Seventh Crystal Of Theia (SCOT) is an epic First Person adventure/puzzle/action game a la Uncharted/Tomb Raider, developed in Unreal Engine 4 by Roland Strålberg (programming), Chris Van Wijmeersch (2D/3D artist), Julian Schuller (music composer) and Martin Dubravický (concept artist). The story: 'Tom Reed, a rebellious archeologist that doesn't mind stealing historical artefacts now and then (as long as the buyer is honest and the price is right), is on his way to Egypt after an emergency call from his parents. Nearly there, Tom's personnal airplane suddenly starts to malfunction. Even though he's a pretty good pilot, he can not help his plane from crashing. Fortunally, he can eject on time out of the burning aircraft, and safely land on Egyptian soil using his parachute... Tom needs to find his parents as soon as possible. But in the meantime...he has to survive the vast sandy and hot desert landscape all around him, and any other lurking dangers...a new adventure begins..

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NaikJoy Sep 23 2013, 6:25pm says:

Looks cute.. you smoothed out the edges but I think that isent right. The cliff looks to round. But yeah okay this is a wip

+2 votes     reply to comment
ChrisVW Author
ChrisVW Sep 24 2013, 10:10am replied:

Hey NaikJoy, lovely comment! Thank you so much. :)
You have a point there, the cliffs do look a bit too round. Will work on that. ;-)
We appreciate constructive critisism. It can only help us make the game so much better.

+1 vote   reply to comment
NaikJoy Sep 24 2013, 12:17pm replied:

Thank you too. Glad I can be helpful. Once you finish the concept then really do take your time to make some edgeloops and form some rocky formations. That would give your game planty more of soul and personality. Good luck to you 2.

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Sep 23rd, 2013
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