Seventh Crystal Of Theia (SCOT) is an epic First Person adventure/puzzle/action game a la Uncharted/Tomb Raider, developed in Unreal Engine 4 by Roland Strålberg (programming), Chris Van Wijmeersch (2D/3D artist), Julian Schuller (music composer) and Martin Dubravický (concept artist). The story: 'Tom Reed, a rebellious archeologist that doesn't mind stealing historical artefacts now and then (as long as the buyer is honest and the price is right), is on his way to Egypt after an emergency call from his parents. Nearly there, Tom's personnal airplane suddenly starts to malfunction. Even though he's a pretty good pilot, he can not help his plane from crashing. Fortunally, he can eject on time out of the burning aircraft, and safely land on Egyptian soil using his parachute... Tom needs to find his parents as soon as possible. But in the meantime...he has to survive the vast sandy and hot desert landscape all around him, and any other lurking dangers...a new adventure begins..
Work in progress concept art of the main character Tom Reed for 'Seventh Crystal Of Theia', drawn by another new and talented member Patrick Griffiths, 3D artist/animator/Pixel Artist/Front-End Web Developer. Once the concept art done, Patrick will sculpt his talent into the 3D model that will represent Tom Reed.