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A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.
8 comments by Veshch on Feb 25th, 2013
If you're an active follower of this game then you'll probably have noticed the decrease in activity over the past month or two; I'll explain why. I was offered a position as a Level Designer full-time (I do freelance Level Design, if you were wondering) and accepted it. Flew out and worked for a month while living in a hotel so no real internet for the most part. I'm living in my new apartment by now though, even have my little kitties with me too. Still working on the game in my free time at this point; a little slower on the updates but still coming.
Cut to now and it's crunch time at work so I'm working 12 hours a day. So 12 hours of work, 8 hours of sleep, an hour giver or take to get ready in the morning and get to work. Leaves around 3 hours free time a day. As you can imagine, not a whole lot of dev time going on. Don't worry though, I'm still working on the game, I'll probably only be doing an update post every now and then when there is a large chunk of new features. If you have a tumblr or like to check them out, I also post updates there (usually smaller updates more frequently than the larger ones here) at: Veshchsev.tumblr.com
tl;dr - I'm at work a lot right now but I'm still working on the game in the few hours of free time I have. Updates will be sporadic but I'll keep you all in the loop.
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omg <3
LINUX LINUX, please
I'm using Unity 4 now, so I should be able to build Linux clients as well.
Adding a manual reset would be nice.
Awesome project!! ;]
Looks awesome! Like FlyingMonkey said, it's great to see a new take on procedural sandbox games. Exploration is one of my favorite elements of games, and 2d seems to suit that well (Castlevania, Metroid, Cave Story). I also really enjoy sailing (or at least reading about sailing--speaking of which, Patrick O'Brian's series might give you some inspiration)
I have a few ideas that might help (you probably already have similar ideas)
1. a map (charting where you've been--also treasure maps, of course)
2. the ability to sail south or "down" (maybe the camera can flip? i.e., between larboard/starboard)
3. sea caves (entered either by going "up" into the mouth, or sideways)
4. day/night cycle, weather (ah, I see you already mentioned this. Maybe have localized weather changes, in the sense that you could see a storm visible on the horizon but outrun it with good sailing or weathering it out in a bay/cave. On the other hand, it might be inescapable. This is easier said than programmed, of course)
Man, it gets me excited thinking of all the possibilities--inspires me to make my own game :)
This game looks beautiful :D Will it ever support a local multiplayer? One of your friends could drop in as one of your shipmates at any time.
Thanks, glad you like it!
Multiplayer is definitely something I'd be interested in doing down the line, though it's not high on my priorities right now.
Love your project :) First project ever i have been following on imdb :).. wish you luck!
edit moddb* :D
Glad you like it!