Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unity 5 Pro by Roland Strålberg (programming), Chris Van Wijmeersch (2D/3D artist) and Julian Schuller (music composer).

The story:
'Celly, a young European woman, is having great and well deserved holidays at the Fillipines.
But those good times get suddenly disrrupted when she gets an emergency call by one of her parents. She immediatly returns with her personnal aircraft to her folks' place.

Unfortunaly, her plane crashes somewhere in the Middle Eastern desert on the way back.
While investigating her new surroundings, she gets attacked by mutants, and finds evidence of an organization that has plans to take over the world, using seven magical crystals to summon an evil Ancient God.

She really needs to find a way to return home. What's also frustrating Celly, is the fact that this Satanic Sect uses the same mark as the tattoo on her shoulder...'

Game Features:

Gameplay:

  • First person 3D adventure/puzzle, similar to Tomb Raider and Uncharted type of games.
  • Walk, run, jump, climb walls/ladders, wall ledge strafing, gravity, platforming
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Enemy fighting: kill savage mutated humans, 'normal' humans and some special characters, using a variety of handweapons (Pistol, Machinegun, Army knife, etc...)
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.

Graphics:

  • High-end quality shaders: bloom, antialiasing, godrays, color correction, dirty lens effect.
  • Global Illumination (powered by Enlighten, used in many AAA games)
  • PBR/IBL shading to create ultra-realistic materials.
  • High quality textures, detailed models.
  • Cool particle effects used for bullet impacts, dust, fog, mist, etc...

Sound and Music:

  • High quality and atmospheric music composed by the very talented Julian Schuller.
  • Improved audio system (Unity 5) that allows for impressive audio mixing and quality.
  • Realistic sounds used to enhance the gaming experience.

Storyline:

  • Fantastical story with sudden plot changes about a young female that 'accidently' stumbles upon an evil organization wanting to take over the world using ancient magic crystals.
  • Ingame cutscenes unveiling bits of the story.
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Seventh Crystal Of Theia in Unity 5 beta. Seventh Crystal Of Theia in Unity 5 beta. Seventh Crystal Of Theia in Unity 5 beta.
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4 comments by ChrisVW on Nov 25th, 2014

Hello friends and gamers all around!!

It's been three months...WHAAAAT??...woooow, three months since last update!! That's a loooong time! :D
But...we are back with a new update and interesting things to tell you!

Firstly, hmm...we're kinda dissapointed that no one has entered any puzzle idea for our game! I mean, common guys! You can do better than that, aye? ;-)
We will still accept any puzzle idea you might throw at us, though. Also, if you have no idea what kinda puzzle it 'can' be, don't hesitate to ask us! :)

On with the other news then...as some of might already know...Unity has a new (it's still in beta) version out, Unity 5 beta to be more precise. And...we have it!! :)
We've been converting our project to the new Unity version, and ooooh my...it has been a PLEASURE to do so!! :)

The visuals have gotten a tremendous upgrade, the lighting system in Unity is now powered by Enlighten, a global illumination system used in many AAA games, the standard shader in Unity now uses PBR/IBL and the much improved audio system in Unity really allows for outstanding sound mixing and quality. :)

There are many more improvements, such as performance and other cool features. Basically, it's a joy to work with Unity 5 beta so far!!

We have been making the levels smaller, but better manageable, thus increasing the development speed. We are working very hard to get some small demo and trailer out asap. While the levels will be smaller, we are going to create more of them, and keep in mind...the levels are still big enough to allow exploration here and there. ;-)

I've been working on the Artificial Intelligence, puzzle interaction and level creation, while Roland has been working on the compass system, inventory and menu system, and Julian (our music composer) has worked very hard to create some music songs to fit with the game.
In a next update, we'll let you hear some of his awesome work! :)

We also had contact with a very talented concept artist!! Next update might even have some awesome drawings by his hand!

A couple of distribution companies have contacted us, so things are really looking good!

That's it for now. If you have any puzzle/gameplay ideas to share, please do! Thanks!!

Till later,

The Rimfrost Team.

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Seventh Crystal Of Theia - Wallpaper

Seventh Crystal Of Theia - Wallpaper

Aug 21, 2014 Wallpapers 0 comments

Image that can be used for your desktop wallpaper. Size is 1920 x 1080, png format. :)

Post comment Comments  (0 - 10 of 13)
supragamer
supragamer Feb 4 2014, 4:33pm says:

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

+2 votes     reply to comment
supragamer
supragamer Feb 4 2014, 4:29pm says:

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Feb 5 2014, 12:58pm replied:

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

+2 votes   reply to comment
CaLthulhas
CaLthulhas Dec 4 2013, 4:24pm says:

Then To Expect Release

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Dec 6 2013, 9:57am replied:

We have no release date set yet. However, we do hope to have a first demo level ready, either by the end of this year, or at the beginning of next year. Under normal circumstances, that is. ;-)

+3 votes   reply to comment
Arcental
Arcental Dec 2 2013, 7:37pm says:

Looks pretty interesting.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Dec 6 2013, 9:53am replied:

Much appreciated, Arcental! We're quite happy with how things are progressing, and the game looks better and better than before. :)

+2 votes   reply to comment
Rtyper
Rtyper Nov 16 2013, 6:58am says:

Looking better than ever! Good luck on finishing it :) Are you still interested in some new GUI stuff? I've been really busy recently, but if you are interested, I'll find some time to get the HUD sorted for you.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Nov 18 2013, 11:51am replied:

Thanks a bunch, RogoDigital2! :)
Sure, if you find some time, send me an example or get in touch, so we can discuss the details. Thanks! ;-)

+2 votes   reply to comment
Juggernaut-
Juggernaut- Aug 24 2013, 7:07pm says:

The game preview screenshots of "Seventh Crystal Of Theia" looks very
intriguing. The story line is also interesting. Just can't wait to have a demo level released so that I can play and have a taste of it.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Aug 25 2013, 9:38pm replied:

Thanks, Juggernaut! We hope to have a playable demo by the end of this year, or beginning of next year. There's no fixed date yet for a demo, as we're redoing/improving 'Desert Valley', and so far it's going to be awesome. A new terrain system is being used that makes the environment look stunning! Will upload new screenshots soon. Stay tuned! ;-)

+2 votes   reply to comment
Juggernaut-
Juggernaut- Aug 26 2013, 11:00am replied:

Chris, thanks for the update. I will be stalking the development of the game with great inquisitiveness and pleasure.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Aug 26 2013, 11:52am replied:

We appreciate the comments, man! And, you can stalk us as much as you want. :P
Whenever possible, we'll upload new screens, or even videos. ;-)

+2 votes   reply to comment
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Seventh Crystal Of Theia
Platforms
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Developer & Publisher
Rimfrost Software
Engine
Unity
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Adventure
Theme
Fantasy
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Seventh Crystal Of Theia
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