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Enter Shaped, an atmospheric and dreamy world in which the player must hunt for his or her perfect match in a sea of strangers. Listen for your friend and send out a seeker to help you navigate. Be quick on your toes: getting hit by stranger shapes will set you back on your journey! This game was originally entered in the Ludum Dare 22 Game Jam competition in December 2011. Shaped ranked 5th out of more than 800 entries for sound design and mood. It inspired us to pursue our dream of starting our own game company. We hope you enjoy this first of our projects in our mission to produce evocative, moving games. During gameplay, flip your device into portrait mode to access the menu. Shaped uses sound to help you navigate world - headphones are highly recommended! Check out our website and youtube page for a look behind the production of Shaped.
Latest tweets from @sendmorepeople
The Technium: 1,000 True Fans T.co
May 14 2013, 2:40pm
Not very sexy as a feature, but necessary. camera can rotate and snap as the player transitions in & out. | T.co #gamedev
May 10 2013, 3:45pm
We got ship controls working in Drift. Now the camera snaps to your ship, you can walk around, and fly. T.co
May 9 2013, 2:15pm
The lost art of Final Fantasy IX - NeoGAF T.co
May 1 2013, 3:50pm
Look at the video Derek sent to Eric - got the snap script working real sexy like! T.co
Apr 30 2013, 10:01am
Dudes! We just finished a snapping script that will help the player build out of many parts. Form Voltron! [video] T.co
Apr 30 2013, 6:35am
We're thinking of using 2d animations in Summit instead of 3d. Initial research, this video was helpful. T.co
Mar 21 2013, 12:50pm
We're looking at this sort of art style as inspiration for Summit. | Low-Poly [Non-Isometric] Art T.co
Mar 18 2013, 12:45pm
Check out our new Summit "concept sound" - a pairing of soundtrack with audio effects. T.co
Mar 8 2013, 5:40pm