Shortest Trip is a cozy top-down spaceship simulator (survival/roguelike) focusing on life inside the Mothership, adventuring in procedurally generated universe and tactical combat. Inspired by Star Control II and FTL, along with other space adventure masterpieces, such as the Firefly. Game design by one of the developers of Teleglitch: Die More Edition.

Features:

> Master the art of survival in unexplored space!
> Ship module & crew management
> Procedurally generated space full of beautiful, yet deadly detail
> Real-time tactical combat, boarders, nukes
> Hundreds of multiple-choice events with unique illustrations
> Light story featuring sex, (legal) alien drugs & philosophy

Presale with discounts & cool bonuses launched at Indiegogo!

After three years of hard work, Shortest Trip to Earth is almost complete, and we have launched a presale/crowdfund campaign at IndieGoGo to finish it!
Backers can get price discounts, unique Motherships, & other cool stuff at
IndieGoGo presale page

The free demo is an open alpha version and lacks some features & content.
Latest build id#10




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enemycrew3

We are in the middle of implementing enemy ship crew. Most importantly- elaborating what goes on in their simulated alien brains :3
Crew AI has to be pretty intelligent- the crewmembers must prioritize between operating weapons and other modules (in order of importance), extinguishing fires, repairing stuff and healing themselves in medbay.

enemy crew2

There’s even more complexity in there than sounds, since the order of module importance will change depending on the situation. The crew AI also has to take account of distance to potential tasks plus check if somebody is already on the task (or moving towards the task).

In addition, ship crewmembers can have skills which boost modules they operate. Crew with good gunnery skill should therefore operate ship weapons, and crew with high intelligence should operate high-tech modules.

enemy crew

Later on, the crew AI must also know how to escape, board the player ship, navigate it and fight player crewmembers (and their murderous pets). Our programmer says it’s almost like building a tiny RTS inside FTL. So we have our work cut out for us :)

For the meantime, there's also some inspiring news. Generous people have donated ~10% of what Shortest Trip needs via our presale/crowdfunding campaign at IndieGoGo and ratings everywhere have been super-positive. For now, the first wave of attention has subsided, and we still need minimally 500 more backers to to keep working on the game full-time.

Below is the overview of our progress so far:

Indiegogo day9a

Indiegogo day 9


shortest trip indiegogo campaign

If you haven't checked the campaign out yet, it also features a trailer with overview of upcoming features.

Thank you for your time!

Shortest Trip: presale campaign + feature trailer launched

Shortest Trip: presale campaign + feature trailer launched

News

Shortest Trip to Earth has launched a feature trailer along with presale campaign at Indiegogo. Backers can get price discounts, unique Motherships ...

Shortest Trip to Earth welcomed by FTL friends, new build available

Shortest Trip to Earth welcomed by FTL friends, new build available

News

Despite our initial fears, fans of FTL welcomed us warmly and kept asking for more in comments of YouTube videos. Thank you so much, we love you <3!

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Shortest Trip to Earth (Mac demo)

Shortest Trip to Earth (Mac demo)

Demo

Shortest Trip to Earth build for Mac OS (not savegame compatible with previous versions) no installation necessary, just download.

Shortest Trip to Earth presskit images

Shortest Trip to Earth presskit images

Other

Feel free to use these graphics when referring to Shortest Trip.

Shortest Trip to Earth (Windows demo)

Shortest Trip to Earth (Windows demo)

Demo 15 comments

Shortest Trip to Earth IndieGoGo build 12 (not savegame compatible with previous versions) no installation necessary, just download.

Comments  (0 - 10 of 37)
Guest
Guest

Will it be released on GOG?

Reply Good karma Bad karma+1 vote
InfernoVortex
InfernoVortex

What's the projected game cost for release as of now?

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RogueAmbassador Creator
RogueAmbassador

The full game will cost about 25 usd.
However, we have just launched a presale campaign with discount prices and other cool stuff at indiegogo: Indiegogo.com

Reply Good karma+1 vote
INtense! Staff
INtense!

Good luck with your indiegogo!

Reply Good karma+1 vote
RogueAmbassador Creator
RogueAmbassador

Hello masterful survivors, Build 326 is now available! :3

New stuff:
*REACTORS WON'T TAKE FUEL any more
(no need to constantly switch off/on modules)
*MUCH REDUCED organics consumption
*Nuke physics now better
*Added warnings for resource endings
*Slow motion is back, now ever more slow!
*Minor UI updates
*Various bugfixes everywhere

Reply Good karma+2 votes
theskyman
theskyman

If you manually fire eq laser to attack ship, there is no limit on how many shots you can do before reload state is registered.

For example you can attack-click dozens of time when your laser is charged and it will fire multiple beams capable of obliterating any ship with one hit. Cool cheat, but I doubt it is intentional. =)

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RogueAmbassador Creator
RogueAmbassador

Yes, thank you, we are aware of the attack order abuse and will repair it after even more pressing tasks (such continued survival of our game studio) are taken care of :)

Reply Good karma+2 votes
Guest
Guest

shields don't absorb damage form explosive cannons is that intentional? As far in demo you fight space rats mostly which are equip only with this explosive cannons and shield do nothing against this damage. Is this how the game will be played? I just saying i would like shields to absorb any sort of damage.

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RogueAmbassador Creator
RogueAmbassador

Yes, shields absorb only energy weapon damage. The first level has a variety of non-rat opponents (who have lasers), but perhaps the game you playedjust randomly happened to have more rat ships without lasers. Either way, the whole battle system is planned to be upgraded into a more intuitive one :)

Reply Good karma+3 votes
RogueAmbassador Creator
RogueAmbassador

Note about malware false warnings:
Since Shortest Trip is currently in open alpha and we don't have an installer yet, autosaving the game may trigger antiviruses & give false warnings thinking its malware.

Reply Good karma+3 votes
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Shortest Trip to Earth
Platforms
Windows
Developer
Interactive Fate
Engine
Unity
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8.8

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Style
Genre
Roguelike
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @interactivefate

"All operations completed without problems, except that..." (ingame screenshot from Igg.me)… T.co

Oct 7 2017

big news about Shortest Trip coming next week! For time being, here's a tiny fragment of the upcoming visuals… T.co

Sep 2 2017

Screenshot from Shortest Trip to Earth (exploration & survival simulator) #screenshotsaturday #gamedevT.co

Aug 5 2017

New build for Shortest Trip is out! Indiedb.com #gamedev #screenshotsaturday T.co

Jul 9 2017

a day after public open alpha, and the first Youtube let'splay has appeared <3 ! Youtube.com #shortesttrip #gamedev

Jun 30 2017

Shortest Trip became the 2nd most >daily< popular IndieDB game in less than 24h! (now 4th) <3 *__* ! #indiegame Indiedb.com

Jun 30 2017

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