up on your character..

Features

- 4 Playable Classes with over 30 Spells and Ranks each.
- A huge world with 2 Capital Cities, several camps and locations to explore.
- Hundreds of unique Items!
- A working Party system, so you can play and chat and share EXP with your friends.
- A working Guild system, along with Guild Chat and Guild Emblems!

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Patch Notes 1.9.1

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[​IMG]

Lupin
New area to explore!

upload_2016-1-31_23-53-49.png

Talon Plains
The mining spots have been balanced to match the other Iron Ores this includes the places inside the cave.

Goddess Token Shop
Renamed from Cash Shop - the trader now has a gossip message.

Party
The bonus experience was removed sometime after the introduction of Patch 1.9.0. This was due to overpowered party incentives that didn't really need to be added especially since team quests were added.

Rates
The rate of experience has been changed from 5x to 3x. The gold rate has been reduced from 2.5x to normal.

Quests
All quests have been reworked. They take 25 items or kills per turn-in and give experience calculated by the level of the mob you are killing or the item you are retrieving. This value is then calculated by the amount of items or kills that you do.

  • 50% experience per level for kills.
  • 100% experience per level for items.

They also now take the full amount that the quest says in the description.

Saving
Accounts are now saved every 60 seconds rather than every 5 minutes.

Remember you can help the game out and grow, just by spreading the word or buying Supporter. Once you buy it, you will be granted in-game currency items immediately upon logging in.

Best Wishes,

Hitspark

Patch Notes 1.9.0

Patch Notes 1.9.0

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A big update is headed your way, we've added a lot of fixes and balancing changes making leveling more fun. There's also some new content and party is...

1.8.0 Hotfixes 4

1.8.0 Hotfixes 4

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Alchemy is now good to go, now that we got most of the bugs fixed we're going to focus on an official updater next update and more stuff to do.

1.8.0 Hotfixes 3

1.8.0 Hotfixes 3

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Installer fixes and more server changes to fix problems. Removed some ways for players to see information that they are not supposed to see.

Update 1.8.0 Hotfixes 1 & 2

Update 1.8.0 Hotfixes 1 & 2

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Fixes to game with basic hotfixes - addressing concerns players had on certain content and systems.

Comments
BitGlitch
BitGlitch

Looks pretty cool, this game looks like it would be really enjoyable!

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ArtisanCodesmith
ArtisanCodesmith

This engine, also, isn't custom built (it wasn't written for the sole purpose of this title), it's eclipse.

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Guest
Guest

You are totally incorrect actually.

The Silverdale Classic (This title) was coded as the first MS4 (WHAT ECLIPSE IS BASED OFF).

The new engine is solely written for Silverdale and is in C# and XNA.

Know your **** before saying anything.

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prowild
prowild

nice elona-ish game , i'll check it out

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TheUnabridgedGamer
TheUnabridgedGamer

Err, you never say what the actual gameplay is like for those of us who -haven't- played any of those games. Is this a turn-based game, real-time action, Zelda-ish? You describe things that happen in the gameplay but not the gameplay itself.

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JustinSD
JustinSD

Real-Time Action. This is a full on Multiplayer MMO

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BareGamer
BareGamer

Has to be the best one of these I've seen in a long time.

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JustinSD
JustinSD

I appreciate that. We have a solid team aiming to create a successful game.

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Kyou.
Kyou.

Seems interesting might have to give this one a download.

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JustinSD
JustinSD

Thanks :)

Reply Good karma Bad karma+2 votes
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Silverdale Online Classic
Platforms
Windows
Developer & Publisher
Hitspark Interactive
Engine
Custom
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Style
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Role Playing
Theme
Fantasy
Players
MMO
Project
Indie
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Silverdale Online
Silverdale Online Role Playing
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