Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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Media RSS Feed Report media Renders/Screenshots - Ravager Update #6 (view original)
Renders/Screenshots - Ravager Update #6
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Amensia
Amensia Mar 5 2013, 9:44pm says:

Question: I do modding for a hobby and I've recently gotten into modeling/texturing. Game in question is Amnesia the Dark Descent.

I notice that the textures in Amnesia never look as good as they do in the diffuse texture/modeling program. I can see letters or finer details in the diffuse, but in game they are blurred. Not horribly to be game-breaking, just something you notice if you look at it closely.(Using Blender)

Is this the same case in UE3? (I don't think this is a UE3 in-game screenshot)

Is this a limitation of the game engine, or something with the texture file. The monsters have fairly detailed textures and seem to be the same in-game. But I haven't much payed attention to the sizes of the UVs anyways. Maybe that is the problem?

+3 votes     reply to comment
Helmlock
Helmlock Mar 6 2013, 7:56am replied:

It might be something to do with the texture file; If you'd like I'd get some screenshots as soon as I can with these buggers in UDK.

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Guest
Guest Mar 17 2013, 3:20am replied:

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miya_t
miya_t Mar 6 2013, 3:33pm says:

That looks amazing keep up the good work o.O

+1 vote     reply to comment
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Description

The final low poly mesh rendered out entirely for your viewing pleasure.
Let us know what you think!

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Entertainment
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Mar 5th, 2013
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