A slightly surreal science fiction shooter that combines adventure elements with raw gunfight.

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Image heavy! New update on the free indie shooter: Shavra-Dead Frequency. Enjoy!

Posted by Serygala on Aug 18th, 2011

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This game is making progress, the leveldesign is an overall easy task as I'm not really going a lot into detail and I also have the first bits of gameplay ready. I put you guys a neat little trailer togethe for on of the future updates so you can see some moving images ;)

The dynamic shadows have been withdrawn from the features list. Sorry about that, but it didn't work out all too well. You can notice a few changes in the general feel of the levels, they are a little bit less brown now. I'm currently working on some soundsets and the ambience for the Tower levels. I hope you people will enjoy the final result.

I'm thinking about adding a few melee weapons aswell, like pipes and planks. Just post a comment about what you think of that if you like. Every feedback will be taken in account.

This update is a bit image heavy...sorry about that to all 56k users :)

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Note: the textures on these characters are a work in progress. The final version will be slightly more detailed and wont have an american flag anymore ;)

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Since we already have a girl in the game, I found that a special weapon for her would be justified:

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Thanks for reading!

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Reqieumthefallen
Reqieumthefallen Aug 18 2011, 9:29pm says:

That pistol looks very Steam Punk. Otherwise, everything seems very much in the vibe of "Dead Space yet not Dead Space".

I look forward to this game's completion.

+2 votes     reply to comment
N.Aaroe
N.Aaroe Aug 19 2011, 8:40am replied:

It looks very good! In my opinion melee weapons should be local instruments that would be around anyway i.e. metal bars, tools (hammers, pikes, screwdrivers), aluminium pipes, etc... Looking forward to video insights! Hopefully guns will have alot of punch to them!

+1 vote     reply to comment
Reqieumthefallen
Reqieumthefallen Aug 19 2011, 2:11pm replied:

Err.. I said nothing about melee weapons. I think you may have accidentally responded to my comment without intending to...

+1 vote     reply to comment
Serygala
Serygala Aug 20 2011, 7:53am replied:

thanks! Yes, thats what I planned for melee weapons...but all the enemies are armed futuresoldiers...so a pipe as a weapon would be a cool feature to look at but pointles...well, we'll see if it fits in or not. The weapons aren't that good...keep in mind that its a practice project and the guns are my first models :)

+1 vote     reply to comment
Serygala
Serygala Aug 20 2011, 7:52am replied:

Thats true :) This city looks pretty dark and a bit in the way of dead space, however, the game's setting itself has a lot of steampunk elements. I think I will bring them more to life in future episodes

+1 vote     reply to comment
Midnightmare
Midnightmare Aug 18 2011, 9:51pm says:

Great job of yours!

+2 votes     reply to comment
Colossal_Dragon
Colossal_Dragon Aug 18 2011, 10:12pm says:

Very nice!

+2 votes     reply to comment
JohnnyMaverik
JohnnyMaverik Aug 18 2011, 10:32pm says:

Looks great considering the engine. Scrolling through the screenshots I presumed it was UDK. Nice work, and a very nice gun, looks awesome with the silencer.

+2 votes     reply to comment
Serygala
Serygala Aug 20 2011, 7:54am replied:

Thank you! :)

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Aug 19 2011, 3:39am says:

it looks a bit like doom if you ask me mixed with omicron

+1 vote     reply to comment
CumQuaT
CumQuaT Aug 20 2011, 12:55am says:

This looks incredible! Well done!

+2 votes     reply to comment
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Shavra - Dead Frequency
Platform
Windows
Developer
SerygalaCaffeine
Engine
FPSC
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Release Date
TBD
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Related Games
Shavra - Dead Frequency
Shavra - Dead Frequency Indie Single Player First Person Shooter
Related Engines
FPSC
FPSC Commercial Released Dec 1, 2005