Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).
We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.
Heya folks, got another update for ya.
Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin’ awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we’ve been getting on our forums.
As always, we’d love to hear from you if you have any suggestions or run into any issues with the update =)
Latest tweets from @playsignsoflife
@wolfbearnoury Sure, might take me a bit to get back to ya though
1hour 30mins ago
7hours 8mins ago
@liamheggie Our current goal though is the intro/tutorial which will take place chronologically before the game starts right now.
Dec 23 2014, 1:19pm
@liamheggie That is as far as the story content goes so far, but we definitely plan on adding more in the future.
Dec 23 2014, 1:18pm
@liamheggie Awesome, I'm glad you're enjoying what we have so far =D Let us know if you have any suggestions or run into any issues :)
Dec 19 2014, 3:20am
@calxdesign The crazy thing is how often I hear that exact same thing from other people. I thought it was just me for awhile.
Dec 19 2014, 1:56am
Dec 17 2014, 11:51pm
Dec 16 2014, 11:51pm