Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
The lower tiers of Orc society is home to Grunts, easily identified as the weakest physical force within the tribe and yet understood as the most savage due to their near infant experience.
While not a genuine threat alone to even the most inexperienced knight a horde of them would easily cut down any foe in their way in their savage lust to prove themselves worthy.
Much like the other Orcs they wield weaponry they fashion out of the corpses of, in eyes of the more experienced orc, unworthy prey.