Ship Match took me 3 weeks of hard coding. Developed in C++ with SDL framework, its an deathmatch spaceship two player arcade. The multiplayer works in any kind o LAN, though I advise you to try it in an at least 100Mbps LAN couse the network programming has a big lack of optimization. Everything else works almost perfectly. I'm sorry, but I dont have sufficient time to optimize it as I wish.

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ShipMatch
ShipMatch
ShipMatch
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ShipMatch
Platforms
Windows
Developer & Publisher
[brasil]
Engine
Custom
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Homepage
Ggilgil.com
Release date
Game watch
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Style
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Arcade
Theme
Sci-Fi
Project
Indie
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