Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Siegeofinaolia.com on
Riftwalker Ltd is looking for an additional Level Designer to join our ranks, we are a collection of Individuals very passionate and committed to our work on Siege of Inaolia.
We're currently looking for an additional Level Designer to speed up production.
Before applying you should be able to meet the following:
1) Meet Deadlines.
2) Attend Meetings.
3) Show Portfolio.
4) Understand the general time required to create a game.
5) Attention to Detail.
Your duties as a Level Designer would Include:
1) Asset Population.
2) Ensuring Proper Collision Detection.
3) Creating a Wide Variety of Environments.