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Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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Blog RSS Feed Report abuse Latest News: Greenlit! Also 1.1 Minor Update!

0 comments by TheConjurersTower on Feb 6th, 2015

Hello everyone, thanks for stopping by!


As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam, HUZZAH! This glorious event took place on December 30th 2014, I have spent the time between then and now trying to get everything in order for the release; figuring out how to deploy on Steam, fixing a few odds and ends in the game itself, etc... I want to give a huge thanks to everyone who voted for the game and helped it get through the Greenlight process, and I hope that this will be the beginning of a glorious new chapter in the development of the game. The game is set to be released on Friday the 13th (because luck!) and you can find the 'coming soon' page right here:


Follow the game to keep up with developments!

I've also gotten a proper '.com' website for my little studio (about time), which you can find here:
Conjurerstower.com
As I release other projects they will all be featured there.


Now onto the 1.1 update, not much is really added, it's more of a polishing and bugfixing update. The main highlights would be that you can recruit new units and manage Heroes on the World Map without having to return the the Enclave, that's a nice convenience. Also battles feel a lot more exciting because I added a bunch of new sound effects that change based on what kind of units are present in the battle, battles sound a lot more intense now. I also discovered that Archimedes couldn't be leveled up properly, that has been fixed also. This update will be released on the 13th, alongside the Steam Release, I know I did other things too, but I have been tinkering on and off with it for several months and forgot (again) to write everything down...So play the game and be surprised at what's fixed! ;)

Thanks for reading and I hope you enjoy the game,
~ Heftig

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v0.5.4 Experimental Mac Demo

v0.5.4 Experimental Mac Demo

Feb 24, 2013 Demo 0 comments

Emphasis on 'experimental', this download contains the zipped 'app' of the Demo of Siege of Turtle Enclave, not the installer, the way I understand Mac...

Siege of Turtle Enclave Alpha v0.3a

Siege of Turtle Enclave Alpha v0.3a

Jun 7, 2012 Demo 1 comment

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.2a

Siege of Turtle Enclave Alpha v0.2a

Mar 26, 2012 Demo 2 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Siege of Turtle Enclave Alpha v0.1a

Siege of Turtle Enclave Alpha v0.1a

Feb 2, 2012 Demo 0 comments

This build represents the Demo of the game in it's current state (Alpha) and is for garnering feedback and eliminating early bugs as well as balancing...

Post comment Comments  (10 - 20 of 86)
Bashful
Bashful Apr 21 2013 says:

I know you said that you were leaving how aggressive the enemies are with the settings turned down until beta (see my previous post on page 3 or 4) but I just want to ask did this get balanced in this update or are you still waiting to put the game into beta?

I will admit I have not played it since my last mail as it really did my head in being attacked all the time with the aggressive settings set low but will give it another go to see how it plays now. I read through the update and I praise you on the amount of work you put into it since the last update :)

+1 vote     reply to comment
Bashful
Bashful Apr 21 2013 replied:

I have just played a couple of hours, got to day 80 on low aggression and I am having to chase them to fight instead of them hitting me :) I shall try it on medium tomorrow.

When I got to day 79 I had to save, quit then restart as I could not press to get to the world map or end day, I was stuck in the village. It worked fine after I restarted it though and lost no save data.

Loving the new sound effects especially of the thunder and the rain looks much better too. Well done with this, looking forward to more to see once beta comes into play :)

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Apr 22 2013 replied:

Awesome, and thanks! I really nerfed the aggro on low and slightly nerfed it on standard, but the entire way the enemy handles troops is being re-written (I actually started laying the groundwork for that today) and the new system will make a lot more sense (on a strategic level) and be easier to balance/scale to suit the players' desired experience.

The weather is much better, the old ones were driving me crazy (I must have rushed them in when I was busy with something else) so I figured I could just tweak them a bit to get a much better effect. Glad I was right!

As for the bug report; that sounds odd, did the GUI appear and simply not respond?

Also, for future bugs: If you're feeling a bit adventurous, you can find the file called 'output_log.txt' and copy/paste all the text inside it into a new thread in the Bug Forums. The output_log.txt is inside the 'SiegeOfTurtleEnclave_Data' folder that is inside the main game folder which should be located in the install directory (which is probably inside Desura's folder), this log file gets reset every time you launch the game so you would have to be copy and paste the text right after shutting down the game after the bug happened, or the next time you launched the game the log would only show info from your latest session.

Sorry for the wall of text! But thanks for the feedback and I can't wait to dazzle everyone with all the cool additions that I have planned for Beta! :D

~Cheers!

+2 votes   reply to comment
Bashful
Bashful Apr 23 2013 replied:

Sorry, I am not very technical and try to avoid opening files in case I break them somehow.

Everything was there, the interface and all the buttons and everything else, I could click on anything and it worked except the world map or end day button. They were there but not working. It's only happened once though and as I say after I saved it and quit and restarted my save file from that point was intact, nothing lost, and everything was working again :)

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Apr 23 2013 replied:

No problem :) thanks for what you are able to tell me. It really is very helpful.

It's probably some AI bug causing the world map not to clean itself up properly, leading to problems in the town view. Hopefully I'll squash it before the next update!

+1 vote   reply to comment
johnmatthais
johnmatthais Apr 11 2013 says:

Will Mac support be around for beta?

EDIT: I should say, will Mac support of the full beta be around for the start of the beta?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Apr 11 2013 replied:

I'm going to say; 'probably'. I'm a little concerned because I haven't had any feedback at all from Mac users that have tried the Demo, and I have no way of testing it myself. Hopefully by the time Beta is released I'll have more info and be able to safely support Mac, but even in that case the game will be in 'Beta', so the term 'support' is used a bit loosely... I'm afraid that's the best I can do at this time.

+1 vote   reply to comment
johnmatthais
johnmatthais Apr 11 2013 replied:

I own the game but I also have a Mac so I'll give the Mac demo a shot to help out. :)

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Apr 11 2013 replied:

That would be a ton of help :D Thanks!

+1 vote   reply to comment
Bigpather12
Bigpather12 Feb 3 2013 says:

Finasl Final question si there going to be differnt maps with differnt enviroemnts other than the grass land map?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

You mean for the Enclave? Or the World Map? In either event no, different environments aren't planned for the final build, but I may add on to the game at a later date if there is a demand.

+1 vote   reply to comment
Tomos123
Tomos123 Feb 3 2013 says:

also will ypu add a proper famcy cerser 5o the game?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

Maybe, I have to look into how that would work, I'm still learning my way around Unity.

If it's practical and I can do it I will.

+1 vote   reply to comment
Tomos123
Tomos123 Feb 3 2013 says:

1.aldso are the natural units diffrent from the owls and turtles?

2.Also how many netutal units are goi g to be in the final release?

+1 vote     reply to comment
TheConjurersTower Creator
TheConjurersTower Feb 3 2013 replied:

No natural units are planned for the final build.

+1 vote   reply to comment
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Siege of Turtle Enclave
Platform
Windows
Developed By
TheConjurersTower
Engine
Unity
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Release Date
Released May 12, 2014
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
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Indie
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