The year is 2054 and your old friend Sam has been murdered in Seattle. You’ve been hired to find the killers and bring them to justice, one way or another. Soon you’ll be embroiled in a mystery that expands from missing organs, an antagonistic detective and biker gangs all the way up to the dynastic control of one of the largest Megacorps.
For platforms where a keyboard is available, the following hotkeys can be used. More have been requested at the HBS suggestions moderator .
W A S D ---- Camera movement
Z ---- Cycle Zoom levels
MouseWheel ---- Zooms camera in and out
F8 ---- Cycle through different resolutions
#1-9 --- Cycles the weapons lots.
Tab, Shift+Tab --- Cycles active player
Enter, Shift+Enter ---- Ends turn
Q ---- Open spell book
E ---- Open backpack (equipment)
T ---- Activate totem ability
R ---- Open reload dialog
F5 ---- Quick save
F9 ---- Quick load
Esc ---- Opens PDA
C ---- Opens PDA to Character
G ---- Opens PDA to Gear
Hold Left Alt ---- Show all interactable prop icons
#1-9 ---- Select conversation choice 1 through 9
Enter or Tab --- Advance conversation [...]
Ctrl + F1
Alt + F1
Alt + ~
Ctrl + Alt + ~
Alt + Ö
Ctrl + Alt + Ö
Open Debug Mode
Alternative commands for keyboard layouts with extended Latin
(Debug) + Ctrl U
(Debug) + Ctrl M
Toggle Zoom Constraint
(Debug) + Ctrl W
(Debug) + Ctrl A
(Debug) + Ctrl K
(Debug) + Ctrl G
Fog of War
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A quick mission from a corp offers you a large sum for what they are calling "a simple job". Clearly it can't be that simple, right?
Five Props to supplement your local weapons dealer
I'm sure there will be a big list of portraits via DLC and mods. But until then, this is my contribution. Check the description for more details.
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Highest Rated (3 agree) 10/10
It is a brilliant indie game, at almost every angle.
Has two huge downsides though:
- a horrible save system (neither proper autosaving/checkpoint saving nor actual manual saving - you copy "autosaves" to do that) - you cannot save at any point only the start of an area
- a lack of voiceovers/voiceacting which would spice dialogues up greatly
Jul 27 2013 by feillyne