SoI Final Logo

Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

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Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

1 year ago News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

1 year ago News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

1 year ago News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)

1 year ago News 0 comments

Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Post comment Comments  (110 - 120 of 125)
Jaywolf359 Oct 4 2011 says:

This looks good, tracking.

+2 votes     reply to comment
Helmlock Creator
Helmlock Oct 5 2011 replied:

Thanks Mate.

+2 votes   reply to comment
ghost59 Sep 29 2011 says:


+2 votes     reply to comment
Helmlock Creator
Helmlock Oct 2 2011 replied:


+2 votes   reply to comment
KnightsTemplar Sep 3 2011 says:

Wow i like the graphics looking forward for the release great job keep it up

+3 votes     reply to comment
MiNTO Aug 25 2011 says:

Hey Guys. The game is looking great so far and I like the idea. Hope it all goes well and best of luck!

+2 votes     reply to comment
Helmlock Creator
Helmlock Aug 27 2011 replied:

Thanks, it means a lot to us.

+2 votes   reply to comment
Madara_Killer Aug 18 2011 says:

looks good

+2 votes     reply to comment
Helmlock Creator
Helmlock Aug 19 2011 replied:


+2 votes   reply to comment
RoboTyphoon Aug 17 2011 says:

I think the idea of a 3 player co-op experience is intriguing, you take a game, say L4D and think, well, 4 players is solid, and you could split up in pairs if you needed. But 3 is an odd number, which makes situations more difficult to strategize. I like it aha.

+4 votes     reply to comment
Helmlock Creator
Helmlock Aug 18 2011 replied:

Thanks, we decided to go with the 3 player co-op experience because a three man team has to either work together to take down a large target or split up and play as individuals to strike at multiple smaller targets, we feel this is a nice change up from 4 player co-op games and their 'stick with your buddy' approach which we hope will really appeal to newcomers to the survival genre as well as avid fans of the genre.

+2 votes   reply to comment
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Siege of Inaolia
Riftwalker Ltd
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Released Oct 23, 2013
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Siege of Inaolia
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1 year ago
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