Shadowdawn: Genesis is an expansive action/adventure role-playing game boasting a highly detailed, sprawling world to explore populated by a variety of colorful characters. Arashi Kageyama, a tenacious girl apprenticing under the Imperial Family of Foxfire as a blademaster, along with her mysterious guardian Ket, an outcast member of the winged catlike Kalille, must maneuver their way through a deepening conspiracy surrounding Arashi as war looms over two powerful nations.
Using strength, persuasion, or guile, Arashi will find her own path and bring peace to a land on the brink of a new age.
Latest tweets from @shadowdawnrpg
@shuanDang I just went downstairs to get something to eat and noticed that, was wondering what the weird noises were lol
Dec 12 2014, 5:23am
RT @catinahelmet: TO ALL GAME DEVS: I love it when you add subtitles for everything, as a dude w/ hearing problems! Please keep it up :3
Dec 7 2014, 7:20pm
@GamefaMahdi eventually, once I finish my developer application there! There are a few verification checklist items I still need to send in
Nov 17 2014, 3:40am
@Kranzl cyberpunk is still my favorite genre. The books Neuromancer and Snow Crash were very influential when I was much younger hehe
Oct 31 2014, 4:44am
@trioptimum haha, I'm still a sucker for CT music! glad I randomly hopped on when I did then :D I'll share this with Silh too, he'd like it
Oct 30 2014, 7:00am
Hopefully recent changes in design and art direction make production smoother from this point on.
Oct 28 2014, 6:47am
The old code was just a collection of hack job solutions to programming problems I had encounted one by one, and completely unmanageable
Oct 28 2014, 6:44am
Since working on the PS Vita version, I've started rebuilding the entire engine for portability, efficiency, and future additions.
Oct 28 2014, 6:44am
RT @vocaloid_cv_cfm: やっと、新型ルカの名前が決まった…新機能の名前も…公開まで、もう少々お待ち下さい。
Oct 28 2014, 6:26am
finally solved the tile tearing issue in the PC debug environment, deploy to PS Vita, it's even worse than before. Waste of a night. Zzz
Oct 23 2014, 6:41am