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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features


Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Media RSS Feed Latest Video
Post comment Comments  (110 - 120 of 125)
Jaywolf359
Jaywolf359 Oct 4 2011, 7:35pm says:

This looks good, tracking.

+2 votes     reply to comment
Helmlock Creator
Helmlock Oct 5 2011, 4:39am replied:

Thanks Mate.

+2 votes   reply to comment
ghost59
ghost59 Sep 29 2011, 8:29am says:

tracking

+2 votes     reply to comment
Helmlock Creator
Helmlock Oct 2 2011, 1:57pm replied:

Thanks!

+2 votes   reply to comment
KnightsTemplar
KnightsTemplar Sep 3 2011, 7:10am says:

Wow i like the graphics looking forward for the release great job keep it up

+3 votes     reply to comment
MiNTO
MiNTO Aug 25 2011, 7:00pm says:

Hey Guys. The game is looking great so far and I like the idea. Hope it all goes well and best of luck!

+2 votes     reply to comment
Helmlock Creator
Helmlock Aug 27 2011, 11:08am replied:

Thanks, it means a lot to us.

+2 votes   reply to comment
Madara_Killer
Madara_Killer Aug 18 2011, 9:57pm says:

looks good

+2 votes     reply to comment
Helmlock Creator
Helmlock Aug 19 2011, 3:31am replied:

Thanks!

+2 votes   reply to comment
RoboTyphoon
RoboTyphoon Aug 17 2011, 10:16pm says:

I think the idea of a 3 player co-op experience is intriguing, you take a game, say L4D and think, well, 4 players is solid, and you could split up in pairs if you needed. But 3 is an odd number, which makes situations more difficult to strategize. I like it aha.

+4 votes     reply to comment
Helmlock Creator
Helmlock Aug 18 2011, 12:04pm replied:

Thanks, we decided to go with the 3 player co-op experience because a three man team has to either work together to take down a large target or split up and play as individuals to strike at multiple smaller targets, we feel this is a nice change up from 4 player co-op games and their 'stick with your buddy' approach which we hope will really appeal to newcomers to the survival genre as well as avid fans of the genre.

+2 votes   reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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