Image that can be used for your desktop wallpaper. Size is 1920 x 1080, png format. :)
Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unreal Engine 4 by Roland Strålberg (programming/3D art), Chris Van Wijmeersch (2D/3D artist/project manager/level design), Julian Schuller (music composer) and Martin Dubravický (concept artist).
'Tom Reed, a rebellious archeologist that doesn't mind stealing historical artefacts now and then (as long as the buyer is honest and the price is right), is on his way to Egypt after an emergency call from his parents.
Nearly there, Tom's personnal airplane suddenly starts to malfunction. Even though he's a pretty good pilot, he can not help his plane from crashing. Fortunally, he can eject on time out of the burning aircraft, and safely land on Egyptian soil using his parachute...
Tom needs to find his parents as soon as possible. But in the meantime...he has to survive the vast sandy and hot desert landscape all around him, and any other lurking dangers...a new adventure begins...'
Sound and Music:
We have some important news to share with you. This might come as a big surprise, but we think you'll like what we have to say.
We've decided to develop 'Seventh Crystal Of Theia' in Unreal Engine 4 from now on, instead of Unity 5.
Unity 5 is undoubtedly a great engine, but for our project we believe that Unreal Engine has to offer more and give us the tools we need to really create what we wanted in the first place. It took us quite some time to realize that. We also came to the conclusion that we struggled for too long to get some progress done quickly.
That's one of the reasons for us changing engines. But also, we will now be able to publish our game on PS4 and XBox One! :)
There are more reasons why we changed engine. For me personnaly, Unreal Engine 4 has become hundred times better and more user friendly than UDK. The blueprint system is sooo easy and powerfull, that even an artist like me can use it. I know a bit of programming too, but i'm more of an artist. And, the material editor in Unreal is beyond words!! Really amazing materials can be achieved! :)
Another reason why we changed engines, is the fact that we met a couple of very talented people that also use the awesome Unreal Engine, and they are very interested in joining our team. We already work together on Phobia (a great psychological horror game), and we've also been discussing team merging. :)
Which brings me to the next important fact: we have a new member in our team!! He's a talented concept artist by the name of Martin Dubravický! :)
Martin has already shown his talent by creating a concept art for Durok, the Satanic leader of the evil organization that wants to conquer the world in 'Seventh Crystal Of Theia'. You can see his piece of art on this page (image below).
Martin will also paint his talented skills on a concept art for Tom, our main character.
Furthermore, the storyline has changed a bit. Main reason for that: we're a small team working on this game in our spare time (after work and family matters), trying to simplify things for ourselves, making it easier on ourselves to produce and develop this game as quickly as possible.
Time is something we never have enough. That's one of the reasons we've changed SCOT so often. I think people seem to assume that game making is a piece of cake. Well...it isn't. So for those who think they know better and think that we changed things in SCOT for no apparant reason...think again. We're not pros, we're not a big game company with plenty of resources or talented people. We're JUST a small indie game dev team, trying to build something worth your while. Something that YOU'll enjoy playing. We can only do our very very very best to try and accomplish that...using our blood, sweat and tears...and...a loooooot of free time. Hahahhaaa! :)
This is just an estimated guess, but...we hope to have a fair bit of the first level done in say...two (or three) months from now.
That's all for now. Enjoy the great talent of our newest member Martin and his concept art of Durok! :)