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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Hiatus at an End; Work on Next Update

0 comments by TheConjurersTower on Sep 11th, 2014

Hello again everyone, I hope you've all been enjoying SoTE in all it's released glory! During the past few months I've been giving the game some space, so that my mind could be a little refreshed and so I see the game more clearly as I update and add features/optimizations/upgrades to it. I took advantage of the time to explore new project ideas and let me tell you, one of them gripped me with a passion so firey I must restrain myself from rambling on about it to all of you, (because truth be told, it's VERY raw right now and is mostly in my imagination, expect news in a few months though).

But anyway that's why it's been so long since I've posted anything, now on to the matter at hand. Over the past few weeks, I was sifting through your suggestions, bug reports, and the game code, letting it all distill for a bit before I began actually tinkering with it. With the 1.1 update I'll be addressing most of the issues that you all pointed out, and adding in a few new features as well; the battles really need a proper 'after action report', also someone suggested that scene transitions could be a bit faster as well, I'll be tweaking the AI to make it a bit smarter, and maybe giving the player some direction in the early game. Not forced direction! I hate that! Only some guidance/suggestions, and I'll include a check box in-game if players don't want any. I think some of the UI could do with a cleaning. (I just can't seem to get UI, in my head it makes sense but then I try and implement it and it goes wrong, but I'll keep trying!)

The update will come out slowly, as I'm dividing my time between two projects and other real life stuff, but I'll be providing bulletins through social media and stuff, so follow to keep up on latest happenings!


If there's anything special you'd like to see in the game, or something that drives you crazy, please let me know and I'll try and work something out, I carefully consider all feedback I receive and try to accommodate when I can. (Because I'm not big enough yet to have haters ;) )

Thanks for reading and take care until next time,
~ Heftig

PS: Apparently when Desura made the split from IndieDB/ModDB I didn't notice that the news updates stopped showing up in both places, I'll make sure to account for that when posting articles from now on!

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (40 - 50 of 86)
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 6:02pm says:

Status Update: Ahhh *sigh of relief*

Apparently all is in order now, the proper builds are in place and the mirrors appear to be dishing them out. (As far as I can tell)

Once again I apologize for this slip up, and I have taken steps to ensure that it doesn't happen again. Thanks for stopping by and enjoy the game! Merry Christmas everyone!

+3 votes   reply to comment
Bashful
Bashful Dec 21 2012, 2:04am replied:

Thank you, played it a few times now and no problems with it. Hate the fact i turn aggressive and everything to low though and after 12 days I get attacked on a daily basis. I thought the low settings would give a me a day or twos safety before being attacked again. Still think it's a good game with lots of potential though :) Merry Christmas to you too :)

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 21 2012, 3:23pm replied:

Thanks for the feedback! I am holding off on most of the major aggro/balance/pacing issues until Beta, but I'll keep this in mind for future updates! Maybe I can rig up a temporary fix as I also felt the enemy was too aggressive. ;)

+3 votes   reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 1:58pm says:

Status Update: OOPS!!!

Due to sheer carelessness on my part, I have mistakenly uploaded the Demo as the Full version and the Full version as the Demo! Installing the 'demo' through Desura will now give you the full game, while purchasing and installing the 'alpha' will grant you only the demo. (Although the standalone EXE installer is the correct full game so buyers can get that and have access to the latest content...)

I am compelled to offer you all my sincerest apologies for any confusion, disappointment, or inconvenience this mistake may have caused. I have submitted the correct files and they await approval from Desura, after which both branches should be correct. (Now would be a good time to try the 'demo' before the real one gets approved! *nudge* *nudge* *wink*)

On top of that, Desura is having a bit of difficulty with their mirrors so access to these files will be tricky until they get that sorted out. Thats all I know about the matter, when I asked them about it they asked only for patience and said it will be worked out, since they're so awesome I have no problem granting them some ;)

Thank you for your understanding and enjoy the game!

+3 votes   reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 11:46am says:

Don't update, there are technical difficulties with the upload! Sorry for this but I need time to work it all out! D:

+2 votes   reply to comment
Bashful
Bashful Dec 19 2012, 12:13pm replied:

Sorry, have tried many times but shall now stop until you say it's ok to do so. Thanks for the response, looking forward to the update.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 6:04pm replied:

Ok as far as I can tell Desura's mirrors are dishing out the right files now, so you can update. Sorry for the mess, and thanks for your interest! Let me know if you encounter more issues and I hope you enjoy the game! :)

+2 votes   reply to comment
Bashful
Bashful Dec 19 2012, 11:19am says:

It is saying I cannot update the game even though it says an update is available. Yesterday it kept saying something about mirrors, don't know what that means and today it says no update available even though the symbol is there to perform an update.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 11:40am replied:

Desura's mirrors are overloaded. I messaged them yesterday and they told me to just wait. :( Sorry but there's nothing I can do.

+2 votes   reply to comment
LivingOne
LivingOne Oct 20 2012, 11:39pm says:

That's a nice and interesting game! But how do you play it? I tried 4 times already, but even on lowest difficulty enemy always comes early on with superior forces and destroys my enclave. What strategies do you use early in the game?

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 21 2012, 11:03am replied:

Hi! Sorry for your run of bad luck, unfortunately at this time the player is at the mercy of the random map generator, sometimes the game sets up a situation where the player just can't survive, this is planned to be fixed in the next major update. For now, I suggest when you start a new game check the world map before you actually start 'playing', if there are lots of enemies nearby just quit and start a new game, and make sure to build watchtowers and collect plenty of food to recruit more troops, also, if you are on the defensive in the Enclave, setting all the units to 'Hold' stance during battle with all watchtowers built and Valbjorn present should keep your units alive as long as possible while the towers do most of the killing. Thats about all that can be done at this point and I'm working on fixing this annoying situation. Thanks for your interest and good luck!

+4 votes   reply to comment
NakorTBR
NakorTBR Oct 16 2012, 4:03pm says:

Wow that is one intense shader. Did you write that yourself? You have an interesting look here.

+2 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Oct 16 2012, 9:18pm replied:

I haven't yet gotten into writing shaders just yet. :) The in-game toon-shading came with Unity and I just adjusted the greyscale image (how the light is mapped onto the object). If you mean the profile header image here at Desura and on the boxshot, that's not really a shader, it's a screenshot I ran through the Ink Sketch filter on Paint.net.

+2 votes   reply to comment
NakorTBR
NakorTBR Oct 17 2012, 12:21am replied:

Yeah I was talking about the actual shader. I haven't played with the toon shaders much really (I'm a Unity developer too) but when I did I didn't get a look quite so unique as that. Those shaders are fun but you don't seem to be able to mix those shaders well with other types, but I'm still in the process of learning the shader language and process.

+2 votes     reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
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Turn Based Strategy
Theme
Fantasy
Players
Single Player
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