Shoppe Keep is the story of an NPC that we all encounter in our everyday Role Playing games, he always has general goods for us when we need it, always has potions and weapons ready to be sold at prices that are always fair! This is the game where we drop the N from NPC of a shop keeper, and let you supply the adventurers.
One of the last additions before a somewhat alpha release to bloggers and before greenlight is the skill system in which you can upgrade yourself to become a master shopkeeper
I have to wonder, what is the most engaging part about the gameplay so far in your opinion?
I believe picking a right price and item placement, zoning the shop for one group and another zone for another, it would be strange to put a wizard staff near a plate helmet would it not? It's all balance, keep your customers happy, so they wont steal, and will gladly buy from you.