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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Hiatus at an End; Work on Next Update

0 comments by TheConjurersTower on Sep 11th, 2014

Hello again everyone, I hope you've all been enjoying SoTE in all it's released glory! During the past few months I've been giving the game some space, so that my mind could be a little refreshed and so I see the game more clearly as I update and add features/optimizations/upgrades to it. I took advantage of the time to explore new project ideas and let me tell you, one of them gripped me with a passion so firey I must restrain myself from rambling on about it to all of you, (because truth be told, it's VERY raw right now and is mostly in my imagination, expect news in a few months though).

But anyway that's why it's been so long since I've posted anything, now on to the matter at hand. Over the past few weeks, I was sifting through your suggestions, bug reports, and the game code, letting it all distill for a bit before I began actually tinkering with it. With the 1.1 update I'll be addressing most of the issues that you all pointed out, and adding in a few new features as well; the battles really need a proper 'after action report', also someone suggested that scene transitions could be a bit faster as well, I'll be tweaking the AI to make it a bit smarter, and maybe giving the player some direction in the early game. Not forced direction! I hate that! Only some guidance/suggestions, and I'll include a check box in-game if players don't want any. I think some of the UI could do with a cleaning. (I just can't seem to get UI, in my head it makes sense but then I try and implement it and it goes wrong, but I'll keep trying!)

The update will come out slowly, as I'm dividing my time between two projects and other real life stuff, but I'll be providing bulletins through social media and stuff, so follow to keep up on latest happenings!


If there's anything special you'd like to see in the game, or something that drives you crazy, please let me know and I'll try and work something out, I carefully consider all feedback I receive and try to accommodate when I can. (Because I'm not big enough yet to have haters ;) )

Thanks for reading and take care until next time,
~ Heftig

PS: Apparently when Desura made the split from IndieDB/ModDB I didn't notice that the news updates stopped showing up in both places, I'll make sure to account for that when posting articles from now on!

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (70 - 80 of 86)
alienfreak99
alienfreak99 Feb 11 2012, 1:07am says:

Are you gonna add a different system for leveling heroes?

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 11 2012, 6:28pm replied:

Probably not, unless the game changes in such a way (during development) that the Hero System in place now no longer fits well. As it stands now the current system will only undergo 'tweaking', perhaps a stat or two might be added (for more depth and variety), the EXP rewards and requirements may be changed for better balance, and each hero will have their own 'Special Ability' that will be increased by their 'Power' stat. However suggestions are more than welcome :)

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 11 2012, 11:27pm replied:

I meant something rather than continuously clicking on the Exp button.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 12 2012, 12:26am replied:

Oh! Hehe, that's actually a 'Cheat'. Those can be turned on and off in the Options section of the main menu. Heroes are supposed to gain EXP only by participating in battles. The Cheat button (in the Options screen) is a little confusing (I implemented it in a hurry...), when the button reads "Cheats"; they are disabled, when it reads "No Cheats"; cheats can be used in the game. Sorry for the confusion on my part! But yeah, that's not the way the actual game is supposed to work, unless you play with cheats just to slaughter enemies without worrying about the economy and stuff.

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 9 2012, 11:37pm says:

I love how this game has Turtles and Owls two of my favorite animals.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 10 2012, 12:05pm replied:

Indeed! :) They are among my favorites as well. Where I live I see both all the time, which was partly responsible for the inspiration of the game. So far there are only Box Turtles in the game, and one Red Eared Slider) but I'm planning on including a few more varieties (like the imposing Alligator Snapping Turtle, it has spikes man!) So stay tuned!

+2 votes   reply to comment
alienfreak99
alienfreak99 Feb 10 2012, 5:54pm replied:

sweeet!

+2 votes     reply to comment
parhana
parhana Dec 9 2011, 7:55pm says:

Cool looking game!. I really like the graphic style :D

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 10 2011, 9:14pm replied:

Thank you for your interest! :) I had hoped that my meager skills at pixel art and modeling would be considered at least passable, and a comment such as yours is quite gratifying! Thanks!

+2 votes   reply to comment
keato02
keato02 Feb 4 2012, 5:38am replied:

e realy like your way of making the game, the fighting seems fun and i love your art and modeling

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 4 2012, 6:17pm replied:

Thank you very much! :) I am endeavoring to make the fighting even more fun and have a bunch of new units and buildings that I'm planning on adding, so stay tuned!

+2 votes   reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Official Page
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Release Date
Released May 12, 2014
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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