Neat fighting system ( as far as I can tell ) and the people going red upon being hit makes the system easier to understand ( from your pictures here ).
Will this play out like an RPG where you collect gear to make stat A go up, and PLEASE add dual wielding and pistols, it would make things so much more sailorly
There will be other weapons, but instead of just buffing a stat I'll probably give them different playstyles. A rifle might give longer range and better accuracy, but a blunderbuss would pack a bigger wallop in close range. Stuff like that.
Neat fighting system ( as far as I can tell ) and the people going red upon being hit makes the system easier to understand ( from your pictures here ).
Is that line a placeholder thing or the actual system?
I was just wondering how would combat work underwater.
It was just a placeholder floor to test stuff on.
Will this play out like an RPG where you collect gear to make stat A go up, and PLEASE add dual wielding and pistols, it would make things so much more sailorly
There will be other weapons, but instead of just buffing a stat I'll probably give them different playstyles. A rifle might give longer range and better accuracy, but a blunderbuss would pack a bigger wallop in close range. Stuff like that.
Hmmm, looks great, I agree with Reactorcore's comment about the line, what is it? Also, that would be awesome having pistols al MrFidelmios said!
Harpoon gun, flintlock, rifle, blunderbuss and a handful of other weapons I plan on implementing.