Subscribe to me on YouTube

Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
Image RSS Feed Latest Screens
Release Screens Release Screens Release Screens
Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:

Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
As I release other projects they will all be featured there.

Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (50 - 60 of 86)
NakorTBR Oct 16 2012, 4:03pm says:

Wow that is one intense shader. Did you write that yourself? You have an interesting look here.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 16 2012, 9:18pm replied:

I haven't yet gotten into writing shaders just yet. :) The in-game toon-shading came with Unity and I just adjusted the greyscale image (how the light is mapped onto the object). If you mean the profile header image here at Desura and on the boxshot, that's not really a shader, it's a screenshot I ran through the Ink Sketch filter on

+2 votes   reply to comment
NakorTBR Oct 17 2012, 12:21am replied:

Yeah I was talking about the actual shader. I haven't played with the toon shaders much really (I'm a Unity developer too) but when I did I didn't get a look quite so unique as that. Those shaders are fun but you don't seem to be able to mix those shaders well with other types, but I'm still in the process of learning the shader language and process.

+2 votes     reply to comment
Tssha Oct 9 2012, 2:29pm says:

I love this game! It's even drawing me away from my newly installed copy of XCOM: EU, which I haven't even touched yet. I have a few suggestions though:


1) Put in a number beside the buildings in the Enclave view which shows me how many of each building has already been built. This'll make it a lot easier to figure out which buildings I have yet to build.

2) Add a second number to the unit purchasing screen. So that, instead of 0, it's 0/0, or 2/4. The second number would say how many of that kind of unit you've trained and currently exist in the world. This'll make it a lot easier to balance the pops of respective units without having to change screens to count units out in the field, as well as replace losses incurred in the field.

3) Pop-up text on units in the recruitment window that shows all the unit's stats (attack, defence, HP, damage type and alignment) as well as any special stats like the number of build units that unit contributes to the Enclave when they start the day there. This'll help a lot with recruiting in the early middle game when you don't know how units compare to each other.


Sadly I haven't been able to duplicate any bugs, but most of them have been relatively minor. Keep up the good work though, I am now officially a fan!

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 9 2012, 10:01pm replied:

Wow thanks :) I'm glad you're having so much fun!

I agree with all three points, those are excellent suggestions, I was always planning to add in better tooltips for just about everything, maybe even going so far as a sort of in-game 'Turtlopedia', eventually anyway, and better info right at the players fingertips is always a good thing.

Better recruiting/building UI and more detailed tooltips shouldn't be to difficult at this stage so consider them added to the to-do list!

And thanks for taking the time to comment! It always is nice to hear what players think! :D Especially when they think nice things! ;)

+2 votes   reply to comment
Arenlor Oct 7 2012, 9:06pm says:

The demo version is too gimped. Just make a time limited version (14 in game days maybe). You won't be getting money from me based on the current demo.

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 9 2012, 10:09pm replied:

:( Sorry you didn't enjoy the demo model, I merely based it on my own personal favorite.

I always hated time-limited demos, and sometimes I'll pass them by completely because they are more frustrating than fun, the only one I didn't was Mount & Blade...because it was just pure awesome and worth the frustration... Perhaps after the game advances and gets more polish and content you may change your mind?

In any case thanks for your interest in the game and for commenting! :)

+2 votes   reply to comment
Arenlor Oct 10 2012, 10:11am replied:

Without acccess to said content, not likely. That's the problem with limiting access, I can't use the features to see if I like them. Time based demos have worked well with both Towns and Gnomoria.

+2 votes     reply to comment
Zakk_Wylde Oct 7 2012, 12:52pm says:

Love the game but found a really annoying glitch. After a battle the game doubled my troops, the new ones don't really exist they just are permanently en route to my enclave and they count against my unit max.

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 7 2012, 1:01pm replied:

Thanks for the feedback! I could have sworn I killed this bug already, guess not! What build are you using? And what exactly happened that caused this bug to manifest? Was it during a siege, just a nightly attack, something else?

Thanks for playing and I'll try and get this bug squished in the next update!

+3 votes   reply to comment
Zakk_Wylde Oct 7 2012, 3:08pm replied:

I was using the latest build. I had just made an attack to reclaim part of my territory but I forgot to deploy any of my units when I clicked the start battle button. I guess that made all my units retreat but they have been en route to my enclave for days now from a tile that was only one space away.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 7 2012, 3:31pm replied:

Awesome! Thanks alot! Sounds like it should be an easy kill. (Now watch as I enter the bug's lair and a hydra comes out...) But seriously this is exactly what I was hoping players would give me so that I can make the game better! So thanks again and enjoy the rest of the game.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Siege of Turtle Enclave
Developed By
Send Message
Official Page
Release Date
Released May 12, 2014
Game Watch
Track this game
Community Rating



14 votes submitted.

You Say


Ratings closed.

Turn Based Strategy
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Siege of Turtle Enclave on your homepage or blog by selecting a button and using the embed code provided (more).

Siege of Turtle Enclave Siege of Turtle Enclave
Siege of Turtle Enclave
1,545 of 28,186
Last Update
3 weeks ago
219 members