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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #1 Renders/Screenshots - The Emerald Reach Preview #2 Renders/Screenshots - The Emerald Reach Preview #1
Blog RSS Feed Report abuse Latest News: Major Update #7 - Alpha 5 and Another Bundle!

1 comment by Helmlock on Jun 15th, 2014

What's New In Alpha 5?

It contains a couple of small yet vital changes, we've gone and added a new arena, The Emerald Reach, will function as our forest based level, it will be our third and final arena, currently its been implemented as its first iteration so expect a lot to change over the next few patches just like Inferno and Azure Caverns before it.

Apart from that we've pulled back the camera to allow for a greater field of vision and fixed the sliding issue we were having with our walk animation for Duncan. We've also added introductory videos that play at the start of each arena to immerse you and take you on a quick tour of the landscape before we actually drop you in game.

Renders/Screenshots - The Emerald Reach Preview #1

Probably the biggest feature is that we have now implemented the first snippets of our story in the form of narration that goes on while you play within Inferno, we're going to have unique storylines for each of the arenas and they will all be updated over time.

Renders/Screenshots - The Emerald Reach Preview #1

Groupees Tuesday Bundle!

 
The nice folks over at Groupees jammed us into an awesome bundle filled with some great Indie games! Type:Rider, Volt, Science Girls, Redneck Racers, Inquisitor, The Machine Stops 1-3 and yours truly Siege of Inaolia are all available for a Dollar or two! You've got to hurry though! The bundle ends in about a day at the time of writing this article! You can grab the bundle by clicking here.

What's Planned For Alpha 6?

This is going to be a big one, Alpha 6 is going to probably be our most feature and content intensive patch ever however it will represent our biggest triumph, we'll be having our new combat system implemented along with the orc faction as well as massive visual tweaks to all three arenas to further push them over the top, including adding the unique story narrations within each and most importantly we'll be having our New Duncan model implemented as well and if we can squeeze it in we'll try and rustle together the first tid bits of our Campaign. 

Renders/Screenshots - The Emerald Reach Preview #1

Want More? Stay Tuned!

Vote for us on Greenlight to ensure you see us on Steam one day, do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

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Post comment Comments  (110 - 120 of 124)
ghost59
ghost59 Sep 29 2011, 8:29am says:

tracking

+2 votes     reply to comment
Helmlock
Helmlock Oct 2 2011, 1:57pm replied:

Thanks!

+2 votes     reply to comment
KnightsTemplar
KnightsTemplar Sep 3 2011, 7:10am says:

Wow i like the graphics looking forward for the release great job keep it up

+3 votes     reply to comment
MiNTO
MiNTO Aug 25 2011, 7:00pm says:

Hey Guys. The game is looking great so far and I like the idea. Hope it all goes well and best of luck!

+2 votes     reply to comment
Helmlock
Helmlock Aug 27 2011, 11:08am replied:

Thanks, it means a lot to us.

+2 votes     reply to comment
Madara_Killer
Madara_Killer Aug 18 2011, 9:57pm says:

looks good

+2 votes     reply to comment
Helmlock
Helmlock Aug 19 2011, 3:31am replied:

Thanks!

+2 votes     reply to comment
RoboTyphoon
RoboTyphoon Aug 17 2011, 10:16pm says:

I think the idea of a 3 player co-op experience is intriguing, you take a game, say L4D and think, well, 4 players is solid, and you could split up in pairs if you needed. But 3 is an odd number, which makes situations more difficult to strategize. I like it aha.

+4 votes     reply to comment
Helmlock
Helmlock Aug 18 2011, 12:04pm replied:

Thanks, we decided to go with the 3 player co-op experience because a three man team has to either work together to take down a large target or split up and play as individuals to strike at multiple smaller targets, we feel this is a nice change up from 4 player co-op games and their 'stick with your buddy' approach which we hope will really appeal to newcomers to the survival genre as well as avid fans of the genre.

+2 votes     reply to comment
Helmlock
Helmlock Aug 1 2011, 5:39pm replied:

In a way we do already have that, The heroes have various alliances, Duncan being a Crimson Knight, Draeldos being an ex Wizard of the Silver Tower and Esaya being a bandit queen, each of them have their own ways of approaching and handling a situation, what we intend to do with this game(being a survival game) was focus on the three characters and their personalities as well as the bond they develop.
Thanks for your Support and Feedback.

+2 votes     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Hack 'n' Slash
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Fantasy
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