Seventh Crystal Of Theia (SCOT) is an adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unity 5 Pro by Chris Van Wijmeersch (2D/3D artist/project manager/level design/programming/musician), Roland Strålberg (lead programmer) and Julian Schuller (music composer).

THE BACKGROUND STORY:

...Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe.

According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand.

Paul Groitz was onto something, but he's not the only one it seems.

Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans?

There's only one way to find out...

Game Features:

Gameplay:

  • First person 3D adventure/puzzle, a la Indiana Jones...
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Investigate and search for items that will help you to solve the puzzles or keep you alive,
  • Basic survival aspects,
  • Enemies will never be at the same location, and will wander randomly each time.
  • Some puzzles will be solveable in multiple ways, thus increasing the replay value.
  • Enemy fighting: kill a variety of creatures and bad guys.
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.

Graphics:

  • Powered by Unity 5 Pro. A professionnal game engine that is both powerfull and easy to use,
  • Real-time Global Illumination (powered by Enlighten, used in many AAA games),
  • Physically Based Shading to achieve ultra-realistic materials,
  • High quality textures, detailed models,
  • Cool particle effects used for bullet impacts, dust, fog, mist and more.

Sound and Music:

  • High quality and atmospheric music composed by our very talented music composer Julian Schuller,
  • Unity's powerfull new audio system allows for high quality immersive audio mixing,
  • Realistic sounds used to enhance the gaming experience.
  • Professional voice acting by talented artists.

Storyline:

  • Ingame cutscenes unveiling bits of the story.
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SCOT - Level 002

News 12 comments

Hello!

We're back with another cool and fresh update, so read on...!

There has been several months now, and during those months, very good things happened for our team and game!

Roland, who left the team a bit before the previous update, has joined us again! That's just wonderfull news, don't you agree? He has a looot more free time on his hands now, and offers his programming help to get SCOT finished! :)

This means...we're back three members. Ready to kick some ass! ;)

There's more good news: this young and very nice lady named Katabelle offered me her professional voice acting talent to do the voices for Alissa, the main female character, aswell as any other female personnages that might show up in the game.

Regarding the game, i did quite a few improvements to the overall graphics (as you can see in the latest screenshots) and gameplay.

Currently i'm working on some enemy A.I. for a wolf and a bear, and also the animations for both animals. They will roam freely around and attack you on sight.

Furthermore, the game will have some survival aspects, but not to the extreme. This will give the game a degree of difficulty, and a sense of real life, without going for ultimate realism.

Another idea i am playing with, is giving the player a couple of possible solutions for some of the puzzles (wherever possible) in 'Seven Crystal Of Theia'. This way the player can replay the game multiple times and solve these obstacles in a different way.

The art workflow (from 3D program to Unity) is going excellent, btw. 3D Coat and Lightwave 3D (which are some of the programs i use) work perfectly together with the PBR shaders in Unity, really adding a great deal of artistic realism, giving me great results and potential to make the visuals pop out.

To finish this update, some great screens to whet your appetite! Enjoy and 'till next update!

Kindest regards,

Pix On Screen

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SCOT   Level02   002

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SCOT   Level02   008

SCOT   Level02   001

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SCOT   Level02   005

Latest updates and important news on SCOT

Latest updates and important news on SCOT

News 0 comments

Lots of things have happened during the last few months. Important things you should know about, so read all about it here. Thank you!

Seventh Crystal Of Theia in Unity 5 beta.

Seventh Crystal Of Theia in Unity 5 beta.

News 4 comments

Converting 'Seventh Crystal Of Theia' to the new and improved Unity 5 beta. The engine now uses Global Illumination (Enlighten) used in many AAA games...

We need YOU! Spew your ideas for the game now!

We need YOU! Spew your ideas for the game now!

News 0 comments

We want YOUR puzzle idea in our game! Send us your ideas, and get it implemented in Seventh Crystal Of Theia, including your name in the Credits and a...

Latest news you need to know about the game.

Latest news you need to know about the game.

News 2 comments

Important changes to make the game development better, enhanced visuals, introducing a new member to our team, and other interesting topics you need to...

RSS feed Downloads
Seventh Crystal Of Theia - Wallpaper

Seventh Crystal Of Theia - Wallpaper

Wallpapers 0 comments

Image that can be used for your desktop wallpaper. Size is 1920 x 1080, png format. :)

Comments  (0 - 10 of 17)
Daneels
Daneels

This is game is 110% Shredder approved! ;)

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ChrisVW Creator
ChrisVW

Thanks, Mr. Shredder! May the (metal) Force be with you eternally! ;)

Reply Good karma+1 vote
Katabelle
Katabelle

Beautiful!

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ChrisVW Creator
ChrisVW

Thank you, Katabelle! Awesome to get some female attention! And thanks for the private message. Will reply very soon. ;-)

Reply Good karma+1 vote
supragamer
supragamer

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

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supragamer
supragamer

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

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ChrisVW Creator
ChrisVW

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

Reply Good karma+2 votes
GreenForest
GreenForest

Then To Expect Release

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ChrisVW Creator
ChrisVW

We have no release date set yet. However, we do hope to have a first demo level ready, either by the end of this year, or at the beginning of next year. Under normal circumstances, that is. ;-)

Reply Good karma+3 votes
Arcental
Arcental

Looks pretty interesting.

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ChrisVW Creator
ChrisVW

Much appreciated, Arcental! We're quite happy with how things are progressing, and the game looks better and better than before. :)

Reply Good karma+2 votes
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Seventh Crystal Of Theia
Platforms
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Pix On Screen
Engine
Unity
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Adventure
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Fantasy
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