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What is Siege of Turtle Enclave you ask? Only one of the most unique strategy games ever made! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! It's safe to say players will have their hands full, as the enemy is as cunning as he is numerous! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, and diverse and powerful unit-specific abilities for added depth and excitement! No two campaigns will be the same, as the map is randomly generated for players to explore and conquer each time a new game is started! This game is currently in Alpha and is under heavy development, be sure and follow it's progress as awesome new content and features are added!
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0 comments by KingHeftig on Jan 23rd, 2014

Let's start off with the new and revitalized Agricultural System, as many of you may know crops were a part of SoTE since the first Alpha, but it was a tedious and mostly unrewarding undertaking and since there were so many other elements demanding my attention Agriculture in general fell by the wayside. But no longer! The system was re-designed to be a lot less micro-managy and more powerful, to make it worth the player's while. Now crops are 'Cultivated' at the Alchemist's Lab and once this is done players can plant as many as they like, you no longer have to 'forage' or 'extract' seeds to plant one or two crops. Also, once a crop has matured it will either offer a passive benefit or require you to 'assign' it to one of your armies, and once it has been assigned it will confer it's benefits on the army until the army is destroyed or you re-assign the crop to another army, so you won't be stockpiling crops by growing and harvesting and re-planting etc... The crop will in essence be grown, harvested and carried to distant battle lines automatically. Also most of the benefits and or effects of the crops have been re-balanced to scale with the armies using them, for example; Tomatoes used to restore 10HP when used in Battle, when they were implemented Peasants had 20HP, so that was a lot, but know units can easily have over 100HP even in the Stoneborne Tier, to address this Tomatoes now restore 25% of a units Max HP, so they are just as useful for Grunts as they are for Battlemages. Similar adjustments have been made to all Stat-effecting crops as well. Two new crops; Shadeweed and Luna Blossoms, have also joined the assortment of crops the player can grow, each offering power advantages to your forces if you are lucky enough to discover and capture the hidden groves in which they grow.

New Crops

Ok! Now onto the new Magic System! Some of you may be familiar with the Grand Spells that you can research at the Library and cast with the Sorcerer's Tower on the world map to gain bonuses, protection, or to cause other effects beneficial to your cause, though it was a somewhat bland and uninteresting system that didn't have such a massive impact to the main game. It's gotten an upgrade. Previously, players would spend Crystal to cast a spell, but now players must generate Mana from Crystal and use that to cast spells instead, this can be done once a Sorcerer's Tower has been built. Depending on how much Crystal a player wants to refine into Mana will determine it's efficiency, with more Crystal reducing the rate, to increase efficiency players may add raw resources into the reaction to help stabilize it, each turn the resources and Crystal are deducted from stores and Mana is channeled into your reserves. The rates and resource amounts are still new, and need more testing to balance out but I like how the system feels so far. But the changes don't stop there, oh no, now to cast spells on the world map players must build Beacons, which the Sorcerer's Tower uses to channel spells across the map to the player's desired target. Beacons help expand a players 'Magic Influence', the Sorcerer's Tower will generate some influence surrounding the Enclave itself, but to cast a spell across the map you'll have to build Beacons to expand the influence over the tile you want to effect. Beacons also must be upgraded to channel more powerful spells within their radius, for example; a simple Timberhewn Beacon would be sufficient to cast Eye of Elements to reveal nearby tiles to the player, but you'd need a Ironwrought Beacon to cast, say, Hand of Winter to bring death to your enemies. I've also added 3 more spells, special spells that you must cast 'on a Beacon' and then the spell will effect all tiles within a 2 tiles from the Beacon, potent stuff.

New Magic System Components

Lastly, but certainly not leastly, I've added an Auto-Resolve button to the engagement interface before entering battle, it's still warm from coming off the forge, and needs a good deal more polish and testing for it to be even close to an accurate faxcimily of manually fighting the battle, but it's there none the less. It's perfect for those times that 2 owls attack your Arcane Citadel and 12 Battlemages, or worse, a full stack of enemy elite engage your Enclave Peasents...meh...had way too many of those fights...But no more! I'm not really sure why it's taken me this long to add the Auto-Resolve, but it's finally here and here to stay.

