Shortest Trip is a cozy top-down spaceship simulator (survival/roguelike) focusing on life inside the Mothership, adventuring in procedurally generated universe and tactical combat. Inspired by Star Control II and FTL, along with other space adventure masterpieces, such as the Firefly. Game design by one of the developers of Teleglitch: Die More Edition.
> Master the art of survival in unexplored space!
> Ship module & crew management
> Procedurally generated space full of beautiful, yet deadly detail
> Real-time tactical combat, boarders, nukes
> Hundreds of multiple-choice events with unique illustrations
> Light story featuring sex, (legal) alien drugs & philosophy
After three years of hard work, Shortest Trip to Earth is almost complete, and we have launched a presale/crowdfund campaign at IndieGoGo to finish it!
Backers can get price discounts, unique Motherships, & other cool stuff at IndieGoGo presale page
The free demo is an open alpha version and lacks some features & content.
Latest build id#10
We are in the middle of implementing enemy ship crew. Most importantly- elaborating what goes on in their simulated alien brains :3
Crew AI has to be pretty intelligent- the crewmembers must prioritize between operating weapons and other modules (in order of importance), extinguishing fires, repairing stuff and healing themselves in medbay.
There’s even more complexity in there than sounds, since the order of module importance will change depending on the situation. The crew AI also has to take account of distance to potential tasks plus check if somebody is already on the task (or moving towards the task).
In addition, ship crewmembers can have skills which boost modules they operate. Crew with good gunnery skill should therefore operate ship weapons, and crew with high intelligence should operate high-tech modules.
Later on, the crew AI must also know how to escape, board the player ship, navigate it and fight player crewmembers (and their murderous pets). Our programmer says it’s almost like building a tiny RTS inside FTL. So we have our work cut out for us :)
For the meantime, there's also some inspiring news. Generous people have donated ~10% of what Shortest Trip needs via our presale/crowdfunding campaign at IndieGoGo and ratings everywhere have been super-positive. For now, the first wave of attention has subsided, and we still need minimally 500 more backers to to keep working on the game full-time.
Below is the overview of our progress so far:
If you haven't checked the campaign out yet, it also features a trailer with overview of upcoming features.
Thank you for your time!
Shortest Trip to Earth has launched a feature trailer along with presale campaign at Indiegogo. Backers can get price discounts, unique Motherships ...
Despite our initial fears, fans of FTL welcomed us warmly and kept asking for more in comments of YouTube videos. Thank you so much, we love you <3!
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Shortest Trip to Earth build for Mac OS (not savegame compatible with previous versions) no installation necessary, just download.
Feel free to use these graphics when referring to Shortest Trip.
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