Seventh Crystal Of Theia (SCOT) is an adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unity 5 Pro by Chris Van Wijmeersch (2D/3D artist/project manager/level design/programming/musician), Roland Strålberg (lead programmer) and Julian Schuller (music composer).
THE BACKGROUND STORY:
...Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe.
According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand.
Paul Groitz was onto something, but he's not the only one it seems.
Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans?
There's only one way to find out...
Sound and Music:
We're back with another cool and fresh update, so read on...!
There has been several months now, and during those months, very good things happened for our team and game!
Roland, who left the team a bit before the previous update, has joined us again! That's just wonderfull news, don't you agree? He has a looot more free time on his hands now, and offers his programming help to get SCOT finished! :)
This means...we're back three members. Ready to kick some ass! ;)
There's more good news: this young and very nice lady named Katabelle offered me her professional voice acting talent to do the voices for Alissa, the main female character, aswell as any other female personnages that might show up in the game.
Regarding the game, i did quite a few improvements to the overall graphics (as you can see in the latest screenshots) and gameplay.
Currently i'm working on some enemy A.I. for a wolf and a bear, and also the animations for both animals. They will roam freely around and attack you on sight.
Furthermore, the game will have some survival aspects, but not to the extreme. This will give the game a degree of difficulty, and a sense of real life, without going for ultimate realism.
Another idea i am playing with, is giving the player a couple of possible solutions for some of the puzzles (wherever possible) in 'Seven Crystal Of Theia'. This way the player can replay the game multiple times and solve these obstacles in a different way.
The art workflow (from 3D program to Unity) is going excellent, btw. 3D Coat and Lightwave 3D (which are some of the programs i use) work perfectly together with the PBR shaders in Unity, really adding a great deal of artistic realism, giving me great results and potential to make the visuals pop out.
To finish this update, some great screens to whet your appetite! Enjoy and 'till next update!
Pix On Screen
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