Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unreal Engine 4 by Roland Strålberg (programming/3D art), Chris Van Wijmeersch (2D/3D artist/project manager/level design), Julian Schuller (music composer) and Martin Dubravický (concept artist).

The story:
'Tom Reed, a rebellious archeologist that doesn't mind stealing historical artefacts now and then (as long as the buyer is honest and the price is right), is on his way to Egypt after an emergency call from his parents.

Nearly there, Tom's personnal airplane suddenly starts to malfunction. Even though he's a pretty good pilot, he can not help his plane from crashing. Fortunally, he can eject on time out of the burning aircraft, and safely land on Egyptian soil using his parachute...

Tom needs to find his parents as soon as possible. But in the meantime...he has to survive the vast sandy and hot desert landscape all around him, and any other lurking dangers...a new adventure begins...'

Game Features:


  • First person 3D adventure/puzzle, similar to Tomb Raider and Uncharted type of games.
  • Walk, run, jump, climb walls/ladders, wall ledge strafing, gravity, platforming
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Enemy fighting: kill savage mutated humans, 'normal' humans and some special characters, using a variety of handweapons or bare-handed combat.
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.


  • Powered by Unreal Engine 4 technology. A professionnal engine that already has empowered hundreds of games, using AAA quality,
  • Global Illumination (powered by Enlighten, used in many AAA games),
  • Physically Based Shading to achieve ultra-realistic materials,
  • High quality textures, detailed models,
  • Cool particle effects used for bullet impacts, dust, fog, mist and more,
  • Millions of dynamic particles can receive and emit light within a scene.

Sound and Music:

  • High quality and atmospheric music composed by our very talented music composer Julian Schuller,
  • Unreal Engine 4's audio system allows for high quality immersive audio mixing,
  • Realistic sounds used to enhance the gaming experience.


  • Fantastical story with sudden plot changes about a middle aged adventureous archeologist that 'accidently' stumbles upon an evil organization wanting to take over the world using ancient magic crystals,
  • Ingame cutscenes unveiling bits of the story.
Image RSS Feed Latest Screens
Concept Art of the main character Tom Reed. Durok, by Martin Dubravický. Seventh Crystal Of Theia in Unity 5 beta.
Blog RSS Feed Report abuse Latest News: Engine change and latest news.

2 comments by ChrisVW on Feb 21st, 2015

Hello All,

We have some important news to share with you. This might come as a big surprise, but we think you'll like what we have to say.

We've decided to develop 'Seventh Crystal Of Theia' in Unreal Engine 4 from now on, instead of Unity 5.
Unity 5 is undoubtedly a great engine, but for our project we believe that Unreal Engine has to offer more and give us the tools we need to really create what we wanted in the first place. It took us quite some time to realize that. We also came to the conclusion that we struggled for too long to get some progress done quickly.

That's one of the reasons for us changing engines. But also, we will now be able to publish our game on PS4 and XBox One! :)

There are more reasons why we changed engine. For me personnaly, Unreal Engine 4 has become hundred times better and more user friendly than UDK. The blueprint system is sooo easy and powerfull, that even an artist like me can use it. I know a bit of programming too, but i'm more of an artist. And, the material editor in Unreal is beyond words!! Really amazing materials can be achieved! :)

Another reason why we changed engines, is the fact that we met a couple of very talented people that also use the awesome Unreal Engine, and they are very interested in joining our team. We already work together on Phobia (a great psychological horror game), and we've also been discussing team merging. :)

Which brings me to the next important fact: we have a new member in our team!! He's a talented concept artist by the name of Martin Dubravický! :)
Martin has already shown his talent by creating a concept art for Durok, the Satanic leader of the evil organization that wants to conquer the world in 'Seventh Crystal Of Theia'. You can see his piece of art on this page (image below).
Martin will also paint his talented skills on a concept art for Tom, our main character.

Furthermore, the storyline has changed a bit. Main reason for that: we're a small team working on this game in our spare time (after work and family matters), trying to simplify things for ourselves, making it easier on ourselves to produce and develop this game as quickly as possible.

Time is something we never have enough. That's one of the reasons we've changed SCOT so often. I think people seem to assume that game making is a piece of cake. isn't. So for those who think they know better and think that we changed things in SCOT for no apparant reason...think again. We're not pros, we're not a big game company with plenty of resources or talented people. We're JUST a small indie game dev team, trying to build something worth your while. Something that YOU'll enjoy playing. We can only do our very very very best to try and accomplish that...using our blood, sweat and tears...and...a loooooot of free time. Hahahhaaa! :)

This is just an estimated guess, but...we hope to have a fair bit of the first level done in say...two (or three) months from now.

That's all for now. Enjoy the great talent of our newest member Martin and his concept art of Durok! :)

Durok, by Martin Dubravický.

Downloads RSS Feed Latest Downloads
Seventh Crystal Of Theia - Wallpaper

Seventh Crystal Of Theia - Wallpaper

Aug 21, 2014 Wallpapers 0 comments

Image that can be used for your desktop wallpaper. Size is 1920 x 1080, png format. :)

Post comment Comments  (0 - 10 of 13)
supragamer Feb 4 2014, 4:33pm says:

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

+2 votes     reply to comment
supragamer Feb 4 2014, 4:29pm says:

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Feb 5 2014, 12:58pm replied:

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

+2 votes   reply to comment
WaelsMacDigger Dec 4 2013, 4:24pm says:

Then To Expect Release

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Dec 6 2013, 9:57am replied:

We have no release date set yet. However, we do hope to have a first demo level ready, either by the end of this year, or at the beginning of next year. Under normal circumstances, that is. ;-)

+3 votes   reply to comment
Arcental Dec 2 2013, 7:37pm says:

Looks pretty interesting.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Dec 6 2013, 9:53am replied:

Much appreciated, Arcental! We're quite happy with how things are progressing, and the game looks better and better than before. :)

+2 votes   reply to comment
Rtyper Nov 16 2013, 6:58am says:

Looking better than ever! Good luck on finishing it :) Are you still interested in some new GUI stuff? I've been really busy recently, but if you are interested, I'll find some time to get the HUD sorted for you.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Nov 18 2013, 11:51am replied:

Thanks a bunch, RogoDigital2! :)
Sure, if you find some time, send me an example or get in touch, so we can discuss the details. Thanks! ;-)

+2 votes   reply to comment
Juggernaut- Aug 24 2013, 7:07pm says:

The game preview screenshots of "Seventh Crystal Of Theia" looks very
intriguing. The story line is also interesting. Just can't wait to have a demo level released so that I can play and have a taste of it.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Aug 25 2013, 9:38pm replied:

Thanks, Juggernaut! We hope to have a playable demo by the end of this year, or beginning of next year. There's no fixed date yet for a demo, as we're redoing/improving 'Desert Valley', and so far it's going to be awesome. A new terrain system is being used that makes the environment look stunning! Will upload new screenshots soon. Stay tuned! ;-)

+2 votes   reply to comment
Juggernaut- Aug 26 2013, 11:00am replied:

Chris, thanks for the update. I will be stalking the development of the game with great inquisitiveness and pleasure.

+3 votes     reply to comment
ChrisVW Creator
ChrisVW Aug 26 2013, 11:52am replied:

We appreciate the comments, man! And, you can stalk us as much as you want. :P
Whenever possible, we'll upload new screens, or even videos. ;-)

+2 votes   reply to comment
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Seventh Crystal Of Theia
Windows, Mac, Linux, Android, XONE, PS4
Developer & Publisher
Rimfrost Software
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Seventh Crystal Of Theia
Seventh Crystal Of Theia
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5 months ago
59 members