Sector is a space-shooter game in planar 3D space, with cool particle effects, mighty explosions and lots of enemies.

Sector provides a login system with easy-to-use interface, just one click from the main menu.
We have a Global Leaderboard where you can compare your scores with all the other players.

Visit our Interactive Screenshot Guide to see what it's like.

A player's ship in Sector

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Sector 1.5 Sector 1.5 Sector 1.5
Blog RSS Feed Report abuse Latest News: Sector 1.6 released!

0 comments by MightyPork1 on Jan 31st, 2013

Sector has been updated to version 1.6, which is basically a bug-fix of 1.5.
Since 1.5 it is marked as Beta, and the only remaining thing to be added is the campaign mode.

What new?

+ added online highscores and shared levels (downloaded from server)
+ added update notifications
+ added login system for the online highscores
+ now supports user-created levels
+ added ship saving and loading.
+ many new GUIs and GUI improvements
+ new menu theme
+ fixed collision detection system bugs
+ added flamethrower
+ added "fire" effect with DoT?

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Sector 1.6 EXE for Windows

Sector 1.6 EXE for Windows

Jan 31, 2013 Full Version 0 comments

Sector 1.6 release, version for windows. Requires JAVA and OpenGL 1.2.

Sector 1.6 jar

Sector 1.6 jar

Jan 31, 2013 Full Version 0 comments

Sector 1.6 JAR file download, with new flamethrower and global leaderboard.

Post comment Comments
siveon Feb 10 2013, 8:02pm says:

I am indeed very interested in this game!
I tried it and it's pretty stable (for the most part). I hope you continue to work on this game.
Heck I think it's good enough for a purchase!

+1 vote     reply to comment
syco98 Feb 8 2013, 10:50am says:


+1 vote     reply to comment
MightyPork1 Oct 31 2012, 2:04pm says:

If you have questions / ideas, ask me!
I want to hear what others think about my game, and I need some encouragement to continue developing it!

It takes lots of time, so I wanna know if anyone is interested at all!

+2 votes     reply to comment
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Released Jan 19, 2013
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Single Player

Latest tweets from @mightypork

@xbony2 I have to finish it, 'cos it's for the java class - hence it's actually gonna be released in few weeks.

18hours 27mins ago

RT @xbony2: @MightyPork whoa that looks cool...

18hours 28mins ago

"Rogue" going "8bit", now with handmade textures & entity system w/ sprites. Now to add some monsters & items.

18hours 29mins ago

sheesh.. real-time multiplayer is so hard. I'm dropping the plans now, it'll be singleplayer- at least for start. Still hard, but less messy

Apr 22 2014, 1:27pm

Doing cool progress on the game, now rewriting world to be multiplayer-ready. Good thing I know most of Minecraft source #inspiration

Apr 22 2014, 4:59am

@RxDMinecrafter Dungeon crawler: fighting with monsters, finding food or dying and starving. Maybe multiplayer, but that's not decided yet.

Apr 19 2014, 10:44pm

"Rogue!" dungeon crawler now got a map renderer. It's beginning to look slightly bad-ass!

Apr 19 2014, 9:43pm

Eclipse pls

Apr 19 2014, 7:35pm

Word of Wisdom: Don't mess with generics unless you need to. Otherwise you can get sucked in and waste many hours in the jungle. Srsly,don't

Apr 19 2014, 1:05pm

@Cqone yeah, but.. I always thought block in control structures is just fancy syntax.. and this is the surprising truth.

Apr 19 2014, 11:11am

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Sector Sector
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