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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Hiatus at an End; Work on Next Update

0 comments by KingHeftig on Sep 11th, 2014

Hello again everyone, I hope you've all been enjoying SoTE in all it's released glory! During the past few months I've been giving the game some space, so that my mind could be a little refreshed and so I see the game more clearly as I update and add features/optimizations/upgrades to it. I took advantage of the time to explore new project ideas and let me tell you, one of them gripped me with a passion so firey I must restrain myself from rambling on about it to all of you, (because truth be told, it's VERY raw right now and is mostly in my imagination, expect news in a few months though).

But anyway that's why it's been so long since I've posted anything, now on to the matter at hand. Over the past few weeks, I was sifting through your suggestions, bug reports, and the game code, letting it all distill for a bit before I began actually tinkering with it. With the 1.1 update I'll be addressing most of the issues that you all pointed out, and adding in a few new features as well; the battles really need a proper 'after action report', also someone suggested that scene transitions could be a bit faster as well, I'll be tweaking the AI to make it a bit smarter, and maybe giving the player some direction in the early game. Not forced direction! I hate that! Only some guidance/suggestions, and I'll include a check box in-game if players don't want any. I think some of the UI could do with a cleaning. (I just can't seem to get UI, in my head it makes sense but then I try and implement it and it goes wrong, but I'll keep trying!)

The update will come out slowly, as I'm dividing my time between two projects and other real life stuff, but I'll be providing bulletins through social media and stuff, so follow to keep up on latest happenings!


If there's anything special you'd like to see in the game, or something that drives you crazy, please let me know and I'll try and work something out, I carefully consider all feedback I receive and try to accommodate when I can. (Because I'm not big enough yet to have haters ;) )

Thanks for reading and take care until next time,
~ Heftig

PS: Apparently when Desura made the split from IndieDB/ModDB I didn't notice that the news updates stopped showing up in both places, I'll make sure to account for that when posting articles from now on!

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (30 - 40 of 86)
Bigpather12
Bigpather12 Feb 3 2013, 10:43am says:

3also how many diffrent units are you goinh 5o have in final release?

4are you goinh to have heroes?

5will there be a new alpha soon?

6is the conquest mode going ro be diffrent to thde othr modes?

+1 vote     reply to comment
Bigpather12
Bigpather12 Feb 1 2013, 4:38pm says:

Awsome gane couple of question

1,Wkll there be a skermih mode9 OR ANY OTHER UNLCOKBLE MODE0 other than th ecampain?

2.will it have differnt races in the final vverion?

+1 vote     reply to comment
KingHeftig
KingHeftig Feb 2 2013, 6:28pm replied:

Thanks for your interest in the game! :)

1: Yes, there will be Skirmish mode (that consists of a single battle of picked or random troops) and there will be Conquest mode, kind of a progressive series of battles with no economic element , I'll be outlining the full details on the various game modes in a future news post so stay tuned!

2: Alas, no, at least not initially. Maybe if the game does really well when it's finished I may decide to add some DLC/content patches or things like that. But we'll see.

Thanks again for your interest and I hope you enjoy the game!

+1 vote     reply to comment
Reiart
Reiart Jan 25 2013, 12:20pm says:

Can't get 0.5, as usual Desura has not updated and the game does not have an update option on the main menu.

So my question is, How do I update to version 0.5 from 0.4.8a?

+1 vote     reply to comment
KingHeftig
KingHeftig Jan 27 2013, 10:26am replied:

Hi sorry it took so long to respond, are you still having trouble? I just uploaded the stand-alone file for installing 0.5 independent of Desura, so you can try that if the patch still isn't showing up.

Good luck. :)

+1 vote     reply to comment
Reiart
Reiart Jan 27 2013, 2:10pm replied:

Thankyou! ...downloading now and dont worry about the response time, it only took a couple days ...people have lives. Though I know what you mean, people get pretty impatient on the internet.

+2 votes     reply to comment
Bashful
Bashful Jan 24 2013, 9:07am says:

The thing I like about you as a developer is your updates are quite big, not often but big. I think they are well worth the wait, I shall be checking out the new stuff later. Did the aggressiveness get balanced or is that still the same for now?

Thanks for this.

+1 vote     reply to comment
KingHeftig
KingHeftig Jan 24 2013, 12:13pm replied:

Unfortunately I haven't had a chance to re-do the aggression settings, I've been saving balancing changes like that until Beta (the unit stats are all way out of place too). It's just been a mad content grind and bug squashing fest during Alpha. But never fear! When Beta lands the AI is getting a massive overhaul, a complete re-write, that should take care of over aggressive behavior once and for all, (or under aggressive behavior, for the truly mad players that live only to kill enemies) and make it much more interesting as well. But like you said, it will be a while before that update comes out...

Thanks for your interest and I hope you enjoy the new hero and stuff!

+1 vote     reply to comment
Bashful
Bashful Dec 21 2012, 2:04am replied:

Thank you, played it a few times now and no problems with it. Hate the fact i turn aggressive and everything to low though and after 12 days I get attacked on a daily basis. I thought the low settings would give a me a day or twos safety before being attacked again. Still think it's a good game with lots of potential though :) Merry Christmas to you too :)

+3 votes     reply to comment
KingHeftig
KingHeftig Dec 21 2012, 3:23pm replied:

Thanks for the feedback! I am holding off on most of the major aggro/balance/pacing issues until Beta, but I'll keep this in mind for future updates! Maybe I can rig up a temporary fix as I also felt the enemy was too aggressive. ;)

+3 votes     reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
KingHeftig
Engine
Unity
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Release Date
Released May 12, 2014
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Style
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Turn Based Strategy
Theme
Fantasy
Players
Single Player
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