Subscribe to me on YouTube

Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

This is primarily a graphical update (pretty cool if I do say so myself), with some framework installed to pave the way for the Special Edition units to be made available through Steam.

Town1

What's that? You don't know about the Special Edition? That was a cool bit of fluff I made for the PWYW deal on IndieGameStand a while back, if you beat the average price during the sale you got to download the 'Special Edition' of the game. The only difference being that it included 6 additional units; three ranged gunpowder units and three melee golem units, a bunch of people who missed the sale expressed an interest in grabbing the extra units so I decided to add them as DLC on Steam. They should be coming out sometime within the next few weeks, I've been really busy lately but I'm making the time to get them set up.

Oh also the game on Steam and IndieGameStand now includes Linux versions! Yay! I' expecting problems with that so if you have any please let me know, I'll try and address them as quickly as possible.

As for other changes there is now an end-battle screen that tells you how many units you lost, how many of them recovered after being struck down, and also how many enemy units you killed.

Battle3

! ! Heads up ! ! With Desura going down I advise anyone who purchased the game through Desura who even has a passing interest in this game grab a Steam Key for this game through your Desura account, in case the website goes dark.

That's about it, thanks for stopping by and let me know what you think about the new graphics!
~ Heftig

Greenlit! Also 1.1 Minor Update!

Greenlit! Also 1.1 Minor Update!

News 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Hiatus at an End; Work on Next Update

Hiatus at an End; Work on Next Update

News 0 comments

I've begun work on the next update feeling refreshed and ready to give it the time and clarity it deserves.

Siege of Turtle Enclave 0.8 Released!

Siege of Turtle Enclave 0.8 Released!

News 0 comments

Hello and welcome to the latest patch for Siege of Turtle Enclave, the end is nearing rapidly, and quite a few of the remaining loose ends are being tied...

The Road to Release: Episode 5

The Road to Release: Episode 5

News 0 comments

Many bugs have fallen in the latest purge, and the Magic System is all in place and working nicely.

RSS feed Downloads
v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (20 - 30 of 86)
Tomos123
Tomos123

1.aldso are the natural units diffrent from the owls and turtles?

2.Also how many netutal units are goi g to be in the final release?

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

No natural units are planned for the final build.

Reply Good karma+1 vote
Tomos123
Tomos123

and whs about graohil updates?

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

There won't be much in terms of graphics updates, maybe a tweak here or there during beta to smooth out some rough edges so to speak. But the game pretty much looks as good as it's going to.

Reply Good karma+1 vote
Tomos123
Tomos123

1.will you be able to pick what map you want in skermish mode?

2.you said that after after each alpha and beta you will have a d2mo does that mean some of the new features in the alphascand betas you will add to the demo?

3.any idea of how llng will the campain be?


4.will the beta be avaible to eberyone besides to people that preorder?

5.will the menu be improved not just th3e inb game inferce?

6.are the owls diffrent to the turles?

7.and in sker,ish mode will there b2e an option to play as the owls?

8.can you chose whitch units and herors you want to battle afgaist in slermish mode?


also im defilly preordeting this!

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

1: Yes.

2: Sometimes. Like if there is a change made to how battles work the demo gets the change also. But if I add a new unit or technology to one of the end-game structures (only early-game buildings are in the demo) then that unit/tech won't be in the demo, things like that.

3: I have no idea! When the game is finished and I have a chance to play all the way through to victory then I'll be able to estimate, and if players tell me how long it took them etc.

4: The demo of the game is currently available to anyone with a Desura account, this demo will continue to be updated as the game approaches completion. The full version of the game will only be available to people who buy it.

5: The menu will included in the interface improvements.

6: I'm not sure what you mean, as far as game mechanics go; yes, the units fight and behave exactly alike, only the mesh is different.

7: Maybe! :)

8: Yes!

Thanks for your support! Let me know how you like it after you've played it a bit, specific player feedback is invaluable at this point in development.

Reply Good karma+1 vote
Bigpather12
Bigpather12

one last question
will you update the interface ij the future becuse it look abit bare?

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

Yes, the interface is going to get lots of love during Beta! :)

Reply Good karma+1 vote
Bigpather12
Bigpather12

3will you have heroes with soecil powers?

4.will therevbe lotdv of units to chose from in the final relese?

5.with the maps woll there have pointsv of interst that engourge gou to dexplore the maps(like a natural creture guarding a weapon or something?

6.will there be any more free alphas or brtas?

7.will tge conquedt mod2 be diffrent to tge other modes?

8.will you have sides quests(maybe like their on the ,ap amd you have tp find them lr something)?

again thanks

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

3: Heroes already have special powers, some having a more pronounced effect than others :)

4: Yes. Dozens.

5: There are already 'Goodie Huts' that award the player with special units, crops, techs, and Heroes when the player captures and purifies them, and more are planned for future updates. But they only have typical enemy troops guarding them.

6: No more 'free' alphas or betas, though each release will have an accompanying Demo that includes limited content so players can get an idea what the game is about, how it plays, and so forth.

7: Yes :) more info coming soon!

8: Side quests are beyond the scope of this game at this time, so very probably not.

Don't hesitate to ask more questions, Q&A is fun!
Thanks again for your interest! :D

Reply Good karma+1 vote
Bigpather12
Bigpather12

3also how many diffrent units are you goinh 5o have in final release?

4are you goinh to have heroes?

5will there be a new alpha soon?

6is the conquest mode going ro be diffrent to thde othr modes?

Reply Good karma Bad karma+1 vote
TheConjurersTower Creator
TheConjurersTower

3: Around 50+ Turtles (that the player can control) and 40+ Owls (controlled by the A.I.).

4: The game already has Heroes, and Villains too.

5: Updates usually come out every other month or so.

6: Yes, I'll be outlining all the specific details about Conquest mode in an upcoming news post, probably in the next few weeks.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Siege of Turtle Enclave
Platforms
Windows
Engine
Unity
Contact
Send Message
Homepage
Sites.google.com
Release date
Game watch
Start tracking
Share
Community Rating

Average

7.6

14 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Siege of Turtle Enclave by selecting a button and using the embed code provided more...
Siege of Turtle Enclave
Statistics
Last Update
Watchers
218 members
Downloads
4
Articles
38
Reviews
2