Sector is a space-shooter game in planar 3D space, with cool particle effects, mighty explosions and lots of enemies.

Sector provides a login system with easy-to-use interface, just one click from the main menu.
We have a Global Leaderboard where you can compare your scores with all the other players.

Visit our Interactive Screenshot Guide to see what it's like.

A player's ship in Sector

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Sector 1.5 Sector 1.5 Sector 1.5
Blog RSS Feed Report abuse Latest News: Sector 1.6 released!

0 comments by MightyPork1 on Jan 31st, 2013

Sector has been updated to version 1.6, which is basically a bug-fix of 1.5.
Since 1.5 it is marked as Beta, and the only remaining thing to be added is the campaign mode.

What new?

+ added online highscores and shared levels (downloaded from server)
+ added update notifications
+ added login system for the online highscores
+ now supports user-created levels
+ added ship saving and loading.
+ many new GUIs and GUI improvements
+ new menu theme
+ fixed collision detection system bugs
+ added flamethrower
+ added "fire" effect with DoT?

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Sector 1.6 EXE for Windows

Sector 1.6 EXE for Windows

Jan 31, 2013 Full Version 0 comments

Sector 1.6 release, version for windows. Requires JAVA and OpenGL 1.2.

Sector 1.6 jar

Sector 1.6 jar

Jan 31, 2013 Full Version 0 comments

Sector 1.6 JAR file download, with new flamethrower and global leaderboard.

Post comment Comments
siveon Feb 10 2013, 8:02pm says:

I am indeed very interested in this game!
I tried it and it's pretty stable (for the most part). I hope you continue to work on this game.
Heck I think it's good enough for a purchase!

+1 vote     reply to comment
syco98 Feb 8 2013, 10:50am says:


+1 vote     reply to comment
MightyPork1 Oct 31 2012, 2:04pm says:

If you have questions / ideas, ask me!
I want to hear what others think about my game, and I need some encouragement to continue developing it!

It takes lots of time, so I wanna know if anyone is interested at all!

+2 votes     reply to comment
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Released Jan 19, 2013
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Single Player

Latest tweets from @mightypork

The noise generator isn't just for fun: I'll use it to generate rooms in the dungeon.

6hours 10mins ago

Okay here's some better one: (this is how Minecraft world is made :D)

6hours 33mins ago

Some Perlin noise :D ▓▒▒▒▒▓▓▓▓▓▓▒░░▒▓ ▒▒░░▒▒▒▓▓▓▒▒░▒▒▓ ▒▒░░░▒▒▒▓▓▒▒▒▒▓▓ ▒▒▒░░▒▒▒▒▒▒▓▓▓▓▓ ▒▒▒▒▒▒▒▒▒▒▓▓██▓▓ ▓▓▓▒▒▓▓▓▒▒▓▓██▓▓ ▓▓▓▓▒▒▓▓▒▒▓▓██▓▒

6hours 37mins ago

@MightyPork It's Java / LWJGL, using with my own game framework mightypork.gamecore & mightypork.util. I'll opensource those when it's done.

Apr 17 2014, 3:20am

@MightyPork need to draw some assets first, but I don't have time 4 that. FUUU school /ironically, this is a programming class project/

Apr 17 2014, 2:45am

@MightyPork the actual game is still nonexsitent, but it's gonna be called ROGUE! and will be a 2D dungeon crawler.

Apr 17 2014, 2:42am

Some progress...

Apr 17 2014, 2:41am

This is going well. It's now a "cat game".

Apr 16 2014, 2:18am

I'm so lazy that I mapped middle button to "close window\" and use it all the time. Can't bother aiming for the cross.

Apr 15 2014, 2:27pm

// important part of all projects @Ugly @Retention(RetentionPolicy.SOURCE) public @interface Ugly {}

Apr 9 2014, 3:42pm

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Sector Sector
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