Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).
We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.
Here are some things we’ve been working on:
The secondary purpose is lighting sheep on fire:
But campfires are a foul temptress:
We also added fall damage:
And we added variable jump heights:
I’m also working on a really minimalist minimap, the idea is that there are some things I want the player to find, so I can add a marker to the minimap and the player will have a rough idea how to get there without having to just dig around completely randomly. The map can be upgraded with amethyst gems in the MEG tool, and upgrades let you see markers that may be farther away.
Latest tweets from @playsignsoflife
Patch note: Added fall damage T.co
Dec 5 2013, 8:18pm
Dec 3 2013, 4:08am
@StellarBrink Thanks! Stellar Brink looks super cool too =D
Nov 26 2013, 2:28am
Nov 9 2013, 4:08pm
@Dungeonmans Hmm maybe we need to add another equip slot....
Oct 21 2013, 9:52pm
We put up some gifs of some of the things we've been doing on our site and we're calling it a dev blog, check it out! T.co
Oct 21 2013, 3:57am
Hey guys, figured I'd mention we did a little update on our site with some of what we've been working on lately. T.co
Oct 4 2013, 10:15pm
Whoa! Woke up to a surprise #Greenlight on Steam, thanks for all the votes guys =D
Aug 28 2013, 11:32am