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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!


As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:


Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
Conjurerstower.com
As I release other projects they will all be featured there.


Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (30 - 40 of 86)
Bigpather12
Bigpather12 Feb 3 2013, 10:43am says:

3also how many diffrent units are you goinh 5o have in final release?

4are you goinh to have heroes?

5will there be a new alpha soon?

6is the conquest mode going ro be diffrent to thde othr modes?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013, 12:46pm replied:

3: Around 50+ Turtles (that the player can control) and 40+ Owls (controlled by the A.I.).

4: The game already has Heroes, and Villains too.

5: Updates usually come out every other month or so.

6: Yes, I'll be outlining all the specific details about Conquest mode in an upcoming news post, probably in the next few weeks.

+1 vote   reply to comment
Bigpather12
Bigpather12 Feb 1 2013, 4:38pm says:

Awsome gane couple of question

1,Wkll there be a skermih mode9 OR ANY OTHER UNLCOKBLE MODE0 other than th ecampain?

2.will it have differnt races in the final vverion?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 2 2013, 6:28pm replied:

Thanks for your interest in the game! :)

1: Yes, there will be Skirmish mode (that consists of a single battle of picked or random troops) and there will be Conquest mode, kind of a progressive series of battles with no economic element , I'll be outlining the full details on the various game modes in a future news post so stay tuned!

2: Alas, no, at least not initially. Maybe if the game does really well when it's finished I may decide to add some DLC/content patches or things like that. But we'll see.

Thanks again for your interest and I hope you enjoy the game!

+1 vote   reply to comment
Reiart
Reiart Jan 25 2013, 12:20pm says:

Can't get 0.5, as usual Desura has not updated and the game does not have an update option on the main menu.

So my question is, How do I update to version 0.5 from 0.4.8a?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Jan 27 2013, 10:26am replied:

Hi sorry it took so long to respond, are you still having trouble? I just uploaded the stand-alone file for installing 0.5 independent of Desura, so you can try that if the patch still isn't showing up.

Good luck. :)

+1 vote   reply to comment
Reiart
Reiart Jan 27 2013, 2:10pm replied:

Thankyou! ...downloading now and dont worry about the response time, it only took a couple days ...people have lives. Though I know what you mean, people get pretty impatient on the internet.

+2 votes     reply to comment
Bashful
Bashful Jan 24 2013, 9:07am says:

The thing I like about you as a developer is your updates are quite big, not often but big. I think they are well worth the wait, I shall be checking out the new stuff later. Did the aggressiveness get balanced or is that still the same for now?

Thanks for this.

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Jan 24 2013, 12:13pm replied:

Unfortunately I haven't had a chance to re-do the aggression settings, I've been saving balancing changes like that until Beta (the unit stats are all way out of place too). It's just been a mad content grind and bug squashing fest during Alpha. But never fear! When Beta lands the AI is getting a massive overhaul, a complete re-write, that should take care of over aggressive behavior once and for all, (or under aggressive behavior, for the truly mad players that live only to kill enemies) and make it much more interesting as well. But like you said, it will be a while before that update comes out...

Thanks for your interest and I hope you enjoy the new hero and stuff!

+1 vote   reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 19 2012, 6:02pm says:

Status Update: Ahhh *sigh of relief*

Apparently all is in order now, the proper builds are in place and the mirrors appear to be dishing them out. (As far as I can tell)

Once again I apologize for this slip up, and I have taken steps to ensure that it doesn't happen again. Thanks for stopping by and enjoy the game! Merry Christmas everyone!

+3 votes   reply to comment
Bashful
Bashful Dec 21 2012, 2:04am replied:

Thank you, played it a few times now and no problems with it. Hate the fact i turn aggressive and everything to low though and after 12 days I get attacked on a daily basis. I thought the low settings would give a me a day or twos safety before being attacked again. Still think it's a good game with lots of potential though :) Merry Christmas to you too :)

+3 votes     reply to comment
TheConjurersTower Creator
TheConjurersTower Dec 21 2012, 3:23pm replied:

Thanks for the feedback! I am holding off on most of the major aggro/balance/pacing issues until Beta, but I'll keep this in mind for future updates! Maybe I can rig up a temporary fix as I also felt the enemy was too aggressive. ;)

+3 votes   reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
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Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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