Seventh Crystal Of Theia (SCOT) is an epic adventure/platformer game with monsters, action and magic, developed in Unity Pro by Roland Strålberg and Chris Van Wijmeersch.
Thousands of years ago, The Ancient Ones found seven crystals. Four came from Gaia, the goddess of the Earth, representing the four basic elements. One crystal came from Uranus, the god of the sky, representing chaos and the unknown. Another came from Theia, the goddess of purity, representing peace and prosperity. The last crystal came from Chronos, the god of time, representing change, misfortune, and darkness. When the seven crystals were brought together from their sacred places of holding, Chronos was inadvertantly summoned, immediately bringing destruction upon the world and scattering the crystals to the farthest corners of Theia's kingdom. After many years of despair, a young religious schollar named Celly has been chosen to find the crystals and bring an end to Chronos before it is too late.
We're back with a new and important update, so read on.
After several months of working on 'Seventh Crystal Of Theia' (SCOT), we've reached a point where we realized that we're a bit understaffed to create SCOT as we wanted initially in a short amount of time.
So, me and Roland had a bit of a talk about that, and we finally made a BIG decision. Before you start to panic,...YES...we are still going to develop SCOT. ;-)
We will however change the gameplay completely, and go for a sidescroller/platformer type of game instead, something similar to Trine (i think a lot of you gamers out there know this game), but with our own game features added.
And, i believe this change is for the better. I started on redesigning the first level a couple of days ago, and i must say...it's looking better than before, and we are progressing better and faster than before.
We discussed a few gameplay features that we intend to implement, and it's looking more promising than ever.
Most of the initial gameplay features will remain, except that it's no longer a free roam environment, but a sidescrolling/platforming type of gameplay now.
Our apologies if these changes are not what some of you guys expected or hoped for. We both believe that these changes had to be made to ease the development of the game.
Rest assured that we will do whatever possible to make the game even better than before.
Finally, here are a few fresh screenshots. Enjoy!
Oh and please, let us know what you think. We appreciate comments/suggestions, so don't hold back. ;-)
And, not to forget...please vote on our game to become as high ranked as possible in the "best upcoming" categories. Thanks!!