Subscribe to me on YouTube

Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

This is primarily a graphical update (pretty cool if I do say so myself), with some framework installed to pave the way for the Special Edition units to be made available through Steam.

Town1

What's that? You don't know about the Special Edition? That was a cool bit of fluff I made for the PWYW deal on IndieGameStand a while back, if you beat the average price during the sale you got to download the 'Special Edition' of the game. The only difference being that it included 6 additional units; three ranged gunpowder units and three melee golem units, a bunch of people who missed the sale expressed an interest in grabbing the extra units so I decided to add them as DLC on Steam. They should be coming out sometime within the next few weeks, I've been really busy lately but I'm making the time to get them set up.

Oh also the game on Steam and IndieGameStand now includes Linux versions! Yay! I' expecting problems with that so if you have any please let me know, I'll try and address them as quickly as possible.

As for other changes there is now an end-battle screen that tells you how many units you lost, how many of them recovered after being struck down, and also how many enemy units you killed.

Battle3

! ! Heads up ! ! With Desura going down I advise anyone who purchased the game through Desura who even has a passing interest in this game grab a Steam Key for this game through your Desura account, in case the website goes dark.

That's about it, thanks for stopping by and let me know what you think about the new graphics!
~ Heftig

Greenlit! Also 1.1 Minor Update!

Greenlit! Also 1.1 Minor Update!

News 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Hiatus at an End; Work on Next Update

Hiatus at an End; Work on Next Update

News 0 comments

I've begun work on the next update feeling refreshed and ready to give it the time and clarity it deserves.

Siege of Turtle Enclave 0.8 Released!

Siege of Turtle Enclave 0.8 Released!

News 0 comments

Hello and welcome to the latest patch for Siege of Turtle Enclave, the end is nearing rapidly, and quite a few of the remaining loose ends are being tied...

The Road to Release: Episode 5

The Road to Release: Episode 5

News 0 comments

Many bugs have fallen in the latest purge, and the Magic System is all in place and working nicely.

RSS feed Downloads
v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (50 - 60 of 86)
NakorTBR
NakorTBR

Wow that is one intense shader. Did you write that yourself? You have an interesting look here.

Reply Good karma Bad karma+2 votes
TheConjurersTower Creator
TheConjurersTower

I haven't yet gotten into writing shaders just yet. :) The in-game toon-shading came with Unity and I just adjusted the greyscale image (how the light is mapped onto the object). If you mean the profile header image here at Desura and on the boxshot, that's not really a shader, it's a screenshot I ran through the Ink Sketch filter on Paint.net.

Reply Good karma+2 votes
NakorTBR
NakorTBR

Yeah I was talking about the actual shader. I haven't played with the toon shaders much really (I'm a Unity developer too) but when I did I didn't get a look quite so unique as that. Those shaders are fun but you don't seem to be able to mix those shaders well with other types, but I'm still in the process of learning the shader language and process.

Reply Good karma Bad karma+2 votes
Tssha
Tssha

I love this game! It's even drawing me away from my newly installed copy of XCOM: EU, which I haven't even touched yet. I have a few suggestions though:

-------------------------------------------------

1) Put in a number beside the buildings in the Enclave view which shows me how many of each building has already been built. This'll make it a lot easier to figure out which buildings I have yet to build.

2) Add a second number to the unit purchasing screen. So that, instead of 0, it's 0/0, or 2/4. The second number would say how many of that kind of unit you've trained and currently exist in the world. This'll make it a lot easier to balance the pops of respective units without having to change screens to count units out in the field, as well as replace losses incurred in the field.

3) Pop-up text on units in the recruitment window that shows all the unit's stats (attack, defence, HP, damage type and alignment) as well as any special stats like the number of build units that unit contributes to the Enclave when they start the day there. This'll help a lot with recruiting in the early middle game when you don't know how units compare to each other.

-------------------------------------------------

Sadly I haven't been able to duplicate any bugs, but most of them have been relatively minor. Keep up the good work though, I am now officially a fan!

Reply Good karma Bad karma+3 votes
TheConjurersTower Creator
TheConjurersTower

Wow thanks :) I'm glad you're having so much fun!

I agree with all three points, those are excellent suggestions, I was always planning to add in better tooltips for just about everything, maybe even going so far as a sort of in-game 'Turtlopedia', eventually anyway, and better info right at the players fingertips is always a good thing.

Better recruiting/building UI and more detailed tooltips shouldn't be to difficult at this stage so consider them added to the to-do list!

And thanks for taking the time to comment! It always is nice to hear what players think! :D Especially when they think nice things! ;)

Reply Good karma+2 votes
Arenlor
Arenlor

The demo version is too gimped. Just make a time limited version (14 in game days maybe). You won't be getting money from me based on the current demo.

Reply Good karma Bad karma+3 votes
TheConjurersTower Creator
TheConjurersTower

:( Sorry you didn't enjoy the demo model, I merely based it on my own personal favorite.

I always hated time-limited demos, and sometimes I'll pass them by completely because they are more frustrating than fun, the only one I didn't was Mount & Blade...because it was just pure awesome and worth the frustration... Perhaps after the game advances and gets more polish and content you may change your mind?

In any case thanks for your interest in the game and for commenting! :)

Reply Good karma+2 votes
Arenlor
Arenlor

Without acccess to said content, not likely. That's the problem with limiting access, I can't use the features to see if I like them. Time based demos have worked well with both Towns and Gnomoria.

Reply Good karma Bad karma+2 votes
Zakk_Wylde
Zakk_Wylde

Love the game but found a really annoying glitch. After a battle the game doubled my troops, the new ones don't really exist they just are permanently en route to my enclave and they count against my unit max.

Reply Good karma Bad karma+3 votes
TheConjurersTower Creator
TheConjurersTower

Thanks for the feedback! I could have sworn I killed this bug already, guess not! What build are you using? And what exactly happened that caused this bug to manifest? Was it during a siege, just a nightly attack, something else?

Thanks for playing and I'll try and get this bug squished in the next update!

Reply Good karma+3 votes
Zakk_Wylde
Zakk_Wylde

I was using the latest build. I had just made an attack to reclaim part of my territory but I forgot to deploy any of my units when I clicked the start battle button. I guess that made all my units retreat but they have been en route to my enclave for days now from a tile that was only one space away.

Reply Good karma Bad karma+2 votes
TheConjurersTower Creator
TheConjurersTower

Awesome! Thanks alot! Sounds like it should be an easy kill. (Now watch as I enter the bug's lair and a hydra comes out...) But seriously this is exactly what I was hoping players would give me so that I can make the game better! So thanks again and enjoy the rest of the game.

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Siege of Turtle Enclave
Platforms
Windows
Engine
Unity
Contact
Send Message
Homepage
Sites.google.com
Release date
Game watch
Start tracking
Share
Community Rating

Average

7.6

14 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Siege of Turtle Enclave by selecting a button and using the embed code provided more...
Siege of Turtle Enclave
Statistics
Last Update
Watchers
218 members
Downloads
4
Articles
38
Reviews
2