In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...

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Diplomacy is pathetic: offer tribute of 2k/turn for 15 turns is guaranteed peace. Then they DoW me the next turn, so I don't have to pay tribute. Repeat every turn after I take a city.

Pathfinding: Units ignoring orders, group pathfinding has units going in the OPPOSITE direction, slow response time. Shiny UI? Yes. Usable UI? No.

All in all, Medieval 2 Total War w/ Kingdoms Grand Campaign or Rome: Total Realism is WAY more fun.

6

deck44 says

6

_Tomblack_ says

Community Rating

Average

9.1

82 votes submitted.

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