Overview: SickBrick is an action-oriented Sci-Fi FPS with modern graphics and oldschool gameplay set in (and outside of) a testing facility in an unknown desert. You are thrown into a strange world without any recollection of your past and forced to fight hostile robots that have only one goal; to destroy you. Features: -Destroy hundreds of robots on 15 maps with a mix of outdoor and indoor locations on a strange alien world -At your disposal are 5 unique and devastating weapons. Chainsaw, Shotgun, Lightning Gun, Grenade Launcher and Shock Rifle -Unravel the story by listening to previous test subject’s log files -Scalable graphics: looks good on cutting edge PCs, playable on old machines and laptops -Includes Map Editor and Resource Editor for creating custom maps and mods Gameplay: -Oldschool gameplay - pick up ammo and health (no automatic regeneration), items rotate and glow, dozens of enemies at a time -Vechicle manipulation - drive 3 types of hover-tanks -7 types of uniquel
We're trying to get SickBrick on Steam by means of Steam Greenlight. Your support would be greatly appreciated. News about the upcoming patch and new game inside!
Posted by MisfitVillage on Sep 4th, 2012
Help us get on Steam:
So, SickBrick has been on the internets for almost a year now and we think it's time to get it on Steam. You can help us get it up there by giving your vote on the game here: Steamcommunity.com
News on the upcoming patch:
Two show stopping bugs have been keeping us from releasing a patch for SickBrick (The one that will bring all kinds of cool new stuff to the game), but our programmer Maxwolf is hard at work fixing it all up and prepping it for release.
Here's some news not even my team knows yet:
I will try my luck at getting a physical and digital release of the game in Croatia (the county I live in) completely translated from English to Croatian if my local distributors agree to such a deal. That way I would maybe actually make some money from the game :D
We also have a new game in the works, but more about that later, when it's ready for public eyes ;)
Oh, what the hell, here's a screenshot from it: