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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!


As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:


Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
Conjurerstower.com
As I release other projects they will all be featured there.


Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (70 - 80 of 86)
alienfreak99
alienfreak99 Feb 11 2012, 1:07am says:

Are you gonna add a different system for leveling heroes?

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 11 2012, 6:28pm replied:

Probably not, unless the game changes in such a way (during development) that the Hero System in place now no longer fits well. As it stands now the current system will only undergo 'tweaking', perhaps a stat or two might be added (for more depth and variety), the EXP rewards and requirements may be changed for better balance, and each hero will have their own 'Special Ability' that will be increased by their 'Power' stat. However suggestions are more than welcome :)

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 11 2012, 11:27pm replied:

I meant something rather than continuously clicking on the Exp button.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 12 2012, 12:26am replied:

Oh! Hehe, that's actually a 'Cheat'. Those can be turned on and off in the Options section of the main menu. Heroes are supposed to gain EXP only by participating in battles. The Cheat button (in the Options screen) is a little confusing (I implemented it in a hurry...), when the button reads "Cheats"; they are disabled, when it reads "No Cheats"; cheats can be used in the game. Sorry for the confusion on my part! But yeah, that's not the way the actual game is supposed to work, unless you play with cheats just to slaughter enemies without worrying about the economy and stuff.

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 9 2012, 11:37pm says:

I love how this game has Turtles and Owls two of my favorite animals.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 10 2012, 12:05pm replied:

Indeed! :) They are among my favorites as well. Where I live I see both all the time, which was partly responsible for the inspiration of the game. So far there are only Box Turtles in the game, and one Red Eared Slider) but I'm planning on including a few more varieties (like the imposing Alligator Snapping Turtle, it has spikes man!) So stay tuned!

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 10 2012, 5:54pm replied:

sweeet!

+2 votes     reply to comment
parhana
parhana Dec 9 2011, 7:55pm says:

Cool looking game!. I really like the graphic style :D

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 10 2011, 9:14pm replied:

Thank you for your interest! :) I had hoped that my meager skills at pixel art and modeling would be considered at least passable, and a comment such as yours is quite gratifying! Thanks!

+2 votes   reply to comment
keato02
keato02 Feb 4 2012, 5:38am replied:

e realy like your way of making the game, the fighting seems fun and i love your art and modeling

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 4 2012, 6:17pm replied:

Thank you very much! :) I am endeavoring to make the fighting even more fun and have a bunch of new units and buildings that I'm planning on adding, so stay tuned!

+2 votes   reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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