Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
So here we are at the end of the year 2011, we've had a fruitful year and intend to have some huge progress out next year, see what we've been up to these past weeks.
Posted by Helmlock on Dec 21st, 2011
The entire team has been burning the midnight oil trying to get as much work done before they take a few days off for the holidays, I've decided to split up the happenings of our team into a new format where each members work is highlighted under their specified department.
3D & Animation Department
Concept Art Department
Level Design & Programming Department
With our current rate of success we should be looking at an Alpha 1 before the end of January, its going to be nice seeing player feedback on all of our combined hard work, we absolutely love to hear our fans give us feedback on our work so don't feel shy, there's a lot more to come!
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