Sector 1.6 release, version for windows. Requires JAVA and OpenGL 1.2.
Sector is a space-shooter game in planar 3D space, with cool particle effects, mighty explosions and lots of enemies.
Sector provides a login system with easy-to-use interface, just one click from the main menu.
We have a Global Leaderboard where you can compare your scores with all the other players.
Visit our Interactive Screenshot Guide to see what it's like.
Sector has been updated to version 1.6, which is basically a bug-fix of 1.5.
Since 1.5 it is marked as Beta, and the only remaining thing to be added is the campaign mode.
+ added online highscores and shared levels (downloaded from server)
+ added update notifications
+ added login system for the online highscores
+ now supports user-created levels
+ added ship saving and loading.
+ many new GUIs and GUI improvements
+ new menu theme
+ fixed collision detection system bugs
+ added flamethrower
+ added "fire" effect with DoT?
Latest tweets from @mightypork
The noise generator isn't just for fun: I'll use it to generate rooms in the dungeon.
6hours 10mins ago
Okay here's some better one: (this is how Minecraft world is made :D) T.co
6hours 33mins ago
Some Perlin noise :D ▓▒▒▒▒▓▓▓▓▓▓▒░░▒▓ ▒▒░░▒▒▒▓▓▓▒▒░▒▒▓ ▒▒░░░▒▒▒▓▓▒▒▒▒▓▓ ▒▒▒░░▒▒▒▒▒▒▓▓▓▓▓ ▒▒▒▒▒▒▒▒▒▒▓▓██▓▓ ▓▓▓▒▒▓▓▓▒▒▓▓██▓▓ ▓▓▓▓▒▒▓▓▒▒▓▓██▓▒
6hours 37mins ago
@MightyPork It's Java / LWJGL, using with my own game framework mightypork.gamecore & mightypork.util. I'll opensource those when it's done.
Apr 17 2014, 3:20am
@MightyPork need to draw some assets first, but I don't have time 4 that. FUUU school /ironically, this is a programming class project/
Apr 17 2014, 2:45am
@MightyPork the actual game is still nonexsitent, but it's gonna be called ROGUE! and will be a 2D dungeon crawler.
Apr 17 2014, 2:42am
Some progress... T.co
Apr 17 2014, 2:41am
This is going well. It's now a "cat game". T.co
Apr 16 2014, 2:18am
I'm so lazy that I mapped middle button to "close window\" and use it all the time. Can't bother aiming for the cross.
Apr 15 2014, 2:27pm