Image that can be used for your desktop wallpaper. Size is 1920 x 1080, png format. :)
Seventh Crystal Of Theia (SCOT) is an epic adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider, developed in Unity 5 Pro by Roland Strålberg (programming), Chris Van Wijmeersch (2D/3D artist) and Julian Schuller (music composer).
'Celly, a young European woman, is having great and well deserved holidays at the Fillipines.
But those good times get suddenly disrrupted when she gets an emergency call by one of her parents. She immediatly returns with her personnal aircraft to her folks' place.
Unfortunaly, her plane crashes somewhere in the Middle Eastern desert on the way back.
While investigating her new surroundings, she gets attacked by mutants, and finds evidence of an organization that has plans to take over the world, using seven magical crystals to summon an evil Ancient God.
She really needs to find a way to return home. What's also frustrating Celly, is the fact that this Satanic Sect uses the same mark as the tattoo on her shoulder...'
Sound and Music:
Hello friends and gamers all around!!
It's been three months...WHAAAAT??...woooow, three months since last update!! That's a loooong time! :D
But...we are back with a new update and interesting things to tell you!
Firstly, hmm...we're kinda dissapointed that no one has entered any puzzle idea for our game! I mean, common guys! You can do better than that, aye? ;-)
We will still accept any puzzle idea you might throw at us, though. Also, if you have no idea what kinda puzzle it 'can' be, don't hesitate to ask us! :)
On with the other news then...as some of might already know...Unity has a new (it's still in beta) version out, Unity 5 beta to be more precise. And...we have it!! :)
We've been converting our project to the new Unity version, and ooooh my...it has been a PLEASURE to do so!! :)
The visuals have gotten a tremendous upgrade, the lighting system in Unity is now powered by Enlighten, a global illumination system used in many AAA games, the standard shader in Unity now uses PBR/IBL and the much improved audio system in Unity really allows for outstanding sound mixing and quality. :)
There are many more improvements, such as performance and other cool features. Basically, it's a joy to work with Unity 5 beta so far!!
We have been making the levels smaller, but better manageable, thus increasing the development speed. We are working very hard to get some small demo and trailer out asap. While the levels will be smaller, we are going to create more of them, and keep in mind...the levels are still big enough to allow exploration here and there. ;-)
I've been working on the Artificial Intelligence, puzzle interaction and level creation, while Roland has been working on the compass system, inventory and menu system, and Julian (our music composer) has worked very hard to create some music songs to fit with the game.
In a next update, we'll let you hear some of his awesome work! :)
We also had contact with a very talented concept artist!! Next update might even have some awesome drawings by his hand!
A couple of distribution companies have contacted us, so things are really looking good!
That's it for now. If you have any puzzle/gameplay ideas to share, please do! Thanks!!
The Rimfrost Team.