Secrets of Grindea is an old-school RPG, with co-op support for up to 4 players. In the world of Grindea everything is determined by one thing - how big you collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom! The game features zelda-ish gameplay, but with deep character customization and skill systems. We have no classes; you build your hero from scratch putting skill points in almost anything you want, with no level caps holding you back. We have a lengthy main story with dungeons in all shapes and colors, as well as multiple side-quests and hidden secrets~ All this can be played with up to 4 players co-op, or just by yourself if you're more of a single player guy.

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NOTE! Please read!

The game is no longer running its Desura beta!
Instead, you can purchase the game from our Website or from Steam!
Below is the old notice, for posterity:

This piece of news is to inform our IndieDB-watchers that you can now
register your interest of participating in the beta!

What the beta is
It's a way for you to help us make a better game, by finding bugs, annoyances, and sharing your thoughts on what can be improved upon (and the things we've got right).

What the beta isn't
The Minecraft Alpha, where you could already do a ton of stuff, and where its open ended nature meant that the alpha version was pretty much a complete game in a sense. So, if what you're yearning for is the final product, a beta might not be for you!

How long is the beta?
For the average player, a playthrough where you disregard everything but the main quest would probably take about 30 minutes.

If you complete the side quests, up to 60 minutes.

Getting 100 % completion (side quests, rare drops, cards, crafting, fishing, challenges, etc) would likely take a few hours.

The game isn't very long yet, as we're still in a phase where we add new features, and we want to be somewhat done with the basic framework before going into full content crunch.

How many people will be invited?
In two weeks, we'll invite 5-6 people, mainly to test out the system. A week after that we'll send out more invites. How many sort of depends on the amount of interest shown, but a majority will probably get in. Since we want new ”first impressions” between each major update, we want to keep a portion of potential beta users on standby.

After the beta has begun, older applications will be picked first, so if you post before the start of the beta, you're pretty much guaranteed to get access within the first few updates.

Do I need Desura?
Yes, you'll need Desura. For those not sure what it is, it's basically like Steam (but more lightweight). We use this platform because it makes it very easy for us to gather the community and manage invites etc, as well as providing some convenient features like auto updating.

Enough with the info! Where do I sign up?
There's a forum thread in our beta section where you can throw a post at us to share your interest in participating! Log in with your Desura/IndieDB account and post whatever. If you're someone we might know from another community, feel free to mention that in the post! You absolutely don't need to write a pitch or anything – apart from some veterans the picks will be random.

When you get invited to the beta, you'll also be invited to a private group where you can discuss the game with us and other users!

Secrets of Grindea - Devlog #40: Achievement Unlocked

Secrets of Grindea - Devlog #40: Achievement Unlocked

3 years ago News 5 comments

This week, we've added achievements (we call them Trophies)! Also, we've implemented a way to change your character's appearance in-game by visiting the...

Secrets of Grindea - Devlog #38

Secrets of Grindea - Devlog #38

3 years ago News 1 comment

This week, we've added a Challenge Mode where players can put their skills to the test, earning items while doing it!

Post comment Comments  (220 - 230 of 276)
DaffyTaffy Oct 7 2012 says:

Can't wait to try. Keep up the work :)

+1 vote     reply to comment
CarpalTony Oct 3 2012 says:

This looks great. I can't wait to get my hands on this game!

+2 votes     reply to comment
Ziegander Oct 2 2012 says:

The pet system looks and sounds awesome. :D

+3 votes     reply to comment
Ziegander Oct 2 2012 says:

Good to hear about the third batch of beta invites coming up soon. This is easily one of my most highly anticipated games in YEARS. lol

+1 vote     reply to comment
yangusis Oct 9 2012 replied:

Yup, I'm hoping on getting a beta! Haha :)

+1 vote     reply to comment
ReneAramis Oct 2 2012 replied:

As is mine, and I'm actually playing it. XD

+2 votes     reply to comment
ReneAramis Oct 1 2012 says:

Games been pretty quiet lately, my best guess is they are currently working on all the current bugs before they decide to release all the patches to fix them.

No sense giving us more broken stuff when some broken stuff isn't fixed yet, right?
I could be wrong though, they could just be taking a break.


+2 votes     reply to comment
TheodoreVanGrind Creator
TheodoreVanGrind Oct 2 2012 replied:

What is this "break" thing you speak of? Is it edible?

+3 votes   reply to comment
CookieFreak Sep 26 2012 says:

Gosh this is soooo exciting! Congrats to everyone who got hold of the Beta Key!!!

+2 votes     reply to comment
ReneAramis Sep 27 2012 replied:

You say 'hold of 'THE' beta key', like there was only one to give. xD

+1 vote     reply to comment
CookieFreak Sep 27 2012 replied:

The beta keys? o:

+1 vote     reply to comment
maniveol Sep 27 2012 replied:

from what they said they will giving more out once desura accpets there new update hopefully by the end of the week

+1 vote     reply to comment
Elegroth Sep 27 2012 replied:

Dude, I've been checking everything constantly since Monday, lol.

+1 vote     reply to comment
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Secrets of Grindea
Developer & Publisher
Pixel Ferrets
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Release date
Released 2012
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363 votes submitted.

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Highest Rated (10 agree) 10/10

It seems to be spectacular.

Can't wait for the beta!

Aug 28 2012 by loernie

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