Converting 'Seventh Crystal Of Theia' to the new and improved Unity 5 beta. The engine now uses Global Illumination (Enlighten) used in many AAA games...
Seventh Crystal Of Theia (SCOT) is a Fantastical adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unity 5 Pro by Chris Van Wijmeersch (2D/3D artist/project manager/level design/programming/musician) and Julian Schuller (music composer).
THE BACKGROUND STORY:
...For a very long time, all was peaceful and serene in the land called Escion. There was prosperity, health and happiness in the land, kept intact by the force of the Seven Crystals of Theia.
These magical crystals were kept under a spell by Theia, the Goddess of Light, to prevent Evil entities from using their powers and spread chaos and evil...
But Khronos, half brother of Theia, didn't like peace and serenity. He was nefarious and malicious. Drawn by the dark side. His only goal was to rule over the world and turn it into a horrid dark place...
One night, Khronos used his dark witchcraft powers to summon an evil creature to visit Theia. This creature could shapeshift and turn into any desired form. During Theia's sleep, the entity entered her bedroom and transformed into a slimegreen gas like substance. Theia was unaware that she was inhaling the malicious substance in her sleep, causing her to become weaker and weaker untill she was in a deep coma...
Theia had no more control over the spell that shielded the Seven Crystals and Khronos used this to his advantage to transform the world into the darkest place ever...
However, Khronos did not know that Theia had a half sister, named Alissa. Alissa grew up in secrecy by a group of Monks loyal to Theia. They taught Alissa how to defend herself, with barehands and weapons, and how to cast magic spells.
It was at the age of 20 that the Monks told Alissa about what happened to Theia, and so she swore to take revenge...
Sound and Music:
It's been rather long since the last update on 'Seventh Crystal Of Theia', but with good reason.
A few things happened the last few months, of which some were not very pleasant. To start with, Roland (whom i started this game project with) left the team for a few reasons, and that came on like a ton of bricks to me. There were a few reasons why he left, which i won't discuss here. Let's just say he wants to do his own thing and do things at his own pace.
And, on top of that, we were going through a merge with another indie dev team, which would have made a total of seven (talented) members, but eventually that too didn't end up as good as hoped.
So, this means...i'm on my own now.
But...fear not! 'Seventh Crystal of Theia' WILL live on! I won't let these setbacks come in the way!
In order to continue with the development of SCOT, i had to make some decissions and changes to the entire project. So, i decided to go back to Unity 5 Pro again, and not Unreal Engine 4.
Also, i'm going back to the roots of what the game was in the earlier versions. This means, an adventure/puzzle/action game in a Fantasy setting with mythical creatures and a bit of magic. And, very important...NO more changes from now on, only progress! :)
YES, this also means that the main character is a female again! LOL
So far, i'm having really excellent results in Unity 5 Pro, using advanced PBR shaders for both assets, characters and terrain. There's also a full day/night system implemented, with weather fx.
The character can already do various actions (climbing, fighting with sword, interaction with the world like pulling switches, pipe climbing, ledge walking, inventory, health system, fall damage, ledge walking, and more...).
And, the 3D Coat/Zbrush to Unity art workflow gives me excellent results.
So, in a nutshell...'Seventh Crystal Of Theia' is back, and better than ever!
I will try to update as soon and as much as possible, with news, screenshots and whenever possible vids. For now, you'll have to settle with a few screens, though. ;-)
Please, do not hesitate to comment!
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