Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline, developed in Unity Pro by Roland Strålberg and Chris Van Wijmeersch.
'Celly, a young European woman, adventureous and a martial arts teacher...flies off to her parents...who live in South America...but, she never arrives at her folks' place...her plane crashes...in the jungle...by accident, she thinks...
She gets attacked by mutated humans, and finds evidence of an evil organization, planning to take over the world, using some ancient magic crystals, scattered all over the world...
But, what's really frustrating Celly, is the fact that the evil organization uses the same mark as the tattoo on her shoulder...'
Hello to you all!
After quite a busy period, we're back with a new update, and my word...it IS a major improvement of what you've seen before!
As the summary says 'Seventh Crystal Of Theia is an EPIC adventure/puzzle game...', we thought...why not REALLY make it epic and adventureous? Why not really make the game a wonderfull game experience and create atmospheric and fascinating environments for the player to explore and discover? Right?
Well, good news, we are going to add all those ingredients into SCOT (Seventh Crystal Of Theia), and even more!
As a start, we have improved the overall quality of the vegetation and environment, thus increasing the realism and visual aspect of the game. As you walk inside this first level (a jungle), you really feel as if you're inside a jungle environment, which is how it's supposed to be. ;-)
This graphical amelioration is not only for the vegetation/environment, but for ALL models or art we're adding in!
Roland has also done an excellent job to make the gameplay much better. As a result, we now have a solid working character controller with cool features. The character controller acts/feels really great, and so does the camera.
The camera changes from a third person mode (this is the default) to a first person view (shoot mode).
Further more, we now have a couple of cool guns (a Colt, and a machine gun). The Colt is still being worked on (that's why you don't see it in the screenshots).
Both weapons have really sweet and impressive bullet impact fx, and i added great looking explosion effects on explodeable barrels! Really cool stuff! :)
The particle effects (at least, some of them) react physically on impact with their surroundings.
As some of you may know (or not), Unity 5 is coming, and we're very pleased to tell you that we're going to use it for SCOT! Our game now already looks amazing, and upgrading to Unity 5 can only improve on the overall quality! Global illumination, physically based shaders, and much more...
And, another cool thing to mention...i am using Substance Designer/Painter now to texture the models/props for our game, and it shows! I used Substance Designer to texture the machine gun. :)
The good thing about this is, firstly...it looks really really good, and secondly...substances can be used to create all kinds of ingame effects! As an example, we can now have textures change in realtime (more/less dirt on cloths/weapons/characters, animated water, burned stains on objects after an explosion, etc...)!
Soon, we will record a new vid showing all these great features, but for now, you'll have to settle with a bunch of recent screenshots.