Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Duncan, in his offensive mastery outfit.
The thought process behind this design was the fact that we wanted drastically different armor sets for all of our Characters, Offensive Duncan needed to look lightweight, made for mobility.
As you can see the armor mainly comprises of Chain mail and Leather, whist traces of heavy armor can be seen on the Arms and Feet along with the Chest for some protection whilst in combat.
Let us know what you think!
Awesome!!
Whist.
Fixed :$
Aha, I was just messin, but yes, this looks great! Not to heavy, not to light, it reminds me of the new Nordic armor in Skyrim, real nice work.
Great concept art, but I (yes, I'm just talking about me here) find the armor itself a bit ugly. I dislike overly stylized armors in general. I like what there is under all that plating though.
We do have a reason for that, the Crimson Knights are basically humanities finest warriors and as such have access to the finest blacksmiths, training and so on.
We're going to have a few videos really soon explaining exactly what's going on in the world.