Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
You guys are in for a treat with this update, we've got brand new props to show off as well as a complete render of the Glutton Daemon and some amazing news regarding the tech demo! Why are you still reading this!
Posted by Helmlock on Oct 11th, 2012
And some stones, we were thinking about having a few fans names up on them to be forever immortalized as a reward in .... some future announcement but we're not sure how our fans would take it all I can say is that I would love to have my name on those gravestones above an awesome epitaph of my choosing but I am just one voice in this massive ocean. Sound off in the comments below if you'd like to see something like that!
Yes, the fire spewing ranged type enemy that will be accompanying the ravager later on is finally done and by done we mean that the model in its high poly form is complete and with just a few more tweaks the low poly should be done and ready to hand off to our animators. Have a look at some of Nemiya's work below.
So Iman has finally completed all the systems for our tech demo( and tested them as well) and from now on we move onto even more testing and a heap of asset population to meet the mark we've set for ourselves, unfortunately the demo will only be released probably by the end of the month just to give us a few precious weeks of tweaking.
Personally I'm really excited with how far we've gotten and honestly Siege of Inaolia would have not gotten this far without our entire team of talented developers(both former and current) so we hope you'll hold on a bit longer so we prove that we've got what it takes!