Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline, developed in Unity Pro by Roland Strålberg and Chris Van Wijmeersch.

The story:
'Celly, a young European woman, adventureous and a martial arts teacher...flies off to her parents...who live in South America...but, she never arrives at her folks' place...her plane the accident, she thinks...
She gets attacked by mutated humans, and finds evidence of an evil organization, planning to take over the world, using some ancient magic crystals, scattered all over the world...
But, what's really frustrating Celly, is the fact that the evil organization uses the same mark as the tattoo on her shoulder...'

Game Features:


  • 3D adventure/puzzle, similar to Tomb Raider and Uncharted type of games.
  • Walk, run, jump, climb walls/ladders, wall ledge strafing, gravity, platforming
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Enemy fighting: kill savage mutated humans and 'normal' humans, using martial arts, pistol and riffle. 
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.


  • High-end quality shaders: bloom, antialiasing, godrays, color correction, dirty lens effect.
  • Usage of diffuse/bump/spec and parallax shading.
  • Full interactive water: ripples, splashes, underwater effects, reflection/refraction, camera lens watersplash effects, etc...
  • High quality textures, detailed models.
  • Cool particle effects used for bullet impacts, dust, fog, mist, etc...


  • Fantastical story about a young female that 'accidently' stumbles upon an evil organization wanting to take over the world using ancient magic crystals. 
  • Ingame cutscenes unveiling bits of the story.
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Lots of great gameplay and visual improvements! Lots of great gameplay and visual improvements! Lots of great gameplay and visual improvements!
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4 comments by ChrisVW on Apr 1st, 2014

Hello to you all!

After quite a busy period, we're back with a new update, and my IS a major improvement of what you've seen before!

As the summary says 'Seventh Crystal Of Theia is an EPIC adventure/puzzle game...', we thought...why not REALLY make it epic and adventureous? Why not really make the game a wonderfull game experience and create atmospheric and fascinating environments for the player to explore and discover? Right?

Well, good news, we are going to add all those ingredients into SCOT (Seventh Crystal Of Theia), and even more! 

As a start, we have improved the overall quality of the vegetation and environment, thus increasing the realism and visual aspect of the game. As you walk inside this first level (a jungle), you really feel as if you're inside a jungle environment, which is how it's supposed to be. ;-)

This graphical amelioration is not only for the vegetation/environment, but for ALL models or art we're adding in! 

Roland has also done an excellent job to make the gameplay much better. As a result, we now have a solid working character controller with cool features. The character controller acts/feels really great, and so does the camera. 

The camera changes from a third person mode (this is the default) to a first person view (shoot mode).
Further more, we now have a couple of cool guns (a Colt, and a machine gun). The Colt is still being worked on (that's why you don't see it in the screenshots).

Both weapons have really sweet and impressive bullet impact fx, and i added great looking explosion effects on explodeable barrels! Really cool stuff! :)

The particle effects (at least, some of them) react physically on impact with their surroundings.

As some of you may know (or not), Unity 5 is coming, and we're very pleased to tell you that we're going to use it for SCOT! Our game now already looks amazing, and upgrading to Unity 5 can only improve on the overall quality! Global illumination, physically based shaders, and much more... 

And, another cool thing to mention...i am using Substance Designer/Painter now to texture the models/props for our game, and it shows! I used Substance Designer to texture the machine gun. :)
The good thing about this is, looks really really good, and secondly...substances can be used to create all kinds of ingame effects! As an example, we can now have textures change in realtime (more/less dirt on cloths/weapons/characters, animated water, burned stains on objects after an explosion, etc...)!

Soon, we will record a new vid showing all these great features, but for now, you'll have to settle with a bunch of recent screenshots. 

Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!Lots of great gameplay and visual improvements!

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Post comment Comments  (0 - 10 of 13)
supragamer Feb 4 2014, 4:33pm says:

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

+1 vote     reply to comment
supragamer Feb 4 2014, 4:29pm says:

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

+2 votes     reply to comment
ChrisVW Feb 5 2014, 12:58pm replied:

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

+1 vote     reply to comment
SwearLoad Dec 4 2013, 4:24pm says:

Then To Expect Release

+2 votes     reply to comment
ChrisVW Dec 6 2013, 9:57am replied:

We have no release date set yet. However, we do hope to have a first demo level ready, either by the end of this year, or at the beginning of next year. Under normal circumstances, that is. ;-)

+2 votes     reply to comment
Arcental Dec 2 2013, 7:37pm says:

Looks pretty interesting.

+2 votes     reply to comment
ChrisVW Dec 6 2013, 9:53am replied:

Much appreciated, Arcental! We're quite happy with how things are progressing, and the game looks better and better than before. :)

+1 vote     reply to comment
Rtyper Nov 16 2013, 6:58am says:

Looking better than ever! Good luck on finishing it :) Are you still interested in some new GUI stuff? I've been really busy recently, but if you are interested, I'll find some time to get the HUD sorted for you.

+2 votes     reply to comment
ChrisVW Nov 18 2013, 11:51am replied:

Thanks a bunch, RogoDigital2! :)
Sure, if you find some time, send me an example or get in touch, so we can discuss the details. Thanks! ;-)

+1 vote     reply to comment
ChrisVW Aug 26 2013, 11:52am replied:

We appreciate the comments, man! And, you can stalk us as much as you want. :P
Whenever possible, we'll upload new screens, or even videos. ;-)

+2 votes     reply to comment
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Seventh Crystal Of Theia
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Rimfrost Software
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Seventh Crystal Of Theia
Seventh Crystal Of Theia
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