Ship Match took me 3 weeks of hard coding. Developed in C++ with SDL framework, its an deathmatch spaceship two player arcade. The multiplayer works in any kind o LAN, though I advise you to try it in an at least 100Mbps LAN couse the network programming has a big lack of optimization. Everything else works almost perfectly. I'm sorry, but I dont have sufficient time to optimize it as I wish.

Post feature Features

No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.