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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - Azure Caverns Update #2 Renders/Screenshots - Azure Caverns Update #1 Concept Art - The Ravager Daemon
Blog RSS Feed Report abuse Latest News: Mini Update #21 - Preparations and Groundwork!

1 comment by Helmlock on Apr 16th, 2014

New Website!

Thanks to some wonderful work by the guys at Ensemble Creativity; we've changed our website to have a more hub-like vibe with various links to all of our media links to IndieDB, Facebook, Youtube, Greenlight and Twitter! 

New Website!

Have a look at it and let us know what you think!

Azure Caverns Detailed!

We've added some important detailing to the ground in the Azure Caverns, using vertex painting we've gotten in some really nice looking brick pavements concealed beneath the snow.

Renders/Screenshots - Azure Caverns Update #1

Its really added a lot to the overall look of the Arena and along with that we've also implemented updated snow particles and soon we're going to have a brand new video showcasing the new scripted events so look forward to that!

Renders/Screenshots - Azure Caverns Update #2

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (110 - 120 of 123)
ghost59 Sep 29 2011, 8:29am says:


+2 votes     reply to comment
KnightsTemplar Sep 3 2011, 7:10am says:

Wow i like the graphics looking forward for the release great job keep it up

+3 votes     reply to comment
MiNTO Aug 25 2011, 7:00pm says:

Hey Guys. The game is looking great so far and I like the idea. Hope it all goes well and best of luck!

+2 votes     reply to comment
Helmlock Aug 27 2011, 11:08am replied:

Thanks, it means a lot to us.

+2 votes     reply to comment
Madara_Killer Aug 18 2011, 9:57pm says:

looks good

+2 votes     reply to comment
Helmlock Aug 19 2011, 3:31am replied:


+2 votes     reply to comment
RoboTyphoon Aug 17 2011, 10:16pm says:

I think the idea of a 3 player co-op experience is intriguing, you take a game, say L4D and think, well, 4 players is solid, and you could split up in pairs if you needed. But 3 is an odd number, which makes situations more difficult to strategize. I like it aha.

+4 votes     reply to comment
Helmlock Aug 18 2011, 12:04pm replied:

Thanks, we decided to go with the 3 player co-op experience because a three man team has to either work together to take down a large target or split up and play as individuals to strike at multiple smaller targets, we feel this is a nice change up from 4 player co-op games and their 'stick with your buddy' approach which we hope will really appeal to newcomers to the survival genre as well as avid fans of the genre.

+2 votes     reply to comment
Reqieumthefallen Jul 26 2011, 8:17pm says:

I know you've already got a pre-defined story but: will you consider a multi-faction feature like Fallout New Vegas? I've seen games where it'd be a great feature (Mass Effect 2 especially), and it'd make sense to have it in a game with multiple players (conflicting alliances mean each player could represent a different faction, and possible negotiate treaties, or cause wars in which the players' loyalties are torn).

+3 votes     reply to comment
Helmlock Aug 1 2011, 5:39pm replied:

In a way we do already have that, The heroes have various alliances, Duncan being a Crimson Knight, Draeldos being an ex Wizard of the Silver Tower and Esaya being a bandit queen, each of them have their own ways of approaching and handling a situation, what we intend to do with this game(being a survival game) was focus on the three characters and their personalities as well as the bond they develop.
Thanks for your Support and Feedback.

+2 votes     reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Release Date
Released Oct 23, 2013
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Hack 'n' Slash
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