Ship Match took me 3 weeks of hard coding. Developed in C++ with SDL framework, its an deathmatch spaceship two player arcade. The multiplayer works in any kind o LAN, though I advise you to try it in an at least 100Mbps LAN couse the network programming has a big lack of optimization. Everything else works almost perfectly. I'm sorry, but I dont have sufficient time to optimize it as I wish.

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ShipMatch
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ShipMatch
Platform
Windows
Developer & Publisher
[brasil]
Engine
Custom Built
Contact
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Official Page
Ggilgil.com
Release Date
Released 2012
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Statistics
Last Update
3 years ago
Watchers
2 members