Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Even the most unruly of organizations contain a leader and the same rule applies to the Orcs, even the lower ranks of the orc society have leaders that are a cut above the usual slobber while at the same time not yet fit for a promotion, these orcs accept their fate and use their superiority within their social ladder to bully around and rule the rest.
Cool, I like the blade he is holding. Is it made of bone?
Yup, the idea behind the concept of the orcs is that they're basically constantly in a battle for survival with a wide variety of beasts, those that overcome said beasts often take home trophies and make bone weapons that rival the strength of steel.
Cool, seems intimidating.
i shall rip him a new one