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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!


As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:


Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
Conjurerstower.com
As I release other projects they will all be featured there.


Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (40 - 50 of 86)
TheConjurersTower Creator
TheConjurersTower Dec 19 2012 says:

Status Update: Ahhh *sigh of relief*

Apparently all is in order now, the proper builds are in place and the mirrors appear to be dishing them out. (As far as I can tell)

Once again I apologize for this slip up, and I have taken steps to ensure that it doesn't happen again. Thanks for stopping by and enjoy the game! Merry Christmas everyone!

+3 votes   reply to comment
Bashful
Bashful Dec 21 2012 replied:

Thank you, played it a few times now and no problems with it. Hate the fact i turn aggressive and everything to low though and after 12 days I get attacked on a daily basis. I thought the low settings would give a me a day or twos safety before being attacked again. Still think it's a good game with lots of potential though :) Merry Christmas to you too :)

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 21 2012 replied:

Thanks for the feedback! I am holding off on most of the major aggro/balance/pacing issues until Beta, but I'll keep this in mind for future updates! Maybe I can rig up a temporary fix as I also felt the enemy was too aggressive. ;)

+3 votes   reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012 says:

Status Update: OOPS!!!

Due to sheer carelessness on my part, I have mistakenly uploaded the Demo as the Full version and the Full version as the Demo! Installing the 'demo' through Desura will now give you the full game, while purchasing and installing the 'alpha' will grant you only the demo. (Although the standalone EXE installer is the correct full game so buyers can get that and have access to the latest content...)

I am compelled to offer you all my sincerest apologies for any confusion, disappointment, or inconvenience this mistake may have caused. I have submitted the correct files and they await approval from Desura, after which both branches should be correct. (Now would be a good time to try the 'demo' before the real one gets approved! *nudge* *nudge* *wink*)

On top of that, Desura is having a bit of difficulty with their mirrors so access to these files will be tricky until they get that sorted out. Thats all I know about the matter, when I asked them about it they asked only for patience and said it will be worked out, since they're so awesome I have no problem granting them some ;)

Thank you for your understanding and enjoy the game!

+3 votes   reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012 says:

Don't update, there are technical difficulties with the upload! Sorry for this but I need time to work it all out! D:

+2 votes   reply to comment
Bashful
Bashful Dec 19 2012 replied:

Sorry, have tried many times but shall now stop until you say it's ok to do so. Thanks for the response, looking forward to the update.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012 replied:

Ok as far as I can tell Desura's mirrors are dishing out the right files now, so you can update. Sorry for the mess, and thanks for your interest! Let me know if you encounter more issues and I hope you enjoy the game! :)

+2 votes   reply to comment
Bashful
Bashful Dec 19 2012 says:

It is saying I cannot update the game even though it says an update is available. Yesterday it kept saying something about mirrors, don't know what that means and today it says no update available even though the symbol is there to perform an update.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012 replied:

Desura's mirrors are overloaded. I messaged them yesterday and they told me to just wait. :( Sorry but there's nothing I can do.

+2 votes   reply to comment
LivingOne
LivingOne Oct 20 2012 says:

That's a nice and interesting game! But how do you play it? I tried 4 times already, but even on lowest difficulty enemy always comes early on with superior forces and destroys my enclave. What strategies do you use early in the game?

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 21 2012 replied:

Hi! Sorry for your run of bad luck, unfortunately at this time the player is at the mercy of the random map generator, sometimes the game sets up a situation where the player just can't survive, this is planned to be fixed in the next major update. For now, I suggest when you start a new game check the world map before you actually start 'playing', if there are lots of enemies nearby just quit and start a new game, and make sure to build watchtowers and collect plenty of food to recruit more troops, also, if you are on the defensive in the Enclave, setting all the units to 'Hold' stance during battle with all watchtowers built and Valbjorn present should keep your units alive as long as possible while the towers do most of the killing. Thats about all that can be done at this point and I'm working on fixing this annoying situation. Thanks for your interest and good luck!

+4 votes   reply to comment
NakorTBR
NakorTBR Oct 16 2012 says:

Wow that is one intense shader. Did you write that yourself? You have an interesting look here.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 16 2012 replied:

I haven't yet gotten into writing shaders just yet. :) The in-game toon-shading came with Unity and I just adjusted the greyscale image (how the light is mapped onto the object). If you mean the profile header image here at Desura and on the boxshot, that's not really a shader, it's a screenshot I ran through the Ink Sketch filter on Paint.net.

+2 votes   reply to comment
NakorTBR
NakorTBR Oct 17 2012 replied:

Yeah I was talking about the actual shader. I haven't played with the toon shaders much really (I'm a Unity developer too) but when I did I didn't get a look quite so unique as that. Those shaders are fun but you don't seem to be able to mix those shaders well with other types, but I'm still in the process of learning the shader language and process.

+2 votes     reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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