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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!


As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:


Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
Conjurerstower.com
As I release other projects they will all be featured there.


Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (20 - 30 of 86)
Tomos123
Tomos123 Feb 3 2013 says:

1.aldso are the natural units diffrent from the owls and turtles?

2.Also how many netutal units are goi g to be in the final release?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

No natural units are planned for the final build.

+1 vote   reply to comment
Tomos123
Tomos123 Feb 3 2013 says:

and whs about graohil updates?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

There won't be much in terms of graphics updates, maybe a tweak here or there during beta to smooth out some rough edges so to speak. But the game pretty much looks as good as it's going to.

+1 vote   reply to comment
Tomos123
Tomos123 Feb 3 2013 says:

1.will you be able to pick what map you want in skermish mode?

2.you said that after after each alpha and beta you will have a d2mo does that mean some of the new features in the alphascand betas you will add to the demo?

3.any idea of how llng will the campain be?


4.will the beta be avaible to eberyone besides to people that preorder?

5.will the menu be improved not just th3e inb game inferce?

6.are the owls diffrent to the turles?

7.and in sker,ish mode will there b2e an option to play as the owls?

8.can you chose whitch units and herors you want to battle afgaist in slermish mode?


also im defilly preordeting this!

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

1: Yes.

2: Sometimes. Like if there is a change made to how battles work the demo gets the change also. But if I add a new unit or technology to one of the end-game structures (only early-game buildings are in the demo) then that unit/tech won't be in the demo, things like that.

3: I have no idea! When the game is finished and I have a chance to play all the way through to victory then I'll be able to estimate, and if players tell me how long it took them etc.

4: The demo of the game is currently available to anyone with a Desura account, this demo will continue to be updated as the game approaches completion. The full version of the game will only be available to people who buy it.

5: The menu will included in the interface improvements.

6: I'm not sure what you mean, as far as game mechanics go; yes, the units fight and behave exactly alike, only the mesh is different.

7: Maybe! :)

8: Yes!

Thanks for your support! Let me know how you like it after you've played it a bit, specific player feedback is invaluable at this point in development.

+1 vote   reply to comment
Bigpather12
Bigpather12 Feb 3 2013 says:

one last question
will you update the interface ij the future becuse it look abit bare?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

Yes, the interface is going to get lots of love during Beta! :)

+1 vote   reply to comment
Bigpather12
Bigpather12 Feb 3 2013 says:

3will you have heroes with soecil powers?

4.will therevbe lotdv of units to chose from in the final relese?

5.with the maps woll there have pointsv of interst that engourge gou to dexplore the maps(like a natural creture guarding a weapon or something?

6.will there be any more free alphas or brtas?

7.will tge conquedt mod2 be diffrent to tge other modes?

8.will you have sides quests(maybe like their on the ,ap amd you have tp find them lr something)?

again thanks

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

3: Heroes already have special powers, some having a more pronounced effect than others :)

4: Yes. Dozens.

5: There are already 'Goodie Huts' that award the player with special units, crops, techs, and Heroes when the player captures and purifies them, and more are planned for future updates. But they only have typical enemy troops guarding them.

6: No more 'free' alphas or betas, though each release will have an accompanying Demo that includes limited content so players can get an idea what the game is about, how it plays, and so forth.

7: Yes :) more info coming soon!

8: Side quests are beyond the scope of this game at this time, so very probably not.

Don't hesitate to ask more questions, Q&A is fun!
Thanks again for your interest! :D

+1 vote   reply to comment
Bigpather12
Bigpather12 Feb 3 2013 says:

3also how many diffrent units are you goinh 5o have in final release?

4are you goinh to have heroes?

5will there be a new alpha soon?

6is the conquest mode going ro be diffrent to thde othr modes?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

3: Around 50+ Turtles (that the player can control) and 40+ Owls (controlled by the A.I.).

4: The game already has Heroes, and Villains too.

5: Updates usually come out every other month or so.

6: Yes, I'll be outlining all the specific details about Conquest mode in an upcoming news post, probably in the next few weeks.

+1 vote   reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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