Secrets of Grindea is an old-school RPG, with co-op support for up to 4 players. In the world of Grindea everything is determined by one thing - how big you collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom! The game features zelda-ish gameplay, but with deep character customization and skill systems. We have no classes; you build your hero from scratch putting skill points in almost anything you want, with no level caps holding you back. We have a lengthy main story with dungeons in all shapes and colors, as well as multiple side-quests and hidden secrets~ All this can be played with up to 4 players co-op, or just by yourself if you're more of a single player guy.
I have been following the devblog of this game for months and every weekly update has had me eager and wanting more.
The developers have a great grasp at what game elements they want, and what would make people want to play it.
Such as: being the oldschool-feel RPG most know from Secrets of Mana, no irritating class limitations so you can play around with any skillset you want to create an unique battle style for yourself, a fluid combat system geared towards both average and more advanced gamers, and to boot, four-player coop availability and several hoards worth of loot to find for the completionist.
And for those who like playing with their friends who may not be as skilled or aren't as engrossed in playing the game, you can allegedly opt to scale your level and damage to the hosts' level.
This game is what I've been waiting for, for a long time. Its like my favourite game Secret of Mana, only without the limitation of 3 mobs per screen and limited viewing range. The fact it has a block now, instead of just a random percent value to dodge, should make it quite interesting to play.