Lately I've been struggling a lot to meet the deadlines I set myself. That's why I'll have to slow down a bit, otherwise the development of Sewer Tea will finish sooner than expected (possibly along with my deceased body). I'll try to keep updating on Sundays as I used to do, but some times I will just have to move the news till Monday or even Tuesday.
Here's the video:
glower genocide :D
The muzzle flashes are implemented, but I disabled them for testing purposes, since they're becoming a pain in the neck during my bug-hunting sessions. Right now there's a system that randomly assigns a different muzzle flash from a muzzle-flash pool every time a weapon is shot.
On a totally unrelated subject, I'm setting 1440x768 as the standard resolution for the game. Later I will work on different resolutions so that all GUI elements are nice and well placed according to the user's resolution.
ONE BIG QUESTION:
What kind of weapon would you like to see implemented next?
a) A cannon that shoots with an insanely slow rate of fire but that blasts through enemies?
b) A micro-uzi that shoots very fast and disperse?
Don't forget to track or leave a comment if you like what you see. Doing so may get you a nice humblebundle (see winner first giveaway and winner second giveaway). Also please consider following me on twitter to be up to date with Sewer Tea's latest development news.
P.S.: I won't keep posting stuff with monsters for a while now, but believe me, that doesn't mean I'm not adding new enemies every week ;)