Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
UI is functional (although not complete) Bit of work on mechanics now with speed matching, important for grouping ships together so they follow smoothly.
Sweet. It's annoying in RTS games when your army/fleet/airforce/armada/etc decides to all move at different speeds resulting in less than perfect battle conditions.
Glad to see work being done on this :)
Now where have I seen those circles and gridnet before?
This must have been one of the places the Eye of Arran let the Hiigarans.
mmph, dat fleet ui in the top right corner~
I can see how Nexus is influencing this game. :3