Silverdale Classic features four unique classes, each having their own Equipment and Skills. We try to keep all the classes very different, that probably makes some classes a bit harder to play than others, but they all should have they're own advantages and flaws.. The game also features alot of Bosses which drop unique drops.. To make the game more enjoyable we make special events now and then, which gives players currently playing a chance to get Special events only available through the event. The game will also feature Trading Skills and other activities other than increasing your level.
Silverdale Classic is like a time machine back to the time of Chrono Trigger, Breath of Fire and FF6.. Only this time you can enjoy you're oldschool RPG experience with friends. All the maps are highly detailed, and there is various amount of different areas you can visit.. Since the beginning Silverdale was suppose to be a simple game, with simple graphics.. And it'll allways be simple.. We dont want to make special lighting effects or anything like that.. its suppose to be oldschool .. Many players have asked why we dont do Paperdoll (Player shown equipment).. well the answer is simple.. Its not hard to make, just takes loads of time. I'd rather shoot for having 200 Unique items instead of 20 Items which will show up on your character..
- 4 Playable Classes with over 30 Spells and Ranks each.
- A huge world with 2 Capital Cities, several camps and locations to explore.
- Hundreds of unique Items!
- A working Party system, so you can play and chat and share EXP with your friends.
- A working Guild system, along with Guild Chat and Guild Emblems!
New area to explore!
The mining spots have been balanced to match the other Iron Ores this includes the places inside the cave.
Goddess Token Shop
Renamed from Cash Shop - the trader now has a gossip message.
The bonus experience was removed sometime after the introduction of Patch 1.9.0. This was due to overpowered party incentives that didn't really need to be added especially since team quests were added.
The rate of experience has been changed from 5x to 3x. The gold rate has been reduced from 2.5x to normal.
All quests have been reworked. They take 25 items or kills per turn-in and give experience calculated by the level of the mob you are killing or the item you are retrieving. This value is then calculated by the amount of items or kills that you do.
They also now take the full amount that the quest says in the description.
Accounts are now saved every 60 seconds rather than every 5 minutes.
Remember you can help the game out and grow, just by spreading the word or buying Supporter. Once you buy it, you will be granted in-game currency items immediately upon logging in.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.