New Crops

That sums up this patch fairly well, and I'll wind down now. Thanks so much for reading and for being a fan, it's so exciting being this close to the end, but it's a little sad too, Siege of Turtle Enclave has been such a major part of my life for nearly three years, I'm going to miss working on it when it's finished.

Thanks again and take care until next time!
~ Heftig.

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (40 - 50 of 86)
KingHeftig Dec 19 2012, 6:02pm says:

Status Update: Ahhh *sigh of relief*

Apparently all is in order now, the proper builds are in place and the mirrors appear to be dishing them out. (As far as I can tell)

Once again I apologize for this slip up, and I have taken steps to ensure that it doesn't happen again. Thanks for stopping by and enjoy the game! Merry Christmas everyone!

+3 votes     reply to comment
KingHeftig Dec 19 2012, 1:58pm says:

Status Update: OOPS!!!

Due to sheer carelessness on my part, I have mistakenly uploaded the Demo as the Full version and the Full version as the Demo! Installing the 'demo' through Desura will now give you the full game, while purchasing and installing the 'alpha' will grant you only the demo. (Although the standalone EXE installer is the correct full game so buyers can get that and have access to the latest content...)

I am compelled to offer you all my sincerest apologies for any confusion, disappointment, or inconvenience this mistake may have caused. I have submitted the correct files and they await approval from Desura, after which both branches should be correct. (Now would be a good time to try the 'demo' before the real one gets approved! *nudge* *nudge* *wink*)

On top of that, Desura is having a bit of difficulty with their mirrors so access to these files will be tricky until they get that sorted out. Thats all I know about the matter, when I asked them about it they asked only for patience and said it will be worked out, since they're so awesome I have no problem granting them some ;)

Thank you for your understanding and enjoy the game!

+3 votes     reply to comment
KingHeftig Dec 19 2012, 11:46am says:

Don't update, there are technical difficulties with the upload! Sorry for this but I need time to work it all out! D:

+2 votes     reply to comment
Bashful Dec 19 2012, 12:13pm replied:

Sorry, have tried many times but shall now stop until you say it's ok to do so. Thanks for the response, looking forward to the update.

+2 votes     reply to comment
KingHeftig Dec 19 2012, 6:04pm replied:

Ok as far as I can tell Desura's mirrors are dishing out the right files now, so you can update. Sorry for the mess, and thanks for your interest! Let me know if you encounter more issues and I hope you enjoy the game! :)

+2 votes     reply to comment
Bashful Dec 19 2012, 11:19am says:

It is saying I cannot update the game even though it says an update is available. Yesterday it kept saying something about mirrors, don't know what that means and today it says no update available even though the symbol is there to perform an update.

+2 votes     reply to comment
KingHeftig Dec 19 2012, 11:40am replied:

Desura's mirrors are overloaded. I messaged them yesterday and they told me to just wait. :( Sorry but there's nothing I can do.

+2 votes     reply to comment
LivingOne Oct 20 2012, 11:39pm says:

That's a nice and interesting game! But how do you play it? I tried 4 times already, but even on lowest difficulty enemy always comes early on with superior forces and destroys my enclave. What strategies do you use early in the game?

+3 votes     reply to comment
KingHeftig Oct 21 2012, 11:03am replied:

Hi! Sorry for your run of bad luck, unfortunately at this time the player is at the mercy of the random map generator, sometimes the game sets up a situation where the player just can't survive, this is planned to be fixed in the next major update. For now, I suggest when you start a new game check the world map before you actually start 'playing', if there are lots of enemies nearby just quit and start a new game, and make sure to build watchtowers and collect plenty of food to recruit more troops, also, if you are on the defensive in the Enclave, setting all the units to 'Hold' stance during battle with all watchtowers built and Valbjorn present should keep your units alive as long as possible while the towers do most of the killing. Thats about all that can be done at this point and I'm working on fixing this annoying situation. Thanks for your interest and good luck!

+4 votes     reply to comment
NakorTBR Oct 17 2012, 12:21am replied:

Yeah I was talking about the actual shader. I haven't played with the toon shaders much really (I'm a Unity developer too) but when I did I didn't get a look quite so unique as that. Those shaders are fun but you don't seem to be able to mix those shaders well with other types, but I'm still in the process of learning the shader language and process.

+2 votes     reply to comment
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Siege of Turtle Enclave
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Released Sep 26, 2012
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Turn Based Strategy
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