Enter Shaped, an atmospheric and dreamy world in which the player must hunt for his or her perfect match in a sea of strangers. Listen for your friend and send out a seeker to help you navigate. Be quick on your toes: getting hit by stranger shapes will set you back on your journey! This game was originally entered in the Ludum Dare 22 Game Jam competition in December 2011. Shaped ranked 5th out of more than 800 entries for sound design and mood. It inspired us to pursue our dream of starting our own game company. We hope you enjoy this first of our projects in our mission to produce evocative, moving games. During gameplay, flip your device into portrait mode to access the menu. Shaped uses sound to help you navigate world - headphones are highly recommended! Check out our website and youtube page for a look behind the production of Shaped.

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Latest tweets from @sendmorepeople

Some #datavis on site traffic for Send More People. Why no love from Bolivia? T.co

Apr 7 2014, 12:47pm

Attention drifters - we got some serious progress made this weekend. Networking! Planets! Death! | T.co #gamedev

Apr 7 2014, 10:02am

@ericdaily brought #Drift to an alien world... T.co #gamedev

Apr 7 2014, 9:44am

We've got debris fields networked in Drift. Co-op is happening! :) T.co #gamedev

Apr 5 2014, 2:13pm

Some #Drift modules have fuel lines (demo'd here in green) where the player can draw fuel. T.co

Apr 2 2014, 10:01pm

Our New Plan T.co

Apr 2 2014, 11:49am

Drift has the start of procedurally generated wrecks. Yessss. T.co

Mar 23 2014, 11:59pm

Play an early build of Drift. Not much to do yet, but a couple of systems are in place...

Mar 18 2014, 7:46am

We're back into Drift! Update video here: T.co #gamedev

Feb 23 2014, 7:30pm

Wordcloud: Three Years of Games Designers Talking Online [Image] T.co #gamedev #datavis

Feb 19 2014, 8:07pm

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Released Oct 16, 2012
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