A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 32
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PhillipPhoenix
PhillipPhoenix - - 60 comments

Neat fighting system ( as far as I can tell ) and the people going red upon being hit makes the system easier to understand ( from your pictures here ).

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Reactorcore
Reactorcore - - 644 comments

Is that line a placeholder thing or the actual system?
I was just wondering how would combat work underwater.

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Veshch Author
Veshch - - 43 comments

It was just a placeholder floor to test stuff on.

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MrFidelmios
MrFidelmios - - 95 comments

Will this play out like an RPG where you collect gear to make stat A go up, and PLEASE add dual wielding and pistols, it would make things so much more sailorly

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Veshch Author
Veshch - - 43 comments

There will be other weapons, but instead of just buffing a stat I'll probably give them different playstyles. A rifle might give longer range and better accuracy, but a blunderbuss would pack a bigger wallop in close range. Stuff like that.

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olivierstein
olivierstein - - 77 comments

Hmmm, looks great, I agree with Reactorcore's comment about the line, what is it? Also, that would be awesome having pistols al MrFidelmios said!

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Veshch Author
Veshch - - 43 comments

Harpoon gun, flintlock, rifle, blunderbuss and a handful of other weapons I plan on implementing.

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Description

Melee is pretty much done, save for some tweaking here and there. Added some particles and such too. What do you think?