Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unity Pro by Roland Strålberg (programming), Chris Van Wijmeersch (2D/3D artist) and Julian Schuller (music composer).

The story:
'Celly, a young European woman, returns with her personnal aircraft to her folks' place, after a well deserved holiday at the Fillippines. Unfortunaly, her plane crashes somewhere in the Middle Eastern desert.
She gets attacked by some kinda mutants, and finds evidence of an evil organization, planning to take over the world, using some magic crystals to summon an evil Ancient God.
But, what's really frustrating Celly, is the fact that the evil organization uses the same mark as the tattoo on her shoulder...'

Game Features:

Gameplay:

  • First person 3D adventure/puzzle, similar to Tomb Raider and Uncharted type of games.
  • Walk, run, jump, climb walls/ladders, wall ledge strafing, gravity, platforming
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Enemy fighting: kill savage mutated humans and 'normal' humans, using a variety of handweapons (Pistol, Skorpion, Army knife, etc...)
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.

Graphics:

  • High-end quality shaders: bloom, antialiasing, godrays, color correction, dirty lens effect.
  • Usage of diffuse/bump/spec and parallax shading.
  • Full interactive water: ripples, splashes, underwater effects, reflection/refraction, camera lens watersplash effects, etc...
  • High quality textures, detailed models.
  • Cool particle effects used for bullet impacts, dust, fog, mist, etc...

Storyline:

  • Fantastical story about a young female that 'accidently' stumbles upon an evil organization wanting to take over the world using ancient magic crystals. 
  • Ingame cutscenes unveiling bits of the story.
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2 comments by ChrisVW on Aug 17th, 2014

Hello to you all!

To begin with, a big apology from the entire Rimfrost team to you all.

We wanted to share information a lot sooner, but plenty of unexpected things held us back or slowed down the game development process. And, we didn't want to tell you guys any news that wasn't 100% confirmed yet.

For one, we had been searching for new members to join our team and help us to make 'Seventh Crystal Of Theia' even better than before, and speed up the creation time. We had like six or seven candidates that all seemed very interested at first, but soon most of them got very quiet and no more interested. It was really frustrating to communicate to people that didn't answer back.

Fortunally, we did find a new (and very talented) member, named Julian Schuller. He's a natural talented Music Composer, and a good friend! From Roland and myself: welcome once more in our team, Julian! ;-) 
Julian has been doing music for other games aswell, and he does an excellent job at it!

For those interested: we still need new members, one intermediate/good C# or Javascript programmer (Unity), and a good/talented 3D modeler/animator. Or, one that knows both programming and 3D modeling. If you're interested, send me a personnal message. Please note: ONLY SERIOUS candidates will get accepted! 
One more thing to note: candidates should have a licensed Unity Pro version, and also the necessary (licensed) tools to do whatever you're skilled at.

Back to the game now. ;-)

After quite some frustration and 'problems', we decided to get rid of these 'problems' once and for all, and go for a complete first person view/gameplay for our game. No panic, we don't intend to turn this game into a first person shooter. The only thing that really changes, is the camera view. Instead of having a third person view, all is done in first person mode.

It really facilitates the entire development process, especially since we're a small team, and this game is not a small project.

Roland has been doing a great job so far, for which i want to thank him. We have been working a long time on this game already, and i know how frustrating things can get at times, but we're not quitters. :)

I'm working on character models and animations for them, plus cutscenes and more art. Our plan is to have an intro/trailer vid soon for you all. 

We already have lots of cool (and working) things in our game:
- A complete weapon system, which includes weapon switching (mousewheel), bullet impacts, arm/weapon animations, ejecting bullet shells, muzzleflash, (automatic) ammunition reloading, sounds for impact/shooting/reloading, zoom in/out, weapon inventory, and more...
- Player damage handling, walk/run/jump/crouch/climb -functionnality, health and weapon pickup system, exploding items (and all the necessary fx that go with it), level interaction (open doors, activate items for puzzles, etc...)
- Compass system for next waypoint. Gameplay is half linear, half free roam. This means that the player can roam around freely in some areas, but in order to follow the story, he/she must follow the waypoints.
- Better visuals and cool things to discover during the exploration of the levels.

Next up will be A.I. and more cutscene creation, aswell as recording ingame trailers. Julian already got some great ideas for music, and we really look forward to hear what his talented mind and hands put together. :)

To finish, check out some of the latest screenies i took. Enjoy, and 'till next update! Stay tuned, and if you like this game, please share with all your friends. Thank you! :)

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Post comment Comments  (0 - 10 of 13)
supragamer
supragamer Feb 4 2014, 4:33pm says:

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

+2 votes     reply to comment
supragamer
supragamer Feb 4 2014, 4:29pm says:

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

+3 votes     reply to comment
ChrisVW
ChrisVW Feb 5 2014, 12:58pm replied:

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

+2 votes     reply to comment
CaLthulhas
CaLthulhas Dec 4 2013, 4:24pm says:

Then To Expect Release

+3 votes     reply to comment
ChrisVW
ChrisVW Dec 6 2013, 9:57am replied:

We have no release date set yet. However, we do hope to have a first demo level ready, either by the end of this year, or at the beginning of next year. Under normal circumstances, that is. ;-)

+3 votes     reply to comment
Arcental
Arcental Dec 2 2013, 7:37pm says:

Looks pretty interesting.

+3 votes     reply to comment
ChrisVW
ChrisVW Dec 6 2013, 9:53am replied:

Much appreciated, Arcental! We're quite happy with how things are progressing, and the game looks better and better than before. :)

+2 votes     reply to comment
Rtyper
Rtyper Nov 16 2013, 6:58am says:

Looking better than ever! Good luck on finishing it :) Are you still interested in some new GUI stuff? I've been really busy recently, but if you are interested, I'll find some time to get the HUD sorted for you.

+3 votes     reply to comment
ChrisVW
ChrisVW Nov 18 2013, 11:51am replied:

Thanks a bunch, RogoDigital2! :)
Sure, if you find some time, send me an example or get in touch, so we can discuss the details. Thanks! ;-)

+2 votes     reply to comment
ChrisVW
ChrisVW Aug 26 2013, 11:52am replied:

We appreciate the comments, man! And, you can stalk us as much as you want. :P
Whenever possible, we'll upload new screens, or even videos. ;-)

+2 votes     reply to comment
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Seventh Crystal Of Theia
Platforms
Windows, Mac, Linux, Web, Mobile, Android
Developer & Publisher
Rimfrost Software
Engine
Unity
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Adventure
Theme
Fantasy
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Seventh Crystal Of Theia
Seventh Crystal Of Theia
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