In Sewer Rat you take control of a rat running in a maze-like sewer. Navigate the sewer as quick as possible in order to collect pieces of cheese before other rats do. The first rat to collect three pieces wins the game. Lurking crocodiles will quickly attack distracted rats that wander to close. Rats will try to gain an advantage in the race to the cheese by kicking you into the murky sewer water. You and the other rats will find ordinary objects that you can use to your advantage: candies to increase your speed, throwable firecrackers, crocodile repellent and even area traps for hindering rivals. The game is in Alpha version and final art assets still have to be done. I am currently still looking for an artist interested in jumping into the project. Please contact me if interested. I would appreciate very much any gameplay feedback and opinions.

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Please, note that Sewer Rat is still in an early stage of development.

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Sewer Rat is a game still in development process. At the moment the game present a playable prototype, with abstract assets. All final assets in the game still need to be created.

I am still working for an artist to work with. If you are an artist and you are interested in working in this game, please feel free to contact me. I plan to finish this game in the next 3-4 months after polishing, additional level creation, game testing, and game balancing.

I am eager for feedback and suggestions of any kind. The game development is still in process and petitions and ideas from the community will be gladly accepted and implemented. If you think you have ideas or critics that will enhance the game, please share them with me. I want your feedback! Thank you!

